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  1. #71
    Player
    ReynTime's Avatar
    Join Date
    Jan 2015
    Posts
    1,677
    Character
    Princess Walk
    World
    Cactuar
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Larirawiel View Post
    The problem in this case is the YT algorithm. It vastly prefers thumbnails with faces which show strong emotions. That's the reason why the thumbnails of almost all videos are so ridiculous.

    Cheers
    There are plenty of creators living off their YouTube content and Patreon exclusively that don't resort to this at all. Good content + good production quality + genuine passion for their content being very noticeable in the videos = people will see it.
    Some are just more sold out and desperately clickbaity than others, nothing more. Its the difference between "I love making my content" and "eh it pays the bills and I hate normal jobs"
    (3)
    Last edited by ReynTime; 09-30-2021 at 02:22 PM.

  2. #72
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,853
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by DBriggs304 View Post
    Yeah...no. You want those type dungeons, go where you can get them.

    It ain't here.
    Dungeons with multiple difficulty options, you mean? Ahh, yes, the sheer horror of them.
    (2)

  3. #73
    Player
    Lauren's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    187
    Character
    Athelisia Lumi
    World
    Shiva
    Main Class
    Bard Lv 90
    Totally deserved invite. He was a large part of shift that caused a huge spike in FFXIV players. Anyone who denies that is burning their head in the sand.

    You don't have to like someone to appreciate the good they've done. All these new players have really brought a usually-dead time of a MMO (Pre-expansion) into record levels and I'm seeing people tackle content they never bothered with before or was hard to get groups with before. PvP pops way quicker, there are more players in the overworld which makes it feel alive, cities are absolutely booming, the marketboard is feeling really healthy again or items across all levels, duty finder feels faster. It's just all wonderful.

    I know queues in Endwalker are gunna suck but it's so worth it for the life that's been brought to us!
    (2)

  4. #74
    Player
    Sotaris's Avatar
    Join Date
    Apr 2018
    Posts
    2,185
    Character
    Meluwen Nobu
    World
    Lich
    Main Class
    White Mage Lv 100
    Quote Originally Posted by MilkieTea View Post
    Either way the poor dude cant get a break. Mans had extreme health scares with his mother, is dealing with described depression and social anxieties with a side of what sounds like mild agoraphobia, and still people troll around using him.
    This. How can these people sleep at night.
    (4)

  5. #75
    Player
    Lauren's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    187
    Character
    Athelisia Lumi
    World
    Shiva
    Main Class
    Bard Lv 90
    Quote Originally Posted by Shurrikhan View Post
    Dungeons with multiple difficulty options, you mean? Ahh, yes, the sheer horror of them.
    I don't get the negative of it. If people don't want to do them, they can just not do them. Like Ultimates and Raids - no one is forcing anyone to do that content.

    I like dungeon and so adding a new layer and reward for running harder versions would be perfect for me personally. I'd play wow if I liked it but I tried it a few times and it's just not my cuppa tea.
    (2)

  6. #76
    Player
    Sotaris's Avatar
    Join Date
    Apr 2018
    Posts
    2,185
    Character
    Meluwen Nobu
    World
    Lich
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Lauren View Post
    I don't get the negative of it. If people don't want to do them, they can just not do them. Like Ultimates and Raids - no one is forcing anyone to do that content.

    I like dungeon and so adding a new layer and reward for running harder versions would be perfect for me personally. I'd play wow if I liked it but I tried it a few times and it's just not my cuppa tea.
    I think it's more of a majority don't want the dev teams to put lot of hours and resources into something only a small minority is looking to clear/interested in - vs adding more content to the game.
    (0)

  7. #77
    Player WoW's Avatar
    Join Date
    Jun 2019
    Posts
    284
    Character
    Marco Polo
    World
    Sargatanas
    Main Class
    Marauder Lv 30
    Quote Originally Posted by DBriggs304 View Post
    They're opposed cause we don't have that type of content here, don't need it nor what it brings.

    The game that has that content is still up & running. Enjoy!
    Can you please point on this doll where did WOW hurt you exactly?
    (5)

  8. #78
    Player
    Larirawiel's Avatar
    Join Date
    Feb 2019
    Location
    Aldrassil
    Posts
    2,515
    Character
    Larirawiel Caennalys
    World
    Shiva
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Shurrikhan View Post
    Dungeons with multiple difficulty options, you mean? Ahh, yes, the sheer horror of them.
    You have this already in 8-man-raids.

    And no, i do not like multiple difficulties, either in dungeons nor in raids.

    Cheers
    (2)

  9. #79
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,853
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Larirawiel View Post
    You have this already in 8-man-raids.

    And no, i do not like multiple difficulties, either in dungeons nor in raids.

    Cheers
    (10)

  10. #80
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,853
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Sotaris View Post
    I think it's more of a majority don't want the dev teams to put lot of hours and resources into something only a small minority is looking to clear/interested in
    Only a "small minority" would desire for any difficulty options above "faceroll" in dungeons?

    - vs adding more content to the game.
    You realize nearly the entirety of a dungeon's development hours will be spent on assets, not, say, on simply allowing players to multiply enemy stats by 1.5x?

    You're effectively suggesting we continue to save less than a 1% of the resources required to allow for multiple levels of difficulty... only to then have that dungeon actually engage people for less than 10% of the time.

    That is a far less efficient use of development hours than spending faintly longer for more lasting and engaging content at player-chosen difficulty levels.
    (6)

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