I don't want it to be like wow...
I don't want it to be like wow...
like... does mobs dropping memories, quests having them as rewards and DR having an essence lockbox before the first boss not give it away that one should essences? and I'm pretty sure DRN even tells you to make use of those, though I think just the first time you run it?
it's a complete no-brainer anyway
things taking way longer =/= harder but I'm sure you're aware of that and again, people are not asking for savage-tier difficulty dungeons, just harder ones, but I guess that's THE argument people have: "if you want harder dungeons, do savage raids or extreme trials", doesn't matter that it's completely different content lol it's harder so it's the same, right?
you know what's fun? doing challenging content quickly because people know what they're doing
you know what isn't fun? said challenging content taking triple the time it should take because people are trolling, griefing and doing nothing and then getting insulted by said players for asking them to not be afk or dying on purpose
Sad but I do want to note it is 'their issue' in so much that just because their players are special therefore "yolo, doesn't matter" isn't true. For example the server squishing/locking (doing nothing was not a suitable option, and they did do things- so that's good). I liken it to running a country, SE is the president of FFXIV land and therefore it would make sense that a good government doesn't just shrug and say "hah our people are speciul, so we're not going to address the issue".
It is sad that people don't "do the right thing", but as the leader you, generally, adjust to your population. A very extreme way to word it might say you shouldn't have to say "don't steal" (or more extreme say kill), but not only do you have to say "don't do that" but you have to actually put resources into it.
All that said I always assumed Eureka(s) were /meant/ to be a bit obtuse, so all this is kind of par the course lol. Bit of the wild west of design. So... having wild west results is really just expected.
Or put another way, like programmers and the never ending struggle to make the most dodo proof interactions because just saying "don't be a dodo" is going to, in most cases, cause your software to fail. Enter your name. Player: enters obscure characters that require alt codes, whole server crashes. I didn't see you say that it isn't their issue, you may have meant it, may have not, I just wanted to say just because people do sad things doesn't absolve responsibility (not in the moral sense, reasonability like a duty in order to manage a system that produces a good that makes money sense) in majority of cases (assuming you're aiming for popular use rather than niche).
Last edited by Shougun; 10-02-2021 at 08:58 AM.
And you're neglecting how those modes actually formed. Even after Heroic was added, normal mode was on par with Twisting Coil of Bahamut. LFR was at joke level difficulty, easier than many dungeons, when it was introduced. And yet it still gave gear even with them.
And let's not forget that Covenants also ultimately gave you pieces above even initial Mythic+ item levels. Yes, it overly rewarded MSQ no-difficulty, solo grind content. But that has nothing to do with Mythic+.
Again: MSQ solo content. Mythic+. Do you... see a resemblance between the two?In context, imagine Alliance Raids started dropping currency and gear that wasn't even as good as the coffers you get after progressing through your MSQ.
No, you looked at the chart for the wrong damn season. At the time Heroics have 177, a +10 (which is about as hard as certain Heroic bosses at higher player counts) gave i203, at least 10 item levels lower than Heroic raid gear, and was maxed (at a +15) at i210. You are correct, however, that Heroic gave 213 or 220s, depending on the boss (last boss(es) giving higher item level rewards in WoW raids at normal and above). There was also no + mechanic to ilvl rewards in Mythic+ at that point; Titanforging (random RNG ilvl bonuses) was never brought to Shadowlands. And that, by the way, wasn't unique to Mythic+; nearly everything had it.In the meantime, the M10+ gear (223+) was 10 item levels better than Heroic raid gear (213-220)
And again, questions of content, even content difficulty, and gear rewards are, ultimately, separate matters, both over in WoW and here in XIV.
Mm, no, unless they were solely doing Normal mode, but even then they'd have to work harder for their gear through M+ than through Normal raiding. (Meanwhile, PvP gave faster gearing for PvE than any PvE content at the time, commonly leading people to largely skip both Normal raiding and M+ in favor of PvP before jumping into Heroic raids. Should we blame that on M+, too?)It's a stupid system that prematurely hard caps social groups.
As you can only get the upgradable gear through M+, what is the huge contradiction about having to run M+ to upgrade that gear? It just made it so people those struggling to progress could make up with gear what they lacked in skill. Each ilvl threshold was enough for the average dungeon runner to progress, so long as they weren't still making the mistakes they would have already been expected to have outgrown by the previous threshold.After lots of protesting, they finally reinstated a currency that allows players to upgrade their gear, but guess what? You have to run through the toxic mess that is M+ just to unlock the vendors.
Again, no one here is asking for the system-wreckage that has surrounded M+. But simply having more than one dungeon difficulty, or even having many and fine-tunable difficulties, does not necessitate that kind of bloat. If it actually did, and there truly was no way around it, people wouldn't be so pissed off by those systems. But they are absolutely external and separate from there being beyond the equivalent of "leveling" and "expert roulette".If that mess of a system ever managed to find its way into this game (and I'm pretty sure that it never will), you can bet that I'll be dropping my sub.
How is that almost every time someone brings up wanting additional difficulties so that a piece of content might actually lasting engage them it gets conflated as the system bloat surrounding M+?
"Would you like additional difficulty settings as to better set the content to your own preferences?" ---> "No, I hate keystones!"
...Why is this case? No, better yet, how? How is this absurd connection so quickly defaulted to?
Last edited by Shurrikhan; 10-02-2021 at 02:54 PM. Reason: Typos: It it -> If it
--Gonna need to see a quote on that. Sounds like a potential misrepresentation of what he said/meant.
--He Never said Male Viera and Female Hrothgar were never going to happen. He made it clear why we only got Female Viera and Male Hrothgar at the time and that the "missing Genders" were a Maybe. He never said no.
--Gonna need to see a Quote. I never even heard of this being an issue.
--Bluemage IS Solo Content for fun. They just expanded on it to give it more to do.
--That isn't confirmed.....when was it announced we are suddenly getting Harder 4-mans? And why would Raiders have any say on 4-mans? They have their own Raiding content including Deep Dungeon Challenge Runs.
Asmongold going to an event doesnt mean X-thing is going to happen. I know He's Ya'Boi, but you give him way to much pull.
He's just a gamer like all of us, he's nothing Special. He has said that himself on stream.
Anyone who puts a face to a large enough collection of opinions (relative to the given game's population), even if largely disparate, isn't going to be "just another gamer", though.
Is Marco assuming way too much from Asmon? Sure. That's Marco's bit, and it'll it probably more than outlast our patience. But Asmon's pull isn't just a +1; no popular streamer's will be.
And heck, that's not even counting the number of people his discourse will then influence. Just getting a potential issue or potentially worthwhile addition into discussion can do a lot, despite that discussion originating among only a few people.
Thats what 'Everybody else' keeps saying, but not Asmongold himself.
Even then, I dont think he's shown interest in trying to conform FFXIV into WoW, despite how much he loves WoW as a game, I dont think he wants to change FFXIV. He's not even fully caught up to current content to say or ask for such things. So what perspective does he truly have outside "I played WoW for most of my Life"? Especially when we know YoshiP and his team Played WoW as a Basis for how they rebuilt the game?
Mythic plus in FFXIV doesnt sound like it could/should happen. Harder more creative content, yes, but not Mythic+ style.
I think both Asmon and YoshiP express a distaste of the idea
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