Answer:
I can agree that the original post was excessive, but only so far to make their point clear. Diction of choice. Still doesn't mean their arguement that DRK is based on 4.2 Warrior... - no, a simplified version of that - is invalid, because it is.
My grind here is that you don't just dismiss Baxel's complaint as invalid because of "seniority", you continue to do so in response to WhyAmIHere. I feel like because 1 person triggered you by using an excessive term, and you started to disregard everyone points that agreed with Baxel's statement. But it doesn't matter because you...What fact? Stormblood DRK was good but if you like ShB DRK you actually like WAR? Nice fact you have there. Shows your mentality towards new players
I highly doubt you read the post I was responding to. That person dismissed others opinion just because he has longer play time. My first reply was directed to him and was emphasized again at later reply. I'm not sure whether you calling me ignorant multiple times is out of misunderstanding or you simply want to demonize me. I'll just assume it's the former, so I would not call you ignorant. At least please have the courtesy to read the quote I was responding to.
I am calling you ignorant because I don't see you trying to understand what DRK used to be or originally should've been. You could watch VODs or read through old threads, action history etc. I just don't you making that effort, but I see you calling others entitled. Is that really any better? (And you don't have to be nice, I don't care whether you yell out insults or lull like some politican, speak your mind, and I'll do the same.)
It seems to me that by defending the tiniest differences between Delirium vs. Inner Release, gauge accumulation and spending, Blood Weapon vs. Infuriate, you don't really "support the desire to demand changes". Let me ask you this tho: If Delirium and Inner Release are so different, is there another ability in the game that lets you hit 5 GCD gauge spenders over 10s, on the same CD of 90s? Ofc not!
Is there any other job in the game that generates exactly 20 gauge after using their aoe? No, there isn't!
There are more actions that increase your gauge by 50, but the most klunky and wonky one out there is Blood Weapon! And it will most likely stay the way it is...
There is no job in the melee DPS section that plays like the other, there is no job in the physical ranged DPS faction that plays like the other, the same goes for caster DPS.
There are some actions that resemble each other, but every job gameplay is entirely individual.
For you, those small differences seem to be enough for DRK to be a unique job. I don't know if you have ever played WAR and seen the similarities. There are too many gameplay-wise, and too meagre the differences.
You like ShB DRK? Fine!
Does that change the fact that its based on a simplified 4.2 WAR sprinkled with wonky magic shenanigans? No!
We - who are "stuck in nostalgia" - are just tired to repeat ourselves that DRK is a WAR clone, just be called out by some peep - that played this for 2 months, and WAR for like just 5 min - this wouldn't be true.
Bro, it is true; there is a reason why there are so many DRK threads even before the launch of Shadowbringers, once the media tour was over.
We have been fighting this fight for more than 3 years now, and we exhaustingly frustrated that after all this, what SE came up with, was taking the 5.0 base and "enhance" it. Oh, yeah, f*ckin great, getting 1 or 2 actions AFTER level 80.
Also placing Salted Earth beneath us AFTER fixing ground targeting control? Yeah, f*ckin great again.
I am tired, so so tired to be hit by SE with so much incompetency, it's unbelieveable. But here we are, and then we are getting told it ain't so bad, every tank is unique... I can't-