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  1. #91
    Player
    GeminiReed's Avatar
    Join Date
    Nov 2019
    Posts
    506
    Character
    Alys Isshu
    World
    Malboro
    Main Class
    Summoner Lv 61
    Quote Originally Posted by kaynide View Post
    This is a big reason games like Guildwars have thrown roles out the window, allowing each job to spec somewhat, but ultimately each job is self reliant. While fun, it feels less like a party based MMO and more like playing 3D street fighter. It works in GW, but with the trinity being so core to FFXIV, the Devs gotta do what they gotta do to keep active numbers up in those two roles.
    You mean ZergWars? By attempting abandon roles all the open world content devolved into N+1 fights. Their instanced content hadn't fared much better to the point where they needed to (sorta) reintroduce roles just so they could design interesting mechanics. Role-less designs are a monkey's paw (you think you want it but you don't)
    (9)

  2. #92
    Player
    Misutoraru's Avatar
    Join Date
    Aug 2013
    Posts
    947
    Character
    Misutoraru Valkyrie
    World
    Cerberus
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Valkyrie_Lenneth View Post
    Everyone pointing out the tank/healer in need constant being a show of how bad the state is hasn't played the game for very long.


    Even in the "golden age" of heavensward complexity, tanks were pretty much always in need, and healers were 2nd.

    Dps is more popular because "less anxiety/stress" and "harder to be called out for not doing your job" since it's fairly obvious when a tank or healer messes up.


    Nothing to do with job design and everything to do with people's perceptions.
    Yeah, I have to agree with that
    Done some tanking in ARR and heal in ARR/HW.
    It is always the “switch off tank stance and do more dps” and “cleric stance and do more dps” I found very stressful.
    I am probably not a very good tank/healer, took me 3-4 run of same boss fight in 4 man and about 6 fight in 24 mans raid to feel confident and memorise the boss move and start stance dancing,
    but if I screw up one step, I was being criticised, since if I screw up the whole team wipe. Being a dps I just have to do my rotation and position right, unless it is demon wall dps check, screwing up as dps usually won’t cause a wipe
    (0)

  3. #93
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,253
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Misutoraru View Post
    1. Lower/reduce oGCD heal potency
    Scholar already has this and frequently has to combine multiple oGCD just to keep someone alive or restore them to nearly full. When using Lustrate you sometimes will want to use multiple of them because it's so weak and in a big pull I find it necessary to combine 2 of Whispering Dawn, Sacred Soil or Aetherpact to keep them alive.

    The reduced effectiveness of abilities on scholar doesn't really change the fact I am spamming broil or art of war.

    2. give back AST their buff and strengthen it further (e.g. a card to reduce spell/skill speed, another card to increase healing potency, a card to skip cast time on healing speed etc, give AST debuff still, like AST could draw a card and put a marker/debuff on a mob and combo with other skill/job. Give us back both sets, turning AST more a support heal
    In the expansion, cards will not affect Divination, but Lady/Lord will get new effects to either aoe heal or do aoe damage.
    (4)

  4. #94
    Player
    Liam_Harper's Avatar
    Join Date
    Feb 2018
    Posts
    3,470
    Character
    Liam Harper
    World
    Zodiark
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Floortank View Post
    Having more complex rotations would make tanks and healers incapable of doing their jobs.
    Why?

    A healers primary role is to heal, so what does it matter if we have a few extra dps buttons? The average DF healer can just spam their heals like normal and ignore their dps, like they do now. No one will care that much, like now. Nothing really changes, except players who learn the class aren't bored.

    We don't want to lock the casual player out of content or force a complex rotation on them, they can play the way they always have. We just want something to make the class fun when we've advanced beyond Medica II spam.
    (14)

  5. #95
    Player Deveryn's Avatar
    Join Date
    Aug 2020
    Posts
    2,724
    Character
    Deveryn Ev'liarsh
    World
    Excalibur
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Liam_Harper View Post
    Why?

    A healers primary role is to heal, so what does it matter if we have a few extra dps buttons?
    It matters a lot if there are more buttons to cycle through. Everything fits comfortably in 3 bars. If someone came up with a solution that didn't push things too far beyond.

    My question is what difference will more buttons even make aside from that sensation that you're not pressing the same button?

    What would this new skill even do and how do you balance it out on the 3 existing healers?

    You have a nuke and a DOT. What more is there to add? Aside from maybe adding one more AOE to balance out targeted and PB, there's not much to add any kind of flavor.
    (1)

  6. #96
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Deveryn View Post
    It matters a lot if there are more buttons to cycle through. Everything fits comfortably in 3 bars. If someone came up with a solution that didn't push things too far beyond.

    My question is what difference will more buttons even make aside from that sensation that you're not pressing the same button?

    What would this new skill even do and how do you balance it out on the 3 existing healers?

    You have a nuke and a DOT. What more is there to add? Aside from maybe adding one more AOE to balance out targeted and PB, there's not much to add any kind of flavor.
    There is more to add and if you spend a modicum of time on the healer forums you'd find it.

    Multiple threads offering insight and possible solutions ignored because the FFXIV devs care more about catering to casuals who don't care about damage than boring their decent players / veterans who want something to do during healing downtime other than just standing there.
    (11)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  7. #97
    Player
    ItMe's Avatar
    Join Date
    Jun 2020
    Location
    Lumsa Lomsa
    Posts
    4,178
    Character
    Iiiiiiiiiiit's Meeeee
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by GeminiReed View Post
    If you're referring to the Hall of the Novice it's so horribly out of date that it gets more wrong than it gets right. And the one where they do mention that they SCREAM at you if the tank loses even a sliver of health.
    Nah, there are a few other times beyond that where it comes up in quests and other dialogue too. The most prominent being the WHM job quest has an NPC saying something like "I just want to heal. I'm good at that." And she (and the player) are encouraged to
    Quote Originally Posted by Allegor View Post
    dps instead of just standing there if there's nothing to heal
    (2)

  8. #98
    Player Deveryn's Avatar
    Join Date
    Aug 2020
    Posts
    2,724
    Character
    Deveryn Ev'liarsh
    World
    Excalibur
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Deceptus View Post
    There is more to add and if you spend a modicum of time on the healer forums you'd find it.

    Multiple threads offering insight and possible solutions ignored because the FFXIV devs care more about catering to casuals who don't care about damage than boring their decent players / veterans who want something to do during healing downtime other than just standing there.
    I looked over there and much like this thread, it gets bogged down in vague notions and reminiscing on the old days. After 6.0, how about putting some heads together to come up with something and give it a decent presentation that's more clear and to the point?
    (2)

  9. #99
    Player
    Shironeko_Narunyan's Avatar
    Join Date
    Jul 2021
    Posts
    395
    Character
    Noraneko Narunyan
    World
    Sophia
    Main Class
    White Mage Lv 90
    They're doing a great job. So many jobs, and they're all viable for all kinds of content.
    It's not perfect, and I could imagine a ton of ways to improve certain things, but I'm not unhappy.
    (3)

  10. #100
    Player
    Misutoraru's Avatar
    Join Date
    Aug 2013
    Posts
    947
    Character
    Misutoraru Valkyrie
    World
    Cerberus
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Jeeqbit View Post
    Scholar already has this and frequently has to combine multiple oGCD just to keep someone alive or restore them to nearly full. When using Lustrate you sometimes will want to use multiple of them because it's so weak and in a big pull I find it necessary to combine 2 of Whispering Dawn, Sacred Soil or Aetherpact to keep them alive.

    The reduced effectiveness of abilities on scholar doesn't really change the fact I am spamming broil or art of war.

    In the expansion, cards will not affect Divination, but Lady/Lord will get new effects to either aoe heal or do aoe damage.
    Come as a whole package not just having 1 or 2 changes listed in my original thread, I am listing in point form just for ease of reading

    What I would like to see is increase the time spending on healing, reduce down time across all healer role.

    Turn AST into more support Healer role, I still found the HW card system way more interesting that what we have and what we going to get in EW, and we should expand on that, not just turning card in range/meleee damage buff, thing skill speed, spell speed, def up, def down or even marker of damage receive up if the teammate have "paired marker" etc

    SCH can be the healer that drop DOT during downtime and AST can be a healer that cast buff and debuff etc

    Downtown can be fill by many mean we should not turn every healer role into green dps, we should have different play style between each healer role
    (1)
    Last edited by Misutoraru; 10-19-2021 at 01:18 AM.

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