Quote Originally Posted by RitsukoSonoda View Post
So maybe what they need to do is seperate 4 player duties from the MSQ starting with Endwalker and make 4 player duties optional content going forward as well so we can get more challenging and involved content in them?
Being blunt, this wouldn't change anything. The devs want a simplistic, easy content for the playerbase to gain tomestones in for their dailies/weeklies/etc so that even the most casual of players can keep up with the grind without having to set foot into harder content. Even if dungeons were decoupled from the MSQ, they would either need to make new content that satisfies the 'easy, repeatable, anyone can queue up and be out in 20mins' condition, or (realistically) just keep the newly decoupled dungeons as that source, only now they're not tied to MSQ.

Like, look at the Twinning/Akademia. Neither is mandatory for MSQ and they were mass pullable from day 1 of the expansion. Because there always needs to be an expert roulette or equivalent. Decoupling dungeons from the MSQ solves nothing of the main issue: There always needs to be a super easy content for casuals to get a lot of tomestones quickly on the daily with. And since they're only designing 1 dungeon a patch, guess where the single allocated resource is going?