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  1. #151
    Player
    geekgirl101's Avatar
    Join Date
    Aug 2013
    Posts
    469
    Character
    M'leineya Leoh
    World
    Phoenix
    Main Class
    Red Mage Lv 100
    Personally I feel we should have a higher item level dungeon for Expert. If you got Expert unlocked then that means you're at max level and are sporting some pretty high end gear and 490 isn't considered as "high end" anymore. In my personal opinion I feel that those 2 dungeons should be included in the normal Level 80 Dungeons roulette where people are still trying to get gear and story progression and for Expert they need to be tuned up close to the current max, like 510 or 520 minimum. We also don't need 490 gear at endgame but some extra rewards that can benefit us at endgame wouldn't go amiss.
    (1)
    Last edited by geekgirl101; 09-29-2021 at 01:14 PM.
    Gaius van Baelsar: Nor is this unknown to your masters. Which prompts the question: what came first, the chicken or the egg?

  2. #152
    Player
    QooEr's Avatar
    Join Date
    Oct 2016
    Posts
    835
    Character
    Qoo Er
    World
    Sargatanas
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Lium View Post
    Excellent points all around, but your post brings up another issue I've seen repeated in this thread. Specifically, the part I just quoted.

    Why is it only about the reward? That's the fallacy in the argument. If people just want a challenge, then shouldn't that be the reward in and of itself? Assuming that's what they are really after, the challenge. Not brain dead content.

    If SE offers a more difficult dungeon than what we have now, but as you say, no one plays it when an easier alternative exists, is that not a player problem? Because if you go with that argument, it sounds like the content you're looking for is actually out there, you just don't want to play it because you can do an easier dungeon and gain the same reward for doing less work. (Not you specifically. Just you in general.)
    because the rewards are needed to progress.

    as much as i like doing doma castle im not going to manually queue for it because i need the tomestones to buy gear.
    (2)

  3. #153
    Player
    Lium's Avatar
    Join Date
    Oct 2013
    Posts
    1,026
    Character
    Brielle Artemus
    World
    Exodus
    Main Class
    Viper Lv 100
    Quote Originally Posted by QooEr View Post
    because the rewards are needed to progress.

    as much as i like doing doma castle im not going to manually queue for it because i need the tomestones to buy gear.
    Then again, that's a player problem. And that is EXACTLY the same point I made earlier in this thread. In fact, I called that out specifically. Dungeons are designed the way they are now so you can experience the story first and foremost, but also for people to get their tomestones as fast as possible and move on.

    If SE makes MSQ dungeons more difficult, that is a potential roadblock to your point and to this very thread. Because I think far more people would rather get through their daily roulettes as quickly and as efficiently as possible (how many threads have you seen on here decrying the slow pace of some tanks) rather than have to figure out harder mechanics. Which, again, that content exists. It's out there. You just don't want to do it because easier alternatives exist.

    As pointed out, Pharos Sirius was an example for a harder-than-usual dungeon at the time, and people would bail on it if it popped for them. And the reason people bailed was (allegedly) because the reward was not good enough for the time spent in it. Which completely negates the point of the OP and this thread.

    If it is indeed about the reward, then what you want is Savage/Ex where the rewards AND the challenges are greater than what you get in normal content. If what you want is just more of a challenge, then the challenge alone should be the reward you're looking for.
    (0)

  4. #154
    Player
    NanaWiloh's Avatar
    Join Date
    Aug 2015
    Posts
    2,437
    Character
    Nana Wiloh
    World
    Lamia
    Main Class
    Astrologian Lv 100
    Would mind more challenging dungeons. ARR dungeons hard? When I played through ARR when it was current. Some bosses were tricky and a few dungeons felt like over stretched rubber band. But never found any difficult..but thats my opinion.
    (2)

  5. #155
    Player
    Nyarlha's Avatar
    Join Date
    Jun 2015
    Posts
    219
    Character
    Nyarlha Moonstalker
    World
    Lich
    Main Class
    Monk Lv 90
    Quote Originally Posted by NanaWiloh View Post
    Would mind more challenging dungeons. ARR dungeons hard? When I played through ARR when it was current. Some bosses were tricky and a few dungeons felt like over stretched rubber band. But never found any difficult..but thats my opinion.
    Yeah once again, I don't know what people are talking about when they say ARR or some SB dungeons were hard. It's completely mind boggling. There was exactly 2 bosses I remember as annoying (mind you, annoying, not hard) from when they were relevant content : Demon Wall in Amdapor, and Pharos first boss. Everything else was already piss easy back then.

    SB is even more hilarious, people are talking about Bardam, there was nothing remotely difficult about Bardam.

    If you think any of that was "difficult", you're closer to the "filthy casuals" you despise so much than you think.
    (2)

  6. #156
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,856
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Nyarlha View Post
    Yeah once again, I don't know what people are talking about when they say ARR or some SB dungeons were hard. It's completely mind boggling. There was exactly 2 bosses I remember as annoying (mind you, annoying, not hard) from when they were relevant content : Demon Wall in Amdapor, and Pharos first boss. Everything else was already piss easy back then.

    SB is even more hilarious, people are talking about Bardam, there was nothing remotely difficult about Bardam.

    If you think any of that was "difficult", you're closer to the "filthy casuals" you despise so much than you think.
    One could also encounter wipes on the last bosses of Pharos (pre-nerf) and the Vault.

    I think the cases made for Bardam and Doma were very specifically about their trash, though, in that they can actually hurt a bit, up from tickling.
    (0)

  7. #157
    Player
    Nyarlha's Avatar
    Join Date
    Jun 2015
    Posts
    219
    Character
    Nyarlha Moonstalker
    World
    Lich
    Main Class
    Monk Lv 90
    Quote Originally Posted by Shurrikhan View Post
    One could also encounter wipes on the last bosses of Pharos (pre-nerf) and the Vault.

    I think the cases made for Bardam and Doma were very specifically about their trash, though, in that they can actually hurt a bit, up from tickling.
    All that does is make you stop halfway through the pull if you are undergeared. It's not like it makes you go gigabrain with CC or requires any skill whatsoever.
    (1)

  8. #158
    Player

    Join Date
    Jul 2015
    Location
    pigzig pigzig pigzig pigzig pigzig pigzig pigzig land
    Posts
    540
    dungeons will get even easier
    (0)

  9. #159
    Player
    Shin96's Avatar
    Join Date
    Feb 2021
    Posts
    540
    Character
    Revon Ackerman
    World
    Spriggan
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by _Pigzig View Post
    dungeons will get even easier
    How can you even make it easier at this point.
    (3)

  10. #160
    Player
    Adeacia's Avatar
    Join Date
    Nov 2016
    Posts
    588
    Character
    Adeacia Lightheart
    World
    Adamantoise
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Shin96 View Post
    How can you even make it easier at this point.
    The monsters see you and kill themselves because they know who you are and realize they can't win anyway. Dungeons with no enemies to actually fight.
    (3)

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