They dont need to make Healers DPS complicated, just more interesting than spamming 1. AND they dont have to make it a huge DPS increase either.
example:
Stone/Glare has a 35% chance to proc a... (picking a name here) "Water Jet". Water Jet normally does 10 potency less than stone/glare (but has 0.5s less cast time?) but under a proc, does 10 more potency than glare/stone.
This would roughly let healers press another DPS button every 6~ seconds, and for those who dont want to be focused on DPS, this barely effects their total DPS.
in short, all healers should have another GCD they press every 6-10 seconds. and that REALLY is all you need to avoid boredom. (while also making the DPS gains minimal.)
also, regarding tanks, DRK just lacks anything interesting, that u could consider a "fun toy". PLDs cover, and full on invincible can be considered fun. (along with clemency for small man/solo content) i used to enjoy inner release, but WAR at least has a "time your DPS for healing bursts" which isnt so much a toy, but is a mechanic that can be fun. (WAR is 2nd to last in this regard)
GNB has its own invincible, and its near death experience also adds a reason to link it with its own regen/shield. (depending on the scenario. but this also puts it under PLD, as its just a reskinned PLD skill with less focus on "fun") A lot fo fun toys have been removed from the tanks over the years, so pretty much only PLD retained most of its own.
Most DRKs said TBN, but thats just thrill of battle. some said its shorter recast time, but thats not really a "fun toy" so much as u press it 1-2 more times than ToB.
Some say the pet is DRKs fun toy, but imo, theres nothing to do with it, and u cant use it when u want really. its just a DoT.
The only thing DRK has going for it, is its Aethetics. including the "DoT" i mentioned. its just a flashy DoT. (And imo Reaper has even better aesthetics/animations by a butt load)


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