Results 1 to 10 of 237

Hybrid View

  1. #1
    Player
    Artemiz's Avatar
    Join Date
    Nov 2013
    Posts
    709
    Character
    Darwinian Origin
    World
    Twintania
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Shurrikhan View Post
    Except you have no way of drawing causation there short of surveying a significant, random/representative sample and finding that, yes, the main reason they play is the lack of difficulty in dungeons or the ease (and thereby quickness) with which content can be consumed.
    I didnt claim they did. I was countering a claim that people are leaving because dungeons are too easy. With dungeons being by far the majority of multi-player content new players experience then success is the best way of encouraging them to continue. You dont need a survey for that, its basic psychology.
    (1)

  2. #2
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,862
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Artemiz View Post
    I didnt claim they did. I was countering a claim that people are leaving because dungeons are too easy.
    They... are, though. We don't know if that portion is significant, but unless our LS mates and Discord friends and the like are outright lying to us out of some nefarious ulterior motive, that group of people certainly do exist.

    With dungeons being by far the majority of multi-player content new players experience then success is the best way of encouraging them to continue.
    Encouragement and steadily lowering relative expectations are not necessarily, or even typically, the same thing.
    (2)

  3. #3
    Player
    Artemiz's Avatar
    Join Date
    Nov 2013
    Posts
    709
    Character
    Darwinian Origin
    World
    Twintania
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Shurrikhan View Post
    They... are, though. We don't know if that portion is significant, but unless our LS mates and Discord friends and the like are outright lying to us out of some nefarious ulterior motive, that group of people certainly do exist.


    Encouragement and steadily lowering relative expectations are not necessarily, or even typically, the same thing.
    Im not claiming people are lying and I'm sure there are people quitting because they are bored. My point was that the playerbase is still expanding quite rapidly, especially for am MMO this old. So anyone quitting is being replaced by at least more than one new player. Its a shame for those who are bored, but the game is in good health regardless.

    Im not sure what your saying with your last point, success is a very strong motivator, thats not really in doubt.

    A quick edit just to add, it doesn't matter what you or I think about it, because I'm not trying to convince anyone. It was SE's decision to go down this route and I'm just trying to point out why. I will say though given how successful the game has been it does appear to have been a wise decision and any player unhappy with the difficulty of dungeons cam always do harder content.
    (2)
    Last edited by Artemiz; 10-05-2021 at 07:16 AM.

  4. #4
    Player
    RitsukoSonoda's Avatar
    Join Date
    Apr 2014
    Location
    Kugane (No that red crayon is totally legitimate) >.>
    Posts
    3,147
    Character
    Ritsuko Sonoda
    World
    Ultros
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Artemiz View Post
    Im not claiming people are lying and I'm sure there are people quitting because they are bored. My point was that the playerbase is still expanding quite rapidly, especially for am MMO this old. So anyone quitting is being replaced by at least more than one new player. Its a shame for those who are bored, but the game is in good health regardless.

    Im not sure what your saying with your last point, success is a very strong motivator, thats not really in doubt.

    A quick edit just to add, it doesn't matter what you or I think about it, because I'm not trying to convince anyone. It was SE's decision to go down this route and I'm just trying to point out why. I will say though given how successful the game has been it does appear to have been a wise decision and any player unhappy with the difficulty of dungeons cam always do harder content.
    At the same time it's not the dumbing down or decisions by SE that directly relate to the recent increases in players in the game. The 2 major factors in that are the addition of a free version that can be played infinitely and offers most if not all content up to 3.0 and the rapidly declining playerbase of WoW that's caused large amounts of players from that game to seek something else to play. There's been a few of these WoW migrations over the years and they've generally resulted in poor decisions being made by Blizzard targeted towards appeasing smaller parts of the game's community which upset other parts of their community or in some cases even upset the very people they were trying to appease. Many of these players coming from WoW want this game to essentially be new WoW rather an FFXIV and keep asking for things in WoW to be used here such as their tiered "difficulty" of content. Again I feel the creation of content by "difficulty" is the core of the issue here because people are not going to be satisfied with only getting the easy rewards and the long term use of this concept in WoW is likely one of the major causes of the issues that title is facing now. Rather than repeat WoW's mistakes and deal with the same issues later, learn from WoW's mistakes and take a different course of action to build a better game.
    (4)