Op do you mean like Airships and boats? In that case I agree those would be great to have an immersive mode without teleporting (even if its like a hour in game time on a random sky or water thing with a teleport at the end would be great.)
Op do you mean like Airships and boats? In that case I agree those would be great to have an immersive mode without teleporting (even if its like a hour in game time on a random sky or water thing with a teleport at the end would be great.)





Boats and airships already exist...
I understand your sentiment, OP. Even though I appreciate being able to teleport, lately I've been going back and walking through the ARR zones to get a renewed appreciation for the design and to immerse myself in the world again like I experienced before flying was a thing. I've got to say that I've really been enjoying it.
At this point in the development of the game, it's unlikely that they'll implement a non-teleport server or toggle option, but you can always choose to not do it. I sympathize with having the temptation to do it if it's available (I've tried playing without teleporting), but if you want to play that way, you'll need to discipline yourself. I hope you're able to do so and can enjoy "immersive mode" in your day-to-day play.
Regards,
IQ
Out of intrest: How would the boats and airships feel more immersive? You get a cutscene (unless you've turned that off) showing departure and arrival - would you prefer that cutscene to actually show the full duration of the journey? Specially in case of traveling to the far east that would be... intresting, considering that said journey takes several weeks...




Would you also run to where dungeons are on the map to que into them?Can we get an immersive mode that can be toggled on, or off, in the setting, that disables teleport unless you are at an aetherite?
I actually love having to journey from place to place, and it would be cool to have a mode where teleport is not an option. Seems like it may be easy to implement.
Or will you use the duty finder to enter whatever you want from wherever you happen to be?


When i do RP, i like to not teleport. Old fashion hitching a ride on boats, airships, ext. But i wouldn't complain if there was a toggle option to see those cutscenes when doing those means of traveling to add a bit more immervise effect. Just like i would like an autoskip cutscene for deploying a airship/sub in fc workshop.
If you can't resist the urge to teleport thats more of a you problem then anything else.


Unless you're doing a roulette you have to do it anyways, at least to unlock it. Whether or not you stay there until queue pops is a different matter.
Like how ffxi does it travel realistically while random weather/monsters attaxk were u can fish/craft or socialize while waiting to reach your destinationOut of intrest: How would the boats and airships feel more immersive? You get a cutscene (unless you've turned that off) showing departure and arrival - would you prefer that cutscene to actually show the full duration of the journey? Specially in case of traveling to the far east that would be... intresting, considering that said journey takes several weeks...
Are you asking for a no teleport mode or are you asking for an entirely new form of game play.
No teleport mode already exists as others have said. You simply don't put the teleport options on your hotbars/keybinds. I have a friend who plays once of his characters that way (along with a few other self imposed restrictions). He only travels on foot (no mount) and doesn't use transportation options unless it's the only way to get to another place (for instance, needing to use the Vesper Bay ferry to get from Vylbrand to Thanalan).
It just takes a little self-discipline instead of asking SE to waste developer time programming a specific game mode almost no one would use because foot travel takes too long when players only have a few hours a day to play.
I never played FFXI but it sounds like the vessel is traveling through game world assets that already exist for other purposes?
The problem here is much of the "world" doesn't exist as game assets. There is no seamless world we're traveling through, just isolated zones and our characters is "skipped" across blank space between them.
I like immersion but I also have more time on my hands than the average player. The vast majority of players will always opt for fast travel because they simply don't have the time more immersive travel would require.
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