So many negative waves in this thread honestly. Just because some people can understand the design philosophy behind the current dungeon difficulty level doesn't mean we all want to sit here and eat grapes while our party clears the content for us.

Quote Originally Posted by Ath192 View Post
That people like difficulty and involvement in content they love. And simplicity and ease only make for a forgettable experience. As such, they should make FFXIV more challenging because the game is too easy.

For example here is a video of a Warrior Soloing Paglth'an, the latest dungeon available to players and part of the so called "Expert" duty roulette.

https://www.youtube.com/watch?v=CMgTambpkRc

I don't know about you but knowing the content is so easy a single person can mow through the entire dungeon without any aid defeats the purpose of having a team or playing multiplayer. It's also very sad as a party member knowing you are just there just because, its not like they need you or anything. You want to help? great, You want to sit down and not do anything? They'll keep going just fine. Your presence is meaningless to a good tank with self heals or two players that know how to handle things.

It's a very empty feeling to be in a game and knowing the content is so easy you do not matter at all.

You apparently need to be an "extreme" level player or above to begin to matter. I don't think anyone can look at those labels and agree with a serious face. I also don't say this because I dislike the game, I say this because I want it to improve.
Your contribution always matters though, it will make a run smoother and faster. As for one job clearing content I will invoke FFXI again as you like it as an example of a game done right. RDM, BLM, BST, PUP and NIN/DNC could solo massive amounts of the game that took an alliance or at least a party to defeat. It might take 2 hours compared to a 10 minute normal fight but they could do it. For large parts of that game most of the alliance would stand around doing nothing while a few key players defeated a boss, whether that be a GEO with their thumb up their ass once bubble went up, or melee jobs in a ranged fight like Kirin (old school) For so many fights you needed a good tank, healer, a few buffs and two (or even one SCH) to execute skillchains and boom, you win.

Players will always find ways to low man stuff, it's not unique to FFXIV.