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  1. #1
    Player RyuDragnier's Avatar
    Join Date
    Oct 2013
    Location
    New Gridania
    Posts
    5,465
    Character
    Hayk Farsight
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Garnix View Post
    I don't see the problem with Oblation. It seems like a pretty good tool for double tank busters. It's basically DRK's Aurora, it's fine.
    It's not DRK's Aurora. You can't cast it on yourself in downtime and get health back. You can't combine it with your tank invuln and help get health back. You can't throw it on the main tank and help them get health back. You just get a lousy 10% mitigation which is peanuts in the grand scheme of things. Tell me where 10% mitigation IN A MULTIPLICATIVE SYSTEM is going to help? If it was additive, it'd be powerful, yes. But it's not, it's multiplicative.
    (10)

  2. #2
    Player
    AlucaDragonheart's Avatar
    Join Date
    Oct 2021
    Location
    Ul'Dah
    Posts
    116
    Character
    Aluca Angelus
    World
    Diabolos
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Garnix View Post
    I don't see the problem with Oblation. It seems like a pretty good tool for double tank busters. It's basically DRK's Aurora, it's fine.
    It's nowhere near the same as Aurora lol
    (6)

  3. #3
    Player
    Marxam's Avatar
    Join Date
    Aug 2013
    Posts
    2,284
    Character
    Blackiron Tarkus
    World
    Leviathan
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Garnix View Post
    I don't see the problem with Oblation. It seems like a pretty good tool for double tank busters. It's basically DRK's Aurora, it's fine.
    It will all come down to raid design. If bosses are handing out single target busters to other players besides the tanks like candy at Halloween then it is useful but so it using Reprisal that affects raid-wides. DRK is in the same situation as SCH. It is clearly strong and can handle anything the other tanks can, it just lack that "oomphf" factor and TBN is still a hard carry for its tool kit. Also, Oblation is exactly like a single target Reprisal not a heal i.e. Aurora. Both are on a 60 sec cd and reduce dmg by 10% and last 10 secs. It's likely intended to be paired with TBN every time for its full effect, in most scenarios, if not all but TBN is almost always used in those situations if both reprisals aren't up. Oblation just seems like a niche tech option rather than something that rewards you for using it with proper timing unlike the other 3 tanks.

    If you compare that to GNB's which gives you 15% for the first 4 secs, a shield (if you have brutal shell) and a mini excog all in one button for no resource you can see why by comparison it looks kinda meh. You also need to consider that the healers all got utility to help the tanks. However I expect to see Unmend metas get the memes.
    (3)

  4. #4
    Player
    Garnix's Avatar
    Join Date
    May 2014
    Posts
    645
    Character
    Leih'to Molkoh
    World
    Zodiark
    Main Class
    Gladiator Lv 100
    Well yeah but the issue is not Oblation IMO. The issue is that TBN did not get a new trait to align it with what the other tanks got.
    (1)

  5. #5
    Player RyuDragnier's Avatar
    Join Date
    Oct 2013
    Location
    New Gridania
    Posts
    5,465
    Character
    Hayk Farsight
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Garnix View Post
    Well yeah but the issue is not Oblation IMO. The issue is that TBN did not get a new trait to align it with what the other tanks got.
    Actually, it is, or rather the level we get it at. If you told me this was an ability at low levels to help with the lack of mitigation pre-70, I'd be all for it. But it's not, it's at a location where we already have all our mitigation, there's no point in existing at level 82 when it would have been useful say at level 52.
    (1)

  6. #6
    Player
    Jirah's Avatar
    Join Date
    Aug 2017
    Posts
    1,870
    Character
    Jira Dal'riata
    World
    Ultros
    Main Class
    Bard Lv 100
    Quote Originally Posted by Marxam View Post
    I don't know if anyone noticed but DRK plays a lot like MCH. Both have:

    -one combo rotation
    -ogcd spam as filler combos
    -summons an NPC to deal damage alongside you

    At this point they should consider making DRK more like MCH and utilize esteem more often. Maybe revert Delirium back to 4.0 version with it increasing timers i.e. Blood weapon and Living Shadow in the future. Blood Weapon also needs to either, get back the 4.0 haste buff or stack system of 6.0 otherwise you will need to reach sks cap to hit 5 gcds comfortably, similar to WAR in IR windows currently. I can only imagine its worse for ppl with bad ping.
    I’ve noticed and is why DRK is the worst tank to play IMO, MCH loop personally isn’t fun so having a tank be very similar to it is both hilarious for the DPS and questionable since MCH is so very overrated but you can search 2-8 different methods to rework DRK. Why is one panned and the other celebrated? Making DRK more like MCH may actually be a decent idea but DRK needs its own unique set of skills. No job in the game should ever run to closely with the other especially between roles.
    (4)

  7. #7
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    It's weaker then Rampart. It's dogshit. I'd take 2 charges of Shadowskin over it.
    (9)

  8. 10-16-2021 02:13 AM

  9. #9
    Player
    Axxion's Avatar
    Join Date
    Dec 2015
    Posts
    954
    Character
    Equinox Axxion
    World
    Behemoth
    Main Class
    Summoner Lv 100
    know something funny reaper gets a shield but it also has a regen on it. Oblation does not

    Drk still need someone way to gain more ways to heal them selfs
    (2)
    Last edited by Axxion; 10-16-2021 at 03:46 AM.

  10. #10
    Player
    Jakulo's Avatar
    Join Date
    Feb 2021
    Location
    Gridania
    Posts
    36
    Character
    Lukatiel Candes
    World
    Diabolos
    Main Class
    Dragoon Lv 90
    Lv. 82 Oblation - 15% damage reduction for 10s, 30s recharge 2 charges. Targetable and heal for 5% of dark knight’s max hp when hit.
    Lv. 86 Salt and Darkness - 350 potency aoe inside salted earth, grants 20 blood. Only usable under darkside.
    Lv. 90 Shadowbringer - 500 potency 25s recharge line aoe 2 charges, reduces darkside by 30s. Only usable under darkside. Does not drain the darkside under dark arts.

    Traits

    Lv. 1 Tank Mastery
    Lv. 62 Blackblood - Allows the accumulation of blackblood when executing souleater and stalwart soul.
    Lv. 66 Enhanced Blackblood - Allows the accumulation of blackblood during blood weapon.
    Lv. 72 Darkside Mastery
    Lv. 76 Scourge Mastery - Upgrades scourge to power slash.
    Lv. 78 Enhanced Plunge
    Lv. 82 Enhanced Unmend
    Lv. 82 Shadowskin Mastery - Upgrades shadowskin to oblation.
    Lv. 84 Melee Mastery
    Lv. 88 Dark Arts Mastery - Reduces the recast time of Carve and Spit by 10s each time dark arts is consumed and grants 10 blackblood.
    Lv. 90 One Brings Shadow - Upgrades dark passenger to shadowbringer and esteem will cast shadowbringer instead of flood of shadows.
    (6)

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