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  1. #1
    Player
    Sazuzaki's Avatar
    Join Date
    Sep 2021
    Location
    Ul'Dah
    Posts
    217
    Character
    Sazu Velgr
    World
    Jenova
    Main Class
    Dark Knight Lv 100
    Tbh, I would love more MP spenders that dealt higher damage, but didn't give Darkside as a result. Could've been the new Shadowbringer skill, use that rather than EoS/FoS if you have enough Darkside to last.

    To deal with button bloat, those could've been replacements for the bloodgauge abilities. HELL! Make Bloodspiller and Quietus cost 3k mp, but not give Darkside!!!!
    (0)

  2. #2
    Player
    Liam_Harper's Avatar
    Join Date
    Feb 2018
    Posts
    3,470
    Character
    Liam Harper
    World
    Zodiark
    Main Class
    White Mage Lv 90
    I think it says a lot about DRK design and gameplay when it's simultaneously the highest dps tank in the game in EX and yet the least popular by a landslide.
    (2)

  3. #3
    Player
    Sazuzaki's Avatar
    Join Date
    Sep 2021
    Location
    Ul'Dah
    Posts
    217
    Character
    Sazu Velgr
    World
    Jenova
    Main Class
    Dark Knight Lv 100
    Is it the least popular? Cause I know a lot of the more casual players play this job purely for the aesthetic alone, including me. I hope you're right though.
    (0)

  4. #4
    Player
    Crater's Avatar
    Join Date
    Mar 2014
    Posts
    399
    Character
    Jade Nixx
    World
    Balmung
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Sazuzaki View Post
    Is it the least popular? Cause I know a lot of the more casual players play this job purely for the aesthetic alone, including me. I hope you're right though.
    The best publicly-available information we have is from the Statistics page on FFLogs, which (among other things) tracks the total number of parsed/uploaded clears for each class.

    At the moment, the combined page for both of the current Extreme trials there looks like this:


    Proportionally, the gap has stayed roughly constant since the Statistics page went live (so people haven't flocked over to DRK once they could see that it was dealing higher damage than the others). Based on those numbers, every tank "should" have about 42600 listings, so DRK is sitting at about 66.6% (appropriate) of the use rate that SE presumably would like for it to have.

    Doing a quick look through the statistics page on previous raid tiers, the only ones I can find where a tank had a use rate lower than 66.6% of the ideal/expected rate were Gordias, where PLD was used about 59% as much as it 'should' have been, Deltascape, where DRK was used 62% as much as it should have been, and Sigmascape, where DRK was used 49% as much as it 'should' have been.

    The glaring difference between the current situation (if it carries over into Savage) and all of those is that in each of the previous three cases, the class with the low use rate was doing considerably less damage than the others, whereas 6.0 DRK is generally dealing more.

    It's pretty hard for me to interpret that as anything other than players simply not finding the job fun to play.
    (11)

  5. #5
    Player
    Sazuzaki's Avatar
    Join Date
    Sep 2021
    Location
    Ul'Dah
    Posts
    217
    Character
    Sazu Velgr
    World
    Jenova
    Main Class
    Dark Knight Lv 100
    That's actually really good to hear. Maybe I should jump the ship for a little bit too, so I can help secure a rework in the future.
    (3)
    Last edited by Sazuzaki; 12-17-2021 at 01:50 PM.

  6. #6
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    13,020
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Sazuzaki View Post
    That's actually really good to hear. Maybe I should jump the ship for a little bit too, so I can help secure a rework in the future.
    Tfw the best thing one can do for their favorite job is to not play it...
    (10)

  7. #7
    Player
    Sazuzaki's Avatar
    Join Date
    Sep 2021
    Location
    Ul'Dah
    Posts
    217
    Character
    Sazu Velgr
    World
    Jenova
    Main Class
    Dark Knight Lv 100
    I just saw someone suggest Oblation restore MP when you're hit. I would love that tbh, especially since you can put it on other people. It would be a cooler Blood Price that would reward you for defending other people or yourself.
    (3)

  8. #8
    Player
    Shin96's Avatar
    Join Date
    Feb 2021
    Posts
    540
    Character
    Revon Ackerman
    World
    Spriggan
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Sazuzaki View Post
    I just saw someone suggest Oblation restore MP when you're hit. I would love that tbh, especially since you can put it on other people. It would be a cooler Blood Price that would reward you for defending other people or yourself.
    It would basically be Blood Price 2.0, I'd definitely vouch for that.
    (4)

  9. #9
    Player
    ArthurATDayne's Avatar
    Join Date
    Oct 2021
    Posts
    152
    Character
    Arthur-at Dayne
    World
    Excalibur
    Main Class
    Dark Knight Lv 90
    I don't mind Oblation restoring Mana from being hit either, if we can't have a bit more HP Sustain then at least let us have more Mana for TBN, Edge/Floods to kill the Mob Packs and Bosses faster.

    If DRK is destined to suffer and maybe die in battle then let us take our enemies down with us quicker.
    (2)

  10. #10
    Player
    Sazuzaki's Avatar
    Join Date
    Sep 2021
    Location
    Ul'Dah
    Posts
    217
    Character
    Sazu Velgr
    World
    Jenova
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by ArthurATDayne View Post
    I don't mind Oblation restoring Mana from being hit either, if we can't have a bit more HP Sustain then at least let us have more Mana for TBN, Edge/Floods to kill the Mob Packs and Bosses faster.

    If DRK is destined to suffer and maybe die in battle then let us take our enemies down with us quicker.
    I would like if Blood Weapon gave lifesteal, and Oblation made us recover MP when hit. Then add a cure or regen when TBN breaks. Maybe give Dark Mind some more usage, and when you pair it with TBN, it gives you regen.

    If all those things happened, I would be more than happy. Even with the current rotation.
    (5)
    Last edited by Sazuzaki; 12-18-2021 at 10:49 AM.

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