Yeh just deleted it. I missed the megathread![]()
Shame the Devs couldn't careless about DRK, the stuff they implemented pretty much solidified they don't give a flying chocobo's arse about DRK and just slapped bandages on this malformed thing they called Dark Knight and said good enough.
I'm tired of them ignoring all the complaints the DRK players have had with the job and continue to shit on it like its not one of the most iconic Jobs in the Final Fantasy franchise.
Dropping the job for GNB cause at least they can't fuck that job up since it already has a playstyle that is considered solid enough to build upon.
This was never really intended to be that thread, though. Shin was curious what the community thought about X, and asked relevant questions accordingly. You're more than welcome to take what's been presented, and maybe slightly polished, through discourse here and present your own survey or summary of those issues.Hmm. So it's going to be like that huh? I see how it is. Guess we're fortunate the entire thread wasn't purged, like the last one.
Shin, before axing your entire account out of spite, consider altering your original post for this thread. There are obvious issues that no matter what version of DRK you're into, are not "subjective". The thread is too large now for any one person to comb through it trying to see what people mean. This isn't me playing moderator for the OF, this is just trying to get more eyes on a problem.
2.5 Spell GCD, Blood Weapon jank, 123 spam, reliance on MP ticks, TBN being the only thing supporting the job and the like, etc etc.
Similar to this thread. https://forum.square-enix.com/ffxiv/...-healer-issues
No waxing poetics about how ShB took our dog behind the shed and shot it, and how absolutely torn up we are about it. I'm sick of that, and it's far too late for it anyway.
Simple, clean, and direct analysis. Doesn't need to be 30000 characters long either. Thread has enough views for it, everyone who cares enough can give it a like, and that'll be all that can be done. I'll even help you, I've been on both sides long enough to put aside my love for the job and try to draft up something without resorting to melodrama and theatrics.
Also, historically, the more unified, polished, and liked (especially in a single form) our suggestions become, the greater the chance of the thread becoming locked... Hopefully that's only due to a very tangential relationship.
Last edited by Shurrikhan; 10-07-2021 at 12:39 PM.
Opener gonna be a travesty
Blood weapon
Salted earth +follow up
Edge of Shadow
Carve and split
Abyssal drain
plunge x 2
Shadow bringer x 2
pre pull delerium if it lets you
You've got a good point, no reason to hijack a thread's original purpose only because it has the most eyes on it. I was out of turn. I'm cool with coasting as is.This was never really intended to be that thread, though. Shin was curious what the community thought about X, and asked relevant questions accordingly. You're more than welcome to take what's been presented, and maybe slightly polished, through discourse here and present your own survey or summary of those issues.
Also, historically, the more unified, polished, and liked (especially in a single form) our suggestions become, the greater the chance of the thread becoming locked... Hopefully that's only due to a very tangential relationship.
No worries. It's a damn good post to be made. It just likely deserves its own thread.
That and, I could have sworn Lyth already made it...
Edit:
So, it's not quite a match, but Lyth's post fits a similar purpose of outlining potential solutions for fairly commonly listed issues, even if those particular solutions are a bit more original/idiosyncratic, rather than merely what's been sifted through the community as more or less objectively good ideas.
There is certainly still room for a more firmly community-driven address of issues.
I don't think anyone would argue with the issues you earlier mentioned -- "2.5 Spell GCD, Blood Weapon jank, 123 spam,reliance on MP ticks, TBN being the only thing supporting the job and the like" -- save for perhaps the "reliance on MP ticks" being irrelevant except in its slight devaluation of Skill Speed, so I will only add to that "a lack of events to play towards and/or look forward to between 60s burst periods".
Last edited by Shurrikhan; 10-07-2021 at 02:09 PM.
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