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  1. #1
    Player
    Poporito_Popoto's Avatar
    Join Date
    Aug 2020
    Posts
    418
    Character
    Calamity J'aina
    World
    Rafflesia
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Shurrikhan View Post
    Except it's among the least, if not the very least, wasteful use of development time?

    We want development hours to allow for hours of engaging content.

    The more engaging player hours produced by a given hour of development time, the more efficient (less wasteful) those development hours are.

    This would massively increase hours of engagement available to players, at next to no cost. That is efficient.

    But I suppose we should, what, be spending some 20x time on the next Mahjong instead, because such produces such broadly played and engaging gameplay?
    It's extra expense/time for something extra and not needed.

    Oh, and a Japanese company making content that is popular with their Asian player base is worth it to them.
    (5)

  2. #2
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,856
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Poporito_Popoto View Post
    Oh, and a Japanese company making content that is popular with their Asian player base is worth it to them.
    You say that like a company being Japanese or its player base being largely Asian somehow correlates away from difficulty.

    Historically, it's quite the opposite.
    (8)

  3. #3
    Player Mindiori's Avatar
    Join Date
    Jul 2016
    Posts
    163
    Character
    Reika Hanehara
    World
    Ragnarok
    Main Class
    Archer Lv 70
    Quote Originally Posted by Shurrikhan View Post
    You say that like a company being Japanese or its player base being largely Asian somehow correlates away from difficulty.

    Historically, it's quite the opposite.
    Expecting sense from someone without any, is a fools errand.
    (7)

  4. #4
    Player Rinhi's Avatar
    Join Date
    Dec 2020
    Location
    Gridania
    Posts
    938
    Character
    Rinh Neftereh
    World
    Excalibur
    Main Class
    Monk Lv 90
    Quote Originally Posted by DBriggs304 View Post
    Or maybe the players should continue to enjoy the game and have fun and not approach game content like preparing for the nclex.

    That type of gameplay is available many other places and can be experienced there.
    sorry for expecting people to press buttons in a video game they play, I guess?
    sad that those players who are actively a detriment to every group get enabled and defended by players like you, though

    Quote Originally Posted by Poporito_Popoto View Post
    Oh, and a Japanese company making content that is popular with their Asian player base is worth it to them.
    the one community that can use DF for savages and extremes without issues or drama? the one community, where every server's savage clear rate dwarf those even of gilgamesh, the western's server with the highest rate?
    ok lol


    Quote Originally Posted by Ronduwil View Post
    Your outlook on player mentality is unhealthy. No one enjoys floor tanking. I don't know how a sane person could say that they do with a straight face. As a new player, I'll give you a couple of cases in point of content that is stupidly difficult.
    because I've experienced it multiple times in various amount of "hard" content?
    people gleefully kill themselves in the deathwalls during DR and refuse any raise, knowing they won't be able to get kicked
    people actively refuse raises because of some made up reason or even no reason during the nier, ivalide or void ark raids and won't roll on loot because it'll guarantee they won't get kicked due to impatient people insta pulling or worse, people defending them when someone points this out
    and yes, I've seen people defending those people

    Quote Originally Posted by Ronduwil View Post
    The first is the first boss of the second raid in the Void Ark series. You go in your first time, and you're immediately pulled into a black hole that you immediately have to start running out of. I don't care how good of a player you are; if this is your first time in the instance, the chance that you die to that mechanic is about 95%. So you're resurrected, and immediately after the resurrection, you're blown off the ship because you have no idea that you're supposed to put your back to an ice wall. Nothing in the game is going to prepare you for that.
    people generally have a laugh during that boss and explain all the mechanics when the first timers have experienced those - or do you want people to ruin a first timer's experience by explaining every intricate detail of the raid and what the boss will cast throughout the fight?
    a friend and I have seen this during orbonne, where someone (mentor, btw) had a macro for every single fight in the game despite people asking to stop using it after the first wall of text due to multiple first timers wanting to do it blind

    Quote Originally Posted by Ronduwil View Post
    The next one is the Bozja raid, Delubrum Reginae. Every boss in there has several gimmicky mechanics that everyone is just about guaranteed to die to on their first run. It took me about three runs of that raid just to get to the point where I could survive through the first four bosses without dying at least once. Between the ladder puzzles, the bombs with the reverse weight mechanics, and the Queen's Will stuff, you have plenty of guarantees that a first-time player will be dying regardless of how well the game has prepared them.
    DRN is endgame and it's issues aren't the mechanics, but people not using essences designed for DR
    but as I said at the beginning, plenty, and I mean plenty of people refuse raises and just kill themselves or let themselves be killed because they know they won't be kicked, we've had multiple threads about this issue even, so yes, people WILLINGLY floor tank

    Quote Originally Posted by Ronduwil View Post
    Also, "average" is a relative measure. In general, half the players will always be below average. The best players will always be far above average. Even if the game "trains" players to play at what you now consider to be an average level, the definition of average will simply shift accordingly, and what you now consider to be a good player will then become average while the player you now consider to be average will be considered bad. That's yet another reason that chasing this dream of designing a game to train everyone to be phenomenal player is futile. In the end, you're just left with a game consisting of the very best players while everyone else moves on to greener pastures where players are treated like customers who want to be entertained rather than like employees who are expected to perform and produce.
    what I mean with average level is simple:
    tank: use mitigation, use AOEs vs 2 or more enemies and be able to follow the glowing buttons vs a single target
    dps: use their combos, AOE vs 2 or more enemies, buff usage
    healer: use their AOE vs 2 or more enemies, don't exclusively rely on hardcasting GCDs to heal

    if it's not obvious I'm not talking about sub level 60 players here, but players who have spent a considerable amount of time playing the game at this point

    Quote Originally Posted by Ronduwil View Post
    Finally, I'd like to point out that the ability to 15-man these bosses is what makes those mechanics viable right now. As it is, you get to experience the frustration of floor tanking for your first few runs, but once you get a few under your belt, you experience the amusement of watching others fall prey to the same crap that was killing you just hours prior. So you throw down some reses and/or eke out a win with half the players, and you feel like a hero who came through for your fallen comrades. In contrast, the way M+ works in WoW, losing a player in any given fight is at the very least a wipe, and in the worst case it causes the key to fail and the group to disband. No one is amused. Everyone's pissed, the failing player is blacklisted, and time feels wasted.
    I've never played WoW so I don't know how M+ or any other stuff works in that game, but that sounds a bit like the average savage PF stuff I hear about, tbh

    I personally don't think that, say, 24 man content should be carryable by a few people but it's not like I can change it, so I don't really complain about it, which also wasn't the point of my post, tbh
    as I said before, I'm talking about players who have cleared said content multiple times STILL dying to the same telegraphed things they must've died to a million times at that point and showing no sign of learning at all, not first timers, or worse, people willingly dying and refusing rezzes and knowing that they can get away with it due to various reasons as said earlier
    (8)
    Last edited by Rinhi; 10-01-2021 at 10:29 AM.

  5. #5
    Player
    Allegor's Avatar
    Join Date
    Sep 2018
    Posts
    2,056
    Character
    Red Rider
    World
    Hyperion
    Main Class
    Sage Lv 90
    Quote Originally Posted by Rinhi View Post
    snip
    What I find amusing is that while WoW is a rather actively hostile community, where even within friend groups they're the type who would lowkey bully you and say they're just joking, XIV is the polar opposite - many can be so enabling that calling someone on toxic behavior [such as the examples you gave] is ,ironically, seen as just as toxic... everything has to be always sunshine and rainbows and any negativity is swept under the rug.

    It's like people try so hard to not be like WoW [albeit, with good reason] that it somehow became the anti-WoW, and it's not as good as it may sound.
    (8)
    Quote Originally Posted by Allegor View Post
    Can't increase healing requirements because "it'd stress the newbies"
    Can't increase dps options either because "it'd stress the newbies"
    so apparently the only option that doesn't "stress the newbies" is either pressing 1211111111, or do nothing at all.

  6. #6
    Player
    Ronduwil's Avatar
    Join Date
    May 2019
    Location
    Texas
    Posts
    472
    Character
    Ronduwil Thaliakson
    World
    Goblin
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Rinhi View Post
    DRN is endgame and it's issues aren't the mechanics, but people not using essences designed for DR
    I've only ever seen those essences drop in DR. How are people running it for their first few times supposed to use something that they haven't even gotten? How is it that I'm still able to survive most bosses without those essences if they're so mandatory? I'm sure that if you've stayed on top of the current content for the past two years, you have essences coming out your ears. In a healthy game, though, there's a constant influx of new players who haven't built up giant essence collections. My many deaths in DR were not due to lacking essences. They were due to my failure to realize that the barriers surrounding the first boss were intended to be used as a backstop for some mechanics and as a shield for others. They were due to my puzzlement at a temperature gauge appearing over my head with no idea as to how I was supposed to properly regulate it. They were due to my ignorance of the visual tells that indicated that AoEs of varying types were imminent.
    (3)

  7. #7
    Player Rinhi's Avatar
    Join Date
    Dec 2020
    Location
    Gridania
    Posts
    938
    Character
    Rinh Neftereh
    World
    Excalibur
    Main Class
    Monk Lv 90
    Quote Originally Posted by Ronduwil View Post
    I've only ever seen those essences drop in DR. How are people running it for their first few times supposed to use something that they haven't even gotten?
    they're supposed to use the BSF ones first, i.e. stuff like aetherweaver and the likes, which have a high drop rate

    Quote Originally Posted by Ronduwil View Post
    How is it that I'm still able to survive most bosses without those essences if they're so mandatory?
    because people would bitch and moan like babies if they were 'mandatory'

    Quote Originally Posted by Ronduwil View Post
    I'm sure that if you've stayed on top of the current content for the past two years, you have essences coming out your ears. In a healthy game, though, there's a constant influx of new players who haven't built up giant essence collections.
    I don't have a giant essence collection either because I don't do bozja/zadnor, but it takes 5-10 minutes to get DPS/Healer/Tank essences which will last for a while and DRN itself drops the DR related deep essences

    Quote Originally Posted by Ronduwil View Post
    My many deaths in DR were not due to lacking essences. They were due to my failure to realize that the barriers surrounding the first boss were intended to be used as a backstop for some mechanics and as a shield for others. They were due to my puzzlement at a temperature gauge appearing over my head with no idea as to how I was supposed to properly regulate it. They were due to my ignorance of the visual tells that indicated that AoEs of varying types were imminent.
    seriously, no one cares or will be upset when new people die because they haven't figured the mechs out, hell, I die too sometimes because I try to get that last GCD out before having to move and failing! that's not DRNs issue at all

    the issue is people not using essences to make it go quicker either out of sheer laziness, because they expect to get carried or because they didn't know - but even that is a cop-out to me because bozjas whole purpose is using essences to become even stronger

    people will leave if the first boss takes too long because it means that a majority aren't using DPS essences and I don't blame them at all, but what I will blame is people killing themselves or not accepting rezzes on purpose and leaving their party to get carried through the content due to being unable to kick them

    it's content that can be casually cleared in under 25 minutes if everyone uses DPS essences, yet the average DF run easily takes 40-60 minutes because the playerbase is allergic to using their essences and skills and do it with absolute glee and that's the thing that gets me, people wilfully wasting other people's time for whatever reason
    (1)

  8. #8
    Player
    BaconBits's Avatar
    Join Date
    Mar 2019
    Posts
    1,535
    Character
    Arya Diavolos
    World
    Famfrit
    Main Class
    Paladin Lv 98
    Quote Originally Posted by Ronduwil View Post
    I've only ever seen those essences drop in DR. How are people running it for their first few times supposed to use something that they haven't even gotten? How is it that I'm still able to survive most bosses without those essences if they're so mandatory? I'm sure that if you've stayed on top of the current content for the past two years, you have essences coming out your ears. In a healthy game, though, there's a constant influx of new players who haven't built up giant essence collections. My many deaths in DR were not due to lacking essences. They were due to my failure to realize that the barriers surrounding the first boss were intended to be used as a backstop for some mechanics and as a shield for others. They were due to my puzzlement at a temperature gauge appearing over my head with no idea as to how I was supposed to properly regulate it. They were due to my ignorance of the visual tells that indicated that AoEs of varying types were imminent.
    Essences, specifically anything that increases your damage output are mandatory mainly because of just how much health the bosses have in addition to players being locked to item level 430. To drive that home, the final boss in DR has 103,065,720 hit points. Nearly as much as the Red Girl from the final Nier Raid who has roughly 7 million more hit points than the Queen, but doesn't hamper the player by keeping their ilvl low. Without people using essences to make up for that gap in damage, fights drag on for far longer than they should, and that's not even getting into the people that leave the group once they see just how slow bosses are dying, or the ones that kill themselves and refuse any resurrections thrown their way. Sprinkle in some new players that genuinely have no idea what's happening and you have a recipe for one painfully slow run while the few players that do know what's going on and came prepared are contemplating leaving the group as well.

    Also, if you need some basic essences, you can always just go inside Bozja and farm some rank 1 enemies near the entrances to the 1st and 2nd zones. There's always a few people willing to party up for essence farming, so you can have well over 100 essences in 30-60 minutes of farming. Turn on some relaxing tunes, turn off your brain and just watch as the essences pour in.
    (1)

  9. #9
    Player
    Misutoraru's Avatar
    Join Date
    Aug 2013
    Posts
    947
    Character
    Misutoraru Valkyrie
    World
    Cerberus
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by BaconBits View Post
    Essences, specifically anything that increases your damage output are mandatory mainly because of just how much health the bosses have in addition to players being locked to item level 430. To drive that home, the final boss in DR has 103,065,720 hit points. Nearly as much as the Red Girl from the final Nier Raid who has roughly 7 million more hit points than the Queen, but doesn't hamper the player by keeping their ilvl low. Without people using essences to make up for that gap in damage, fights drag on for far longer than they should, and that's not even getting into the people that leave the group once they see just how slow bosses are dying, or the ones that kill themselves and refuse any resurrections thrown their way. Sprinkle in some new players that genuinely have no idea what's happening and you have a recipe for one painfully slow run while the few players that do know what's going on and came prepared are contemplating leaving the group as well.

    Also, if you need some basic essences, you can always just go inside Bozja and farm some rank 1 enemies near the entrances to the 1st and 2nd zones. There's always a few people willing to party up for essence farming, so you can have well over 100 essences in 30-60 minutes of farming. Turn on some relaxing tunes, turn off your brain and just watch as the essences pour in.
    I have run DR normal with Heal role a few times, and it is honestly the best dungeon/raid currently in game, at least for Heal.

    Roomwide AOE either hit hard or come very frequent that keep me busy.

    From my experience most of the player will use some Essence in DR normal, the biggest issue of dragging the run/fight longer are players death.

    However, the mechanics might not be hard to figure out after enought experience in DR, but it is unforgiving, 2 strikes and players got a Doom.

    It is the only content I spend so much time casting rez, and sometime I dont even have a heal in my team and I have to carry lost cure and HP potion instead
    (1)

  10. #10
    Player
    BaconBits's Avatar
    Join Date
    Mar 2019
    Posts
    1,535
    Character
    Arya Diavolos
    World
    Famfrit
    Main Class
    Paladin Lv 98
    Quote Originally Posted by Misutoraru View Post
    I have run DR normal with Heal role a few times, and it is honestly the best dungeon/raid currently in game, at least for Heal.

    Roomwide AOE either hit hard or come very frequent that keep me busy.

    From my experience most of the player will use some Essence in DR normal, the biggest issue of dragging the run/fight longer are players death.

    However, the mechanics might not be hard to figure out after enought experience in DR, but it is unforgiving, 2 strikes and players got a Doom.

    It is the only content I spend so much time casting rez, and sometime I dont even have a heal in my team and I have to carry lost cure and HP potion instead
    Whenever I go in DR as a Tank or DPS, I make sure to bring an essence with regen attached to it. That way I'm not entirely reliant on someone else not letting me die to a raidwide.
    (1)

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