Quote Originally Posted by Lium View Post
Liking WildStar and not wanting this game's normal content to become more difficult are not mutually exclusive.

And that's the last thing I'm going to say about that particular topic.
Wildstar shutdown because it released too early and the dev team got gutted right at the start gate, they didn't have the resources anymore to continue adding consistently to the game, people left before they knew about the attunements + difficulty but the game had a dedicated playerbase but the dungeon content was misjudged to be its downfall.

Cataclysm was not hard, it was a syndrome with how long WOTLK last patch took and people knew every fight to heart, Cata release was more of actually this is different and no more on auto pilot.

FF14 earlier dungeons were not hard but defo more challanging what we have now which has fostered a playerbase which skill base has regressed and gotten worse over time.