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  1. #1
    Player
    Jirah's Avatar
    Join Date
    Aug 2017
    Posts
    1,867
    Character
    Jira Dal'riata
    World
    Ultros
    Main Class
    Bard Lv 100
    Quote Originally Posted by Artemiz View Post
    snip.
    Why are we discussing economics? I hope people know we don’t want causal content to go away right? I’m fully aware how everyone overreacts to suggestions but again we just want improvements of the dungeon design as it’s the only explorative content in the game as raids are just trials, this doesn’t mean “ make it Hardcore” nor does it mean “Make it too difficult to comprehend” if you cleared Dancing plague or SoS or Eden 4,8,11 then it shouldn’t be a tall order to ask for some more variables, at the very least have tanks do something else now that aggro is a non issue.
    (2)

  2. #2
    Player
    Artemiz's Avatar
    Join Date
    Nov 2013
    Posts
    709
    Character
    Darwinian Origin
    World
    Twintania
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Jirah View Post
    Why are we discussing economics? I hope people know we don’t want causal content to go away right? I’m fully aware how everyone overreacts to suggestions but again we just want improvements of the dungeon design as it’s the only explorative content in the game as raids are just trials, this doesn’t mean “ make it Hardcore” nor does it mean “Make it too difficult to comprehend” if you cleared Dancing plague or SoS or Eden 4,8,11 then it shouldn’t be a tall order to ask for some more variables, at the very least have tanks do something else now that aggro is a non issue.
    Because in a subscription model economics will always be important. I agree that dungeons are really easy now but Square have gone in that direction for a reason. I also urge caution on assuming difficulty should be decided by MMO veterans or people invested enough into the game to talk on forums about it.

    As an older gamer I know plenty of people irl who have plenty of spare money to spend, but not much time. I'm the only one who has played MMO's though, so to me this game is kinda easy until you get to the harder stuff. My Brother, who recently started playing is a veteran of hardcore RTS games and sim games. He is good at games but MMO's are new to him. As a result, he finds some dungeons challenging. He has done really well at learning the game but he started at 0. He tells me of his experiences and I've watched some of his sprout only runs, where there is no veteran in sight. It's a different world to the one I inhabit let me tell you.
    (4)

  3. #3
    Player
    Velnora's Avatar
    Join Date
    May 2020
    Posts
    469
    Character
    Velnora Pharetsu
    World
    Sargatanas
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Artemiz View Post
    Because in a subscription model economics will always be important. I agree that dungeons are really easy now but Square have gone in that direction for a reason. I also urge caution on assuming difficulty should be decided by MMO veterans or people invested enough into the game to talk on forums about it.

    As an older gamer I know plenty of people irl who have plenty of spare money to spend, but not much time. I'm the only one who has played MMO's though, so to me this game is kinda easy until you get to the harder stuff. My Brother, who recently started playing is a veteran of hardcore RTS games and sim games. He is good at games but MMO's are new to him. As a result, he finds some dungeons challenging. He has done really well at learning the game but he started at 0. He tells me of his experiences and I've watched some of his sprout only runs, where there is no veteran in sight. It's a different world to the one I inhabit let me tell you.
    You can have easy dungeons while still being fun and engaging. Right now, they are neither. Nor do they provide a sense of progression.
    (4)