Quote Originally Posted by TaleraRistain View Post
Pretty much the reason I have all tanks at 80 for the amaro but didn't bother learning how to play them properly. I'd be in Copperbell, tell the team I'm still getting it all under my belt and intentionally sticking to low dungeons to practice, and still get healers and dps running ahead and dumping more on me. So I noped out. Leveled with like MSQ and Deep Dungeon and other non-dungeon methods. Which was a shame for me, because I loved my Protection Paladin in WoW.
Because it's Copperbell. Those entry dungeons can be tanked entirely by the DPS. They're absolutely no threat whatsoever so people just ahead because they're bored, especially high level players getting synced down in Leveling Roulette. If you learned how to play them properly, you'd discover just how ridiculously powerful they are in a big pull setting and why it's more or less the standard nowadays. Warrior is practically unkillable; Dark Knight hardly takes any damage once you unlock TBN and Gunbreaker does insane amounts of damage for a tank.

Quote Originally Posted by Sagos75 View Post
I hate the mindset that healers are just a one button job. It's a lot more complicated then that
Only if you're doing wall to wall pulls. Otherwise, you're a gimped DPS spamming Art of War/Holy/Gravity. Small pulls simply don't deal enough damage for you to even pay the slightest bit of attention to the tank. I've literally gone entire dungeons with a small pulling tank where I didn't even heal them once. No Cure II, no Regen, nothing. They weren't taking enough damage for me to do anything but spam Holy or Glare. Even in an undergeared scenario, I'd maybe have to slap a Regen on them.

Small pulls are so weak, you'd legit be better off releasing the healer with another DPS. You wouldn't even need it to be Red Mage necessarily.