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  1. #1
    Player
    Larirawiel's Avatar
    Join Date
    Feb 2019
    Location
    Aldrassil
    Posts
    2,560
    Character
    Larirawiel Caennalys
    World
    Shiva
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Shurrikhan View Post
    That is a far less efficient use of development hours than spending faintly longer for more lasting and engaging content at player-chosen difficulty levels.
    Difficulty levels are a huge immersion breaker. IMHO they should be removed from the game entirely. But i know, it is cheaper to recycle content with difficulty levels than create new content.

    Cheers
    (1)

  2. #2
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,905
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Larirawiel View Post
    But I know, it is cheaper to recycle content with difficulty levels than create new content.
    Loaded language aside, yes, yes it is.

    The costs required to allow accessibility and longevity for a given piece of content is utterly miniscule compared to its initial development costs.

    While that increased efficiency may sour our opinions if we see none of the gains (only the reduced development costs, rather than what they could thereby afford), having multiple difficulty levels allow both for a greater portion of content to be accessible (thus removing the need for the actual gameplay of any genre of content to be gutted) and for content to last, a greater time before it fails to be engaging, both of which extend the portion of the game's lifecycle seemingly filled with relatively fresh, intrinsically rewarding, or relevant content, which in turn aids player morale and improves, on average, how content additions are perceived.

    Grüße
    (4)

  3. #3
    Player
    RicaRuin's Avatar
    Join Date
    Jul 2016
    Location
    Ishgard
    Posts
    2,671
    Character
    Rica Elak'ha
    World
    Cerberus
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Larirawiel View Post
    Difficulty levels are a huge immersion breaker. IMHO they should be removed from the game entirely. But i know, it is cheaper to recycle content with difficulty levels than create new content.

    Cheers
    No, no and no. This would result in everything being dumbed down even more just to be accessible to everyone, and I don't want that. At the same time, I don't want to exclude people from the game - different difficulties would make it accessible while keeping a challenge for other players.
    (6)

    I'm taking Lore way too seriously. And I'm not sorry about that.