

 
			
			
				It's rather bold of you to speak for all of the japanese. It has nothing to do with "culture", and everything to do with objectively bad level design.


 
			
			
				Well that depends on what the design philosophy is, doesn't it. If the design is supposed to give experienced players an immersive, dynamic and challenging environment then yes, it's bad design. On the other hand if the design is for easy going content everyone can complete, even the easiest to challenge players in the game, on a daily basis in 15 minutes or less with very little stress and arguing, then the design makes much more sense.
People really do struggle to argue objectively on topics like this, just because you find them easy and boring, that makes them easy and boring full stop. No, you might not like them but others are having fun with them, Square have all the data, they know how much this content is being played and seem very happy to pitch it at this level of difficulty and devote large resources towards it every patch.

 
			
			
				Like i said according to you and who are you to judge good level design? lets see your CV about all the games you've work on .. no don't have one? then i guess you are not in a position to judge what is and what is not good design like most of us
"Stop right there, criminal scum! Nobody breaks the terms of service on my watch! I'm reporting your illegal mods, now enjoy your time in gm jail."


 
			
			
				Wait, who are YOU to judge what is/is not. Who is "us".

 
			
			
				"Stop right there, criminal scum! Nobody breaks the terms of service on my watch! I'm reporting your illegal mods, now enjoy your time in gm jail."
actually, in brayflox longstop there is a big room with a few packs. Every time i get brayflox longstop the party seems to take a different path through that big room. We could have more dungeons like that where rather than being a literal tunnel, its more of a big room with mobs.
aurum vale's first room is quite similar to this. the reason pulling big in aurum vale is so dangerous is because classes dont have the means to handle that much damage at that level. we could easily have another aurum vale with our high level kits and it wouldn't be nearly as disastrous, just like brayflox big room isn't.
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 Originally Posted by _Koneko_
 Originally Posted by _Koneko_
					
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