Quote Originally Posted by Daeriion_Aeradiir View Post
We talking about the same ARR DF where Titan hard was such a crapshoot until well into the end of the expansion? Or how the steps of faith & Chrysalis were utter wipefests because they required even the slightest thought process? ARR DF wasn't as magically more awesome as you remember behind those rose tinted glass. My memories of Garuda EX DF queues for the short time before I learned to use PF like everyone else were quite the opposite, batting nearly 20 attempts with most not getting past the first set of sisters. Ifrit was probably the only one that you'd have a decent chance at in the DF at the time, since only people who managed to beat 'Titan EX: the bad player annihilator' could do it.
Oh I remember this well, back when even Demon Wall in Amdapor Keep would was too high a DPS check for some parties Titan HM was a PUG stomper. People cleared it sure, it was mandatory content, but even though the difficulty difference between level 50 tome farming dungeons and Titan HM wasn't that big, it was still cause for some.... interesting parties. The idea that by making dungeons harder, players will suddenly level up in skill and make extreme fights more manageable is pure pie in the sky, wishful thinking. The history of this very game proves it.