Quote Originally Posted by Jirah View Post
I want to ask a very important question to all oppose, what would Dungeons lose if they added a few more mechanics and variables?
It depends on how far the mechanics and variables go. There is no easy way to answer this without seeing how far. If they return to ARR Hard difficulties you run the risk of making it that much harder for new people to complete because veterans will just skip that dungeon. It would only work if you give that treatment to all of them, but remember the MSQ dungeons have to be able to be completed with Trusts so you can't get too crazy.

So in turn this brings in a question of, what do the dungeons gain? What additional changes do you think would make it better? For everyone that answer is different. Some want alternate paths, which would be a waste of dev resources because the vast majority of the player base will figure out the optimal route and ignore all else. More trash? Trash with more mechanics? What does that give it other than the feeling that you are wasting time on mobs that give you nothing and are nothing more than HP sponges with more mechanics. Sure the healer and the tank might get more enjoyment but what do the DPS (who are by far the largest part of the playerbase) get? Or do you want harder bosses? Which a case could be made that they could tune the bosses better to reflect the actual ilvl, but that would have to be balanced out with the expected ilvl new players would have getting to that dungeon.