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  1. #81
    Player
    Larirawiel's Avatar
    Join Date
    Feb 2019
    Location
    Aldrassil
    Posts
    2,513
    Character
    Larirawiel Caennalys
    World
    Shiva
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Shurrikhan View Post
    That is a far less efficient use of development hours than spending faintly longer for more lasting and engaging content at player-chosen difficulty levels.
    Difficulty levels are a huge immersion breaker. IMHO they should be removed from the game entirely. But i know, it is cheaper to recycle content with difficulty levels than create new content.

    Cheers
    (1)

  2. #82
    Player
    Jandor's Avatar
    Join Date
    Jan 2014
    Location
    Ul'dah
    Posts
    3,479
    Character
    Tal Young
    World
    Cerberus
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Lauren View Post
    I don't get the negative of it. If people don't want to do them, they can just not do them. Like Ultimates and Raids - no one is forcing anyone to do that content.
    The fear is probably that they wouldn't be able to just ignore them, that something important would be tied to them.
    I think we're all familiar enough with this game to know that they wouldn't just add a slider that increases enemy HP and damage to some menu somewhere and then call it a day. They won't add it without spending time adding quests, cutscenes and rewards.
    (0)

  3. #83
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,849
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Larirawiel View Post
    But I know, it is cheaper to recycle content with difficulty levels than create new content.
    Loaded language aside, yes, yes it is.

    The costs required to allow accessibility and longevity for a given piece of content is utterly miniscule compared to its initial development costs.

    While that increased efficiency may sour our opinions if we see none of the gains (only the reduced development costs, rather than what they could thereby afford), having multiple difficulty levels allow both for a greater portion of content to be accessible (thus removing the need for the actual gameplay of any genre of content to be gutted) and for content to last, a greater time before it fails to be engaging, both of which extend the portion of the game's lifecycle seemingly filled with relatively fresh, intrinsically rewarding, or relevant content, which in turn aids player morale and improves, on average, how content additions are perceived.

    Grüße
    (4)

  4. #84
    Player CaedemSanguis's Avatar
    Join Date
    Dec 2015
    Posts
    1,106
    Character
    Benedikta Harman
    World
    Moogle
    Main Class
    Gunbreaker Lv 100
    Final Casual 14

    Raids ? Ultimates ? Hard Dungeons ? playing the game ? No I prefer watching CS, building my house, playing GS mini games or even go afk in Limsa

    (5)

  5. #85
    Player
    DBriggs304's Avatar
    Join Date
    Aug 2013
    Location
    Uldah
    Posts
    754
    Character
    Fu Soya
    World
    Excalibur
    Main Class
    Red Mage Lv 55
    Quote Originally Posted by WoW View Post
    Can you please point on this doll where did WOW hurt you exactly?
    I can help the doll point to where that type of content is...

    It. Ain't. Here.
    Enjoy!
    (6)

  6. #86
    Player
    Garnix's Avatar
    Join Date
    May 2014
    Posts
    642
    Character
    Leih'to Molkoh
    World
    Zodiark
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Jandor View Post
    The fear is probably that they wouldn't be able to just ignore them, that something important would be tied to them.
    I think we're all familiar enough with this game to know that they wouldn't just add a slider that increases enemy HP and damage to some menu somewhere and then call it a day. They won't add it without spending time adding quests, cutscenes and rewards.
    I can see them adding a minor quest for it indeed, like they do with the Minstrel, but nothing big. And for the rewards, they could simply add dyable dungeon gear, and put a weekly lockout on the loot to ensure content longevity and call it a day. Add an achievement for clearing a few thousands of these dungeons and that's it.
    (0)

  7. #87
    Player
    RicaRuin's Avatar
    Join Date
    Jul 2016
    Location
    Ishgard
    Posts
    2,671
    Character
    Rica Elak'ha
    World
    Cerberus
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Larirawiel View Post
    Difficulty levels are a huge immersion breaker. IMHO they should be removed from the game entirely. But i know, it is cheaper to recycle content with difficulty levels than create new content.

    Cheers
    No, no and no. This would result in everything being dumbed down even more just to be accessible to everyone, and I don't want that. At the same time, I don't want to exclude people from the game - different difficulties would make it accessible while keeping a challenge for other players.
    (6)

    I'm taking Lore way too seriously. And I'm not sorry about that.

  8. #88
    Player
    Loonies's Avatar
    Join Date
    Aug 2021
    Posts
    109
    Character
    Loonies Fairytales
    World
    Odin
    Main Class
    White Mage Lv 90
    As long as the casual content in FF14 is not going to be less i am ok when there will be more difficulty levels from dungeons.
    Because in WoW today there is barly anything beside Mythic Raid and M+ and this will break the game and lead to f2p. Dont want to have this here in FF14.

    Most important is that the toxicity is not coming so much from the mythic dungeons, but its coming from the addons like dmg meter or other addons been used in mythic dungeons. So please never ever any addons allowed in FF14.
    (2)
    Last edited by Loonies; 10-01-2021 at 02:49 AM.

  9. #89
    Player
    Nyarlha's Avatar
    Join Date
    Jun 2015
    Posts
    219
    Character
    Nyarlha Moonstalker
    World
    Lich
    Main Class
    Monk Lv 90
    How many time does YoshiP needs to say they won't add more difficult 4-man content?

    Does he need to put up a neon billboard with the statement?
    (10)

  10. #90
    Player
    Sotaris's Avatar
    Join Date
    Apr 2018
    Posts
    2,185
    Character
    Meluwen Nobu
    World
    Lich
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Shurrikhan View Post
    Only a "small minority" would desire for any difficulty options above "faceroll" in dungeons?


    You realize nearly the entirety of a dungeon's development hours will be spent on assets, not, say, on simply allowing players to multiply enemy stats by 1.5x?

    You're effectively suggesting we continue to save less than a 1% of the resources required to allow for multiple levels of difficulty... only to then have that dungeon actually engage people for less than 10% of the time.

    That is a far less efficient use of development hours than spending faintly longer for more lasting and engaging content at player-chosen difficulty levels.
    Don't get me wrong, I'd be very much into getting harder dungeons keen to Mythic+. I'm just saying what the general consensus is. Most players don't want higher difficulty.

    A minority wants, i.e people here, reddit etc. The bigger subscription base don't care/have interest in it, as much they don't care much for ultimates or harder endgame content period.

    Quote Originally Posted by CaedemSanguis View Post
    Final Casual 14

    Raids ? Ultimates ? Hard Dungeons ? playing the game ? No I prefer watching CS, building my house, playing GS mini games or even go afk in Limsa

    You could argue being logged in, doing all those things you tried to insult a certain type of playing is playing the game in their ways.

    But also, you just now noticed this game is "casual fantasy xiv"? It been like this since the start.
    (7)
    Last edited by Sotaris; 09-30-2021 at 08:15 PM.

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