Quote Originally Posted by Shurrikhan View Post
Except you have no way of drawing causation there short of surveying a significant, random/representative sample and finding that, yes, the main reason they play is the lack of difficulty in dungeons or the ease (and thereby quickness) with which content can be consumed.
I didnt claim they did. I was countering a claim that people are leaving because dungeons are too easy. With dungeons being by far the majority of multi-player content new players experience then success is the best way of encouraging them to continue. You dont need a survey for that, its basic psychology.