Quote Originally Posted by raelgun View Post
Wildstar shutdown because it released too early and the dev team got gutted right at the start gate, they didn't have the resources anymore to continue adding consistently to the game, people left before they knew about the attunements + difficulty but the game had a dedicated playerbase but the dungeon content was misjudged to be its downfall.

Cataclysm was not hard, it was a syndrome with how long WOTLK last patch took and people knew every fight to heart, Cata release was more of actually this is different and no more on auto pilot.

FF14 earlier dungeons were not hard but defo more challanging what we have now which has fostered a playerbase which skill base has regressed and gotten worse over time.
Sorry but we aren't rewriting history in this thread. I was there. Wildstar died because the perception was that the content was way too hard for a casual player base whether it actually was or not. I also played WoW at the time and literally every time Wildstar was mentioned in game or on the WoW forums it was "yeah that game is too hard." Casuals are the lifeblood of an MMORPG.

Early Cataclysm was a disaster with groups and guilds dying left and right because the queable dungeons were remarkably overtuned. The lead developer, Greg Street, even eventually came out and said making them so hard was a mstake. He says "The hope is that with increased challenge, players will rise to the occasion. We found the opposite to be true." The opposite being, they quit.