Harmless post. Lol. That's an even lower tier fail at trolling than the OP.
If you must do it, can you at least step it up a notch. Make it a bit more entertaining for those of us with an IQ in advance of a goldfish? I know that might seem rare all things considered but it would be a QoL improvement around here.
Mythical dungeons for FF14 would be great



As long as they don't punish you for failing.
Something WoW loves to do. Failed mythic, key downgraded prohibiting you from trying again and practising getting better without screwing yourself or someone else over. Mage tower and horrific visions also had front loaded costs...
While I'd like to see the keystones removed altogether (if a dungeon is less fun than others, I'm not about to praise its being made more relevant or forgive its poor balance only from players unfortunately rolling that dungeon for a keystone), I see no problem with players getting only the ilvl rewards of a lower difficulty level if they can't meet the timer.
Otherwise, we'd just be compelling people towards bashing their heads against difficulties that are no longer anywhere near the intended experience.
Make the timer more lenient, effectively, by respawning us just outside the boss room after wipes to said boss and having checkpoints midway between bosses for hard trash, sure, but I honestly think the experience is far more player-friendly with those timers than without.
Last edited by Shurrikhan; 09-29-2021 at 04:59 PM.
To be fair, while I agree, FF14's deep dungeons are rather punishing too where a wipe at floor 199 after hours of work doesn't just downgrade your key, it wipes it entirely.



Punishing for failing is OK. If you do something wrong and you fail then you should feel some negative consequences. Rewards without risk are not fun. Humans learn through failing and not through achieving. What WoW does wrong is they reset many efforts you have already achieved when you fail. Resetting efforts makes the time you have invested in the game completely obsolete. And this is what frustrates the players and make the overall atmosphere very toxic. Because nobody wants to see his own key being deplated etc.As long as they don't punish you for failing.
Something WoW loves to do. Failed mythic, key downgraded prohibiting you from trying again and practising getting better without screwing yourself or someone else over. Mage tower and horrific visions also had front loaded costs...
The irony here is, WoW makes the same mistake that Everquest did and where WoW had a clear advantage over EQ. WoW did not waste player's time like EQ did. In EQ you had lost experience when you died. After some wiping sessions on a raid boss you had to grind the lost experience back. In WoW this was not the case and the players switched over from EQ to WoW. But now, in WoW you lose some effords when you fail and this is what FF14 makes better.
Cheers
Last edited by Larirawiel; 09-30-2021 at 01:59 AM.
Was he actually invited to the media tour?
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