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  1. #1
    Player
    ItMe's Avatar
    Join Date
    Jun 2020
    Location
    Lumsa Lomsa
    Posts
    4,178
    Character
    Iiiiiiiiiiit's Meeeee
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Derio View Post
    That interview alone should tell you that our 6+ years of complaining about LD and 4+ years about blood weapon are literally falling on deaf ears.
    Their ears were not deaf to our cries.
    That would mean they heard them and didn't care.
    Our cries have never reached their ears, and that is good feedback for us because it shows the way we've been trying to get their attention hasn't been working.

    IDK how to best signal boost our voices from here, but we shouldn't just do what we have been for the last 6+ years and expect it to work now.
    (8)

  2. #2
    Player
    Shin96's Avatar
    Join Date
    Feb 2021
    Posts
    540
    Character
    Revon Ackerman
    World
    Spriggan
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by ItMe View Post
    Their ears were not deaf to our cries.
    That would mean they heard them and didn't care.
    Our cries have never reached their ears, and that is good feedback for us because it shows the way we've been trying to get their attention hasn't been working.

    IDK how to best signal boost our voices from here, but we shouldn't just do what we have been for the last 6+ years and expect it to work now.
    There's no evidence for either. DRK has been consistently screwed over since its inception in HW. I think the developers might be in a comfortable spot, where they know that all attempts at fixing the problems they've caused have fallen flat.

    Imagine dealing with a problem everytime until you have found a decent solution. That's where they are. But DRK in 6.0 proves that they have grown too complacent and rather avoid anything which would make them re-do the process.

    DRK is a remnant of the 3.0 complexity. Whatever they do at this point it will never ever, be on par with 3.0 DRK. As we will never go back to those times, it's safe to say the expansion of this job won't be all too much exciting; nothing we haven't seen before.

    And 6.0 DRK is as an absolute insult. At no point would I see myself revisiting this job. I already haven't bought Endwalker and will enjoy what's left of my sub. Main is a main, Reaper has nothing on that.
    (4)

  3. #3
    Player
    ItMe's Avatar
    Join Date
    Jun 2020
    Location
    Lumsa Lomsa
    Posts
    4,178
    Character
    Iiiiiiiiiiit's Meeeee
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Shin96 View Post
    There's no evidence for either.
    What do you mean?
    He literally told Mr Happy they hadn't heard about the community's desires and ideas for blood weapon fixes.
    That mean his ears aren't deaf to our ideas, but that we haven't been heard.
    What do you mean "evidence for either?"
    (0)

  4. #4
    Player
    Shin96's Avatar
    Join Date
    Feb 2021
    Posts
    540
    Character
    Revon Ackerman
    World
    Spriggan
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by ItMe View Post
    What do you mean?
    He literally told Mr Happy they hadn't heard about the community's desires and ideas for blood weapon fixes.
    That mean his ears aren't deaf to our ideas, but that we haven't been heard.
    What do you mean "evidence for either?"
    I think that's a bit hard to believe. They constantly add buffs to other jobs but couldn't be bothered giving a small fix to LD? No charges to Blood Weapon? Please.

    It's their job to seek out feedback. Reason I don't use reddit or other places is because I tend to dislike them. You have this thread with 40.000 hits and various responses and they couldn't have been bothered to send someone in to look for feedback where you'd expect it the most?

    Anyhow. Mr Happy has literally told them. Now, what they decide to do until the release of Endwalker or job changes is up to them. DRK still sucks, and it's not our responsibility as paying customers to go on protest marches to make them aware of how badly it's designed.
    (2)

  5. #5
    Player
    AlucaDragonheart's Avatar
    Join Date
    Oct 2021
    Location
    Ul'Dah
    Posts
    114
    Character
    Aluca Angelus
    World
    Diabolos
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by ItMe View Post
    What do you mean?
    He literally told Mr Happy they hadn't heard about the community's desires and ideas for blood weapon fixes.
    That mean his ears aren't deaf to our ideas, but that we haven't been heard.
    What do you mean "evidence for either?"
    If he hasn't "heard the community's desires" than that basically confirms they don't even bother to look at criticisms and complaints towards the Dark Knight. May as well just say "Alright stop whining and play Paladin already, it's the only tank we care about anyway."
    (3)

  6. #6
    Player
    WhyAmIHere's Avatar
    Join Date
    Apr 2017
    Location
    Gridania/Lominsa
    Posts
    950
    Character
    Mute Shellback
    World
    Behemoth
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by AlucaDragonheart View Post
    If he hasn't "heard the community's desires" than that basically confirms they don't even bother to look at criticisms and complaints towards the Dark Knight. May as well just say "Alright stop whining and play Paladin already, it's the only tank we care about anyway."
    its multiple things.
    Its a language barrier, a player interest filter, and a forum poster population problem.
    (3)

  7. #7
    Player
    WhyAmIHere's Avatar
    Join Date
    Apr 2017
    Location
    Gridania/Lominsa
    Posts
    950
    Character
    Mute Shellback
    World
    Behemoth
    Main Class
    Gunbreaker Lv 100
    I just noticed this. (Image taken from MyHappy's DRK video)

    Look at the MP gained from Bloodspiller. 600MP. If this goes live Delirium is going to be actively nerfed. Presently 5 Bloodspillers under Delirium would at least generate enough MP to allow one use of TBN/Edge or Flood of Shadow. That will not be the case come Endwalker.

    Dev team, please address this going in to live servers. I was worried this was going to be the case when going from 5 to 3 actions.
    (3)

  8. #8
    Player
    ArthurATDayne's Avatar
    Join Date
    Oct 2021
    Posts
    152
    Character
    Arthur-at Dayne
    World
    Excalibur
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by WhyAmIHere View Post
    I just noticed this. (Image taken from MyHappy's DRK video)

    Look at the MP gained from Bloodspiller. 600MP. If this goes live Delirium is going to be actively nerfed. Presently 5 Bloodspillers under Delirium would at least generate enough MP to allow one use of TBN/Edge or Flood of Shadow. That will not be the case come Endwalker.

    Dev team, please address this going in to live servers. I was worried this was going to be the case when going from 5 to 3 actions.
    That's been bugging me a bit, I'm glad you brought it up. Why is SquareEnix so Cheap with Dark Knight Mana Regen? Edge & Flood of Shadow is 3000 MANA, The Blackest Night is 3000 MANA to cast, that MANA will always get spent Fast but the Mana Regen is a measly 600 Mana per Attack Skill Hit instead of 1000/1500 etc at least, that's some Cheap Ass, Penny Pinching, Tight Wad attitude they got. Hell, they could make the Edge & Flood of Shadow skills cost 2000 MANA, The Blackest Night could be 2000 Mana or Free. A whole lot of keyboard mashing for so little.

    And Now the Mana Regen Short Changing when going from 5 to 3 actions, clearly nobody at SquareEnix tested this or cared, yikes.

    At least with the Paladin if I expend my Mana doing the Requiescat Holy Spirit, Holy Circle, Confiteor Spam (and Self Clemency :P) I can fall back on Sword Phase DPS Goring Blade & Royal Authority-Atonement Skills to annihilate mobs and bosses WHILE regenerating all my Mana back just in time for another Requiescat Beatdown Combo. And my Short Cooldown Sheltron (soon to be Holy Sheltron) is on Oath resource, no cost to Mana, just 5 auto attacks easy, no rushed keyboard button mashing.
    (0)
    Last edited by ArthurATDayne; 10-15-2021 at 08:02 AM.

  9. #9
    Player
    Dingodrole's Avatar
    Join Date
    Nov 2019
    Posts
    16
    Character
    Elord O'gnid
    World
    Ragnarok
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by ArthurATDayne View Post
    That's been bugging me a bit, I'm glad you brought it up. Why is SquareEnix so Cheap with Dark Knight Mana Regen? Edge & Flood of Shadow is 3000 MANA, The Blackest Night is 3000 MANA to cast, that MANA will always get spent Fast but the Mana Regen is a measly 600 Mana per hit instead of 1000/1500 etc at least, that's some Cheap Ass, Penny Pinching, Tight Wad attitude they got.

    At least with the Paladin if I expend my Mana doing the Requiescat Holy Spirit, Holy Circle, Confiteor Spam (and Self Clemency :P) I can fall back on Sword Phase DPS Goring Blade & Royal Authority-Atonement Skills to annihilate mobs and bosses. And my Short Cooldown Sheltron (soon to be Holy Sheltron) is on Oath resource, no cost to Mana, just 5 auto attacks easy.
    Bloodspiller under Delirium gives 200mp, and Quietus gives 600mp. The 600 you see is from Bloodweapon, while the 200 comes from Delirium
    (2)

  10. #10
    Player
    Rosenstrauch's Avatar
    Join Date
    May 2015
    Location
    Valnain
    Posts
    827
    Character
    Wind-up Antecedent
    World
    Zalera
    Main Class
    Rogue Lv 100
    Quote Originally Posted by WhyAmIHere View Post
    I just noticed this. (Image)

    Look at the MP gained from Bloodspiller. 600MP. If this goes live Delirium is going to be actively nerfed. Presently 5 Bloodspillers under Delirium would at least generate enough MP to allow one use of TBN/Edge or Flood of Shadow. That will not be the case come Endwalker.
    A correction here: Presently, Bloodspiller generates 200 MP under the effects of Delirium, not 600. It generates 600 MP under the effects of Blood Weapon—these effects are separate, and so if you have both active you'll see "Bloodspiller 200MP" and "Bloodspiller 600MP", just like in that screenshot. Which means that, at least up to that build, Delirium and Blood Weapon's MP generation per weaponskill is unchanged from Shadowbringers. Which is to say we'll get 400 less MP from Delirium-enhanced Bloodspillers, not 1,200 less.

    That aside, I still think it's bizarre that Delirium-enhanced Bloodspillers only generate 200 MP to begin with.
    (4)

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