
Lol I wasn't asking to remove teleport, just an immersive mode that pushes you to walk around and explore a bit more by only teleporting between aetherytes. Just a switch in settings to turn it on. Not permanent, totally optional, can be completely ignored or switched back off at any time (for those saying it's pointless if you can just switch it back off then add an NPC that you need to talk to switch it off, or if that's still too easy add a gil fee or whatever you prefer I don't really care).
I know it's not much different than just not using, but having teleport actually disabled, or harder to access ("Remember: Optionally") creates an added sense of authenticity, urgency, and depth to the world. Not a big deal at all, just a nice feature





It's true new mmos are quite an undertaking, but they do come out, they're just slower. I imagine SE will make another, just not yet.
Also totally agree on the insanity yet there is some level of desire from here (FFXIV) to there (FFXI) and, imo, more particularly desire for other gameplay elements to marry around that. Like, and I know some people who are really leery of the idea only hear "take more time to get places, it'll be great" and roll their eyes and pound the fist down, but I mean it as a whole, from every direction to make navigation, movement, transportation, the act of 'moving' through the environment as a gameplay concept discussed at the design floor. It is very clearly something that some games do put element to, from your parkour games, to Journey-likes, Death Strandings, GTA/Red Deads, etc. Most games put some extra thought into it, just some more than others lol. FFXIV for example has the aether current system to prevent destroying the open world's ability to "communicate" with the player at least initially. but you know you get flying and the very plentiful teleports and everything is like hold w hold space bar... get reward. It's not awful, this is by far from some awful game I dislike to experience- it's just about 5 minutes after unlocking flying I can feel the treadmill come into view. And I know if it was no flying it would be even worse lol! So that's why I say it's more than just "make stuff longer". It's the collision, movement, animation, monster and terrain world design, how mounts function, the pacing of teleports, etc- they all come together to support the idea (like if you had really fun mounts with cool ways they change how you interact with the world but the entire world is a huge desert with nothing from point a to point b then it was all pointless).
On an aside I've always longed for the open world like design but with the FF very detailed 3d environments and animation / abilities. Like that scene in FFIX where the dragoon Freya jumps up the ruined castle walls... what would it be like to do that yourself. FFXIV is not a massively rigid game, but my heart always wishes for a game where they have both the gorgeous potentials an animations right next to the systems that allow them to exist within the players control. For example Freya gets to be your party member but you never get to 'experience' that action she did, it plays out like a movie for you maybe (Chocobos in special locations like FFX, those feather marks).. but you don't get to be that cool yourself. Always wanted to have a FF game that let me "be" that cool without having to constantly ask permission or wait for the magic words lol.
That said I did see their crazy parkour game and am very hype. FFXV looks cool too, but I'm hyped for that because the primal power vibe and combat look fun- not sure how they're going to do movement if it'll be the classically rigid type or not (also please make that FFXV concept into a job, thanks ~!).
Also why I say I think a new mmo could do this so much better too though.. I'd love to see a FF mmo capture that grand world journey, that which FFXV was getting hints at with road trips and camping, sprawling living space (open world would be nice here too), but all these things are impractical or potentially negatives to add if not done as units. Huge fan of FF environments, strongly wish to see the interactions and allowance of time expanded on them as not just a set piece but to be seen as another major character in the story (with all the implications that comes with, which an sRPG could definitely do but I do think an MMORPG has an interesting opportunity to go really big). Final aside to the pile of asides made, I think airships (both npc and personally owned like classic sRPG) would make a great part of the equation with the variables of more empowered mounts (example with GW2 movement), and some teleports still (as I DO NOT WANT 30min + travel, AT ALL - I am too old for that! lol). Besides they're classic elements of the series, I think they could avoid less teleports feeling like abuse while still giving the world this constantly appreciable sense of scale.
Last edited by Shougun; 10-09-2021 at 02:48 PM.


yes.
thinking about the year of 1500...you leave the dock with 20 years old, and come back to dock with 30. write a letter to someone, wen it arrives in the address, the writer its already dead. Life's was really short, would be lucky if live long enough to be 30. And a girl of 14 was already grandmother. No vaccines, no sunblock, a salty hair.... a 30 man would be looking like a 60. a cold or diarrhea would be fatal!
Last edited by Fellgon; 10-09-2021 at 02:32 PM.
Squeenix: We're raising the cost of teleporting by a few hundred gil.
Players: Boo! His!
This Guy: No, no, no, no, no! Make teleporting cost infinity gil instead! Waaaaaaahhhhhhh!!!!

Relax, take a deep breath. It was just an idea, nobody is crying, don't take it too seriously.
Seriously, some people sound offended that someone would raise an idea that they don't like. Don't get offended, I'm not suggesting the game isn't good without this. I think the game is great, it was simply just an idea that I decided to share. Again, no need to get offended, I'm not saying teleporting is bad, and I'm not saying I don't like the game. The game is perfect, it was just an idea that's all, don't take it too seriously.




I know it's been mentioned before, but an immersive mode without teleport is possible by just removing the teleport button from your hotbar. This acts 99% the same as a teleport toggle. Don't attune to any Aetherytes outside of the one you need to for your first quest, and you'll be fine, and there won't be any temptations.





Unfortunately, it appears SE actually expects you to at least attune to aetherytes in each zone, because the game's client uses aetherytes as a kind of fail-safe function in case there is any issue during gameplay where the game crashes and it cannot verify your current location when restoring your character data's current status, it will instead default to sending you automatically to the last visited or nearest aetheryte you've attuned to.
This happened to me a few years ago when I was doing a vanu beastquest in the Sea of Clouds, I went to click on the target I needed for the quest when the screen suddenly glitched, everything went black and a 'server 90000 error' popped up. Logging back in I found the game had loaded me at the aetheryte in Camp Cloudtop instead of the Gauntlet where I had actually been up to the point the game crashed, and my current completion status in that quest had been reset to the start of it, meaning the game had automatically rolled my character data back 5 minutes or so (the last aetheryte I teleported to was Camp Cloudtop). Not having an aetheryte attuned in that area would have probably then defaulted back to sending the player to the very first aetheryte they have to attune to in their starting city, causing further frustration.
So there is a very good reason for attuning to every aetheryte as you find them, they're not just for teleporting to but the game uses them as a kind of fail-safe anchor in case of a crash.
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