I love that half this thread is answering the question, informing OP that A) healers have really boring design that's exacerbated by easy content, and B) dungeons in this game, more specifically dungeon trash pulls are mechanicless, have such low danger to them that you don't even need a tank when you single pull, and that single pulls teach nothing to anybody because you may as well be smacking training dummies for all the experience tanking or healing they provide you. Due to those two facts, C) there's no point pearl-clutching over dungeon content. It's incredibly easy. It's hard to imagine Square making dungeons any easier than they already are. This isn't Savage raiding or Ultimate content, you aren't being asked to give 110% or download a parser or stand in a pixel-perfect spot or wipe the party. If you occasionally press a cooldown you can make it through large pulls.

The other half of the thread is *pearl clutch* "GASP! The toxicity on these forums! Heavens to Murgatroyd! I thought this community was welcoming! My word! My stars and garters! You don't pay my sub!"

FFXIV has always had a toxicity problem: the most noxious of it is toxic casualism. Getting panties in a twist over pulling more than three training dummies at a time in dungeons, thereby bringing your danger dial from zero to teetering on the notch between zero and one. Much toxic, so elitist. This community is wild.