I'd say another problem with Dark Arts in Stormblood is that while you had a lot of choices on where to use Dark Arts, most of those choices were meaningless. Looking at this Heavensward DRK guide from Patch 3.0, Dark Arts buffed the following:
- Power Slash - Dark Arts Effect: Increased enmity
- Souleater - Dark Arts Effect: +140 Potency
- Dark Dance - Dark Arts Effect: Evasion increased by 20%
- Dark Mind - Dark Arts Effect: Increases magic vulnerability reduction to 30%
- Abyssal Drain - Dark Arts Effect: Absorbs 100% of damage dealt as HP
- Carve and Spit - Dark Arts Effect: +350 Potency, removes MP Restore
- Dark Passenger - Dark Arts Effect: +150 Potency, Blind Duration: 15s
So, seven abilities buffed by Dark Arts, but all pretty different in function. Now let's compare that to DRK at the end of Stormblood, just before the release of Shadowbringers:
- Syphon Strike - Dark Arts Effect: +140 Potency
- Power Slash - Dark Arts Effect: +140 Potency
- Souleater - Dark Arts Effect: +140 Potency
- Dark Passenger - Dark Arts Effect: +140 Potency, Blind Duration: 15s
- Plunge - Dark Arts Effect: +140 Potency
- Abyssal Drain - Dark Arts Effect: Absorbs a portion of damage dealt as HP
- Carve and Spit - Dark Arts Effect: +350 Potency, removes MP Restore
- Quietus - Dark Arts Effect: +50 Potency
- Bloodspiller - Dark Arts Effect: +140 Potency
That's two more abilities buffed by Dark Arts compared to Heavensward, but the choices largely sucked. Syphon Strike, Power Slash, Souleater, Plunge, Quietus, and Bloodspiller are all a simple +140 Potency (+50 for Quietus because it's AoE) and that's it. If Dark Arts is just buffing Potency by the same amount for each then does it really matter where you use Dark Arts? No, of course not. I Dark Arts Syphon Strike and then use Souleater, I deal 690 Potency. I use Syphon Strike and then Dark Arts Souleater, I deal 690 Potency. Woohoo, the exact same outcome, who gives a shit.
I loved the idea of buffing certain abilities with Dark Arts, and I'm sad to see it get tossed in the bin, but it also isn't surprising when Dark Arts was affecting all but three GCDs, and the effect was a garbage +140 Potency and nothing else. Pair that with the massive amount of MP generation DRK had and yeah, it was a problem with players spamming Dark Arts for basically no effect other than to dump MP. One SE took one look at, said screw it, and just killed the entire idea.



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