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  1. #21
    Player
    Poporito_Popoto's Avatar
    Join Date
    Aug 2020
    Posts
    418
    Character
    Calamity J'aina
    World
    Rafflesia
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Likethewind View Post
    They also need to make the overworld dangerous. I can count on one hand how many times I've died in the overworld since ARR(1.0 was a lawless overworld and it was fantastic)
    (14)

  2. #22
    Player
    Vahlnir's Avatar
    Join Date
    Dec 2013
    Location
    Tent In the Middle of Nowhere
    Posts
    9,647
    Character
    Elan Centauri
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Likethewind View Post
    They also need to make the overworld dangerous. I can count on one hand how many times I've died in the overworld since ARR(1.0 was a lawless overworld and it was fantastic)
    It wouldn't bother me, but I doubt they'll ever do that. I do feel that it needs way more activities than it currently has though.
    (9)
    Quote Originally Posted by Naoki_Yoshida View Post
    Personal Housing
    While I cannot give a specific date on when personal housing will be implemented, I can say that prices will be completely separate from free company housing, and, naturally, far more affordable.

  3. #23
    Player
    Payadopa's Avatar
    Join Date
    Mar 2011
    Posts
    2,336
    Character
    Payadopa Astraya
    World
    Spriggan
    Main Class
    Conjurer Lv 71
    Quote Originally Posted by Jeeqbit View Post

    The fun I get out of them is in completing them faster and skipping even more of the mechanics.
    I couldn't object more to that statement. How is AoEing a group down and standing in orange circles to DPS more fun? I couldn't be more bored by dungeons at this point.
    (12)

  4. #24
    Player
    TaleraRistain's Avatar
    Join Date
    Jun 2015
    Posts
    5,525
    Character
    Thalia Beckford
    World
    Jenova
    Main Class
    Gunbreaker Lv 100
    It's an MSQ dungeon, what did you expect? It needs to be accessible to everyone. Yep, it's going to be boring for some. That's why Extremes and Savages exist for that challenge. The rest of the game doesn't need to cater to that.

    I saw this mentality back in EQII. People who only cared about raiding would do group content and solo content and complain it was too easy. They never took a step back and acknowledged "This content isn't made to challenge me"

    And MSQ dungeon content isn't made for challenge. It's made to be accessible to the wide spectrum of players, because it is the one thing required by everyone who plays. You want to ask for tricky things in optional dungeons, that's fine. I fully support more challenge in optional content. But I'm glad the developers stick by their guns and maintain this healthy balance where they want their base game to be accessible and give options for those who want more.
    (13)

  5. #25
    Player
    Payadopa's Avatar
    Join Date
    Mar 2011
    Posts
    2,336
    Character
    Payadopa Astraya
    World
    Spriggan
    Main Class
    Conjurer Lv 71
    Quote Originally Posted by Dawn_FF14 View Post
    WoW has no mandatory dungeons while leveling. FF14 dungeons are intended as “story mode”, and their difficulty level is adjusted for it. If someone wants challenge, run Savage raids when it is just released.
    Why does [I like story] equate to [I'm too stupid to hold a controller]? That's simply not true. Casual also doesn't mean brain-dead and yet SE pretends it does. And it always baffles me how complacent the community has gotten. Like it's unheard of for games to have difficulty settings.
    (20)

  6. #26
    Player
    Liam_Harper's Avatar
    Join Date
    Feb 2018
    Posts
    3,470
    Character
    Liam Harper
    World
    Zodiark
    Main Class
    White Mage Lv 90
    Quote Originally Posted by CaptainLagbeard View Post
    You could always get yourself a pre-made group of 4, and do the dungeon with the minimum ivl option to see if the dungeon is undertuned or if people are just overgeared.
    People have. I've tried it myself too. They're definitely undertuned. Leveling dungeons like Holminster are still much harder than recent lv80 dungeons at min ilv.
    (14)

  7. #27
    Player
    GrizzlyTank's Avatar
    Join Date
    Jul 2015
    Posts
    1,718
    Character
    Livia Bloodletter
    World
    Phoenix
    Main Class
    Dancer Lv 100
    Quote Originally Posted by VelKallor View Post
    ZulAman and ZulGurub..made famous when it was colmmon to see this happen

    Player zones in.

    "No. God NO...JUST NO..."

    <Player has left the group>
    Only issue with those two places was the duration. The difficulty in itself was just fine, but it took towards two hours to just reach the last boss which made pugs through the duty finder a bit... messy. Especially if there were two/three guild members in the group because then you could almost guarantee that they would exploit the vote kick...
    (1)

  8. #28
    Player
    Xaphire's Avatar
    Join Date
    Aug 2013
    Posts
    215
    Character
    Aeonna Calvados
    World
    Ultros
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Payadopa View Post
    Why does [I like story] equate to [I'm too stupid to hold a controller]? That's simply not true. Casual also doesn't mean brain-dead and yet SE pretends it does. And it always baffles me how complacent the community has gotten. Like it's unheard of for games to have difficulty settings.
    You're talking in extremes, but I have personally experienced playing with people who just didn't understand how to play their job pretty frequently doing expert roulette. Players that don't AoE for big trash pulls. Bards that mash burst shot all day and never activate a song or apply a DoT.

    Not everyone who plays casually falls into that group of very poor play, but some of them do. Either they don't want to learn, or aren't able to understand the mechanics of the game, the dungeons are still made easy enough that they can be carried through. Dungeons are story mode content - story mode *is* a difficulty setting.
    (3)

  9. #29
    Player
    ItMe's Avatar
    Join Date
    Jun 2020
    Location
    Lumsa Lomsa
    Posts
    4,178
    Character
    Iiiiiiiiiiit's Meeeee
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Lexis View Post
    I'd love to see more engaging 'trash mobs' but I feel boss difficulty is in a good place right now, all things considered.

    I've encounter a fair amount of players who, even in Shadowbringer, still haven't figured out the basics like stack markers and tank CDs, along with some who don't have the reaction time to dodge mechanics (or perhaps can't be bothered).
    I agree.
    Bosses have a nifty amount of variety right now, but every trash pack is more or less the same in a way that is def not stellar (even before taking into consideration just how many trash packs there are and how much of your dungeon run is spent dealing with them).

    There are some dungeons that hide a special add in a trash pack, like WHMs in Heroes Gauntlet that cast an interruptable protect, but they are too few and far between.
    (3)

  10. #30
    Player
    ACE135's Avatar
    Join Date
    Sep 2013
    Posts
    1,087
    Character
    Minah Denma
    World
    Ragnarok
    Main Class
    Archer Lv 100
    It makes me sad to see that new players sometimes don't even get to see half of the boss mechanics anymore.
    (11)

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