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  1. #1
    Player
    QooEr's Avatar
    Join Date
    Oct 2016
    Posts
    835
    Character
    Qoo Er
    World
    Sargatanas
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Lium View Post
    Excellent points all around, but your post brings up another issue I've seen repeated in this thread. Specifically, the part I just quoted.

    Why is it only about the reward? That's the fallacy in the argument. If people just want a challenge, then shouldn't that be the reward in and of itself? Assuming that's what they are really after, the challenge. Not brain dead content.

    If SE offers a more difficult dungeon than what we have now, but as you say, no one plays it when an easier alternative exists, is that not a player problem? Because if you go with that argument, it sounds like the content you're looking for is actually out there, you just don't want to play it because you can do an easier dungeon and gain the same reward for doing less work. (Not you specifically. Just you in general.)
    because the rewards are needed to progress.

    as much as i like doing doma castle im not going to manually queue for it because i need the tomestones to buy gear.
    (2)

  2. #2
    Player
    Lium's Avatar
    Join Date
    Oct 2013
    Posts
    1,026
    Character
    Brielle Artemus
    World
    Exodus
    Main Class
    Viper Lv 100
    Quote Originally Posted by QooEr View Post
    because the rewards are needed to progress.

    as much as i like doing doma castle im not going to manually queue for it because i need the tomestones to buy gear.
    Then again, that's a player problem. And that is EXACTLY the same point I made earlier in this thread. In fact, I called that out specifically. Dungeons are designed the way they are now so you can experience the story first and foremost, but also for people to get their tomestones as fast as possible and move on.

    If SE makes MSQ dungeons more difficult, that is a potential roadblock to your point and to this very thread. Because I think far more people would rather get through their daily roulettes as quickly and as efficiently as possible (how many threads have you seen on here decrying the slow pace of some tanks) rather than have to figure out harder mechanics. Which, again, that content exists. It's out there. You just don't want to do it because easier alternatives exist.

    As pointed out, Pharos Sirius was an example for a harder-than-usual dungeon at the time, and people would bail on it if it popped for them. And the reason people bailed was (allegedly) because the reward was not good enough for the time spent in it. Which completely negates the point of the OP and this thread.

    If it is indeed about the reward, then what you want is Savage/Ex where the rewards AND the challenges are greater than what you get in normal content. If what you want is just more of a challenge, then the challenge alone should be the reward you're looking for.
    (0)