


Difficulty levels are a huge immersion breaker. IMHO they should be removed from the game entirely. But i know, it is cheaper to recycle content with difficulty levels than create new content.
Cheers
Loaded language aside, yes, yes it is.
The costs required to allow accessibility and longevity for a given piece of content is utterly miniscule compared to its initial development costs.
While that increased efficiency may sour our opinions if we see none of the gains (only the reduced development costs, rather than what they could thereby afford), having multiple difficulty levels allow both for a greater portion of content to be accessible (thus removing the need for the actual gameplay of any genre of content to be gutted) and for content to last, a greater time before it fails to be engaging, both of which extend the portion of the game's lifecycle seemingly filled with relatively fresh, intrinsically rewarding, or relevant content, which in turn aids player morale and improves, on average, how content additions are perceived.
Grüße


No, no and no. This would result in everything being dumbed down even more just to be accessible to everyone, and I don't want that. At the same time, I don't want to exclude people from the game - different difficulties would make it accessible while keeping a challenge for other players.
I'm taking Lore way too seriously. And I'm not sorry about that.
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