Quote Originally Posted by Sotaris View Post
I think it's more of a majority don't want the dev teams to put lot of hours and resources into something only a small minority is looking to clear/interested in
Only a "small minority" would desire for any difficulty options above "faceroll" in dungeons?

- vs adding more content to the game.
You realize nearly the entirety of a dungeon's development hours will be spent on assets, not, say, on simply allowing players to multiply enemy stats by 1.5x?

You're effectively suggesting we continue to save less than a 1% of the resources required to allow for multiple levels of difficulty... only to then have that dungeon actually engage people for less than 10% of the time.

That is a far less efficient use of development hours than spending faintly longer for more lasting and engaging content at player-chosen difficulty levels.