Quote Originally Posted by Poporito_Popoto View Post
Waste of dev time. Need more?
Except it's among the least, if not the very least, wasteful use of development time?

We want development hours to allow for hours of engaging content.

The more engaging player hours produced by a given hour of development time, the more efficient (less wasteful) those development hours are.

This would massively increase hours of engagement available to players, at next to no cost. That is efficient.

But I suppose we should, what, be spending some 20x time on the next Mahjong instead, because such produces such broadly played and engaging gameplay?