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  1. #1
    Player
    Braven_Doomdraft's Avatar
    Join Date
    Jul 2020
    Location
    Limsa Lominsa
    Posts
    11
    Character
    Braven Doomdraft
    World
    Diabolos
    Main Class
    Gunbreaker Lv 90
    Positionals are a liability mechanic in a game that requires avid movement to reposition as a core mechanic against bosses.

    Case in point? I was playing an extreme yesterday. To complete a positional, the monk walked into the boss mechanic and died. When you're a DPS and the identity tied to your job revolves around moving in order to get the max efficiency out of your rotation, you are a liability. You are a job that requires more work to be viable than any other. True North be damned - but also, if you need a skill shoehorned into your role that negates the need for positioning, that's a tell-tale sign of bad class design.

    If you're not doing your positional because of a boss mechanic, you're reducing DPS. If you don't complete your positional/rotation due to positional, you're reducing DPS; and if your class's main role is dealing damage? You're a liability. End of story. Positionals do not make you good at the game and they do not loan credence to the class. I do not play/did not play MNK after a certain point because I got tired of all the busy work required just to come close to the DPS other classes were doing. If you're one of the people crying about how MNK's identity is being stymied because they removed a positional?

    You. Are. The. Problem.
    (0)
    Last edited by Braven_Doomdraft; 09-28-2021 at 10:29 PM.

  2. #2
    Player
    ssunny2008's Avatar
    Join Date
    Mar 2014
    Posts
    577
    Character
    Micela Arzur
    World
    Shiva
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Braven_Doomdraft View Post
    Snip[/B]
    Yes... i´m the problem as many others, because we actually want to play the game, because we want to play MNK with all his positionals.

    Sorry that we want to work for our DPS instead of relying on self-carry classes. Sorry that we pick every little challenge. Sorry that we´re not lazy. Sorry that we play the game as intended for years. Sorry that we´re gamer, who try their best. And really sorry from me, that i´m a gamer and not a mighty casual, who wants everything for free without any efford.


    Btw your claims doesn´t make sense. "You are a job that requieres more work to be viable than any other." <-> "Positionals do not make you good at the game..."

    Hmmm... if i´m able to hit my positionals around any boss mechanics to get 2000 DPS more out of my class, i´m not good at the game? Does 123 burst, 123 burst meanwhile staying 24/7 on the same spot make you good at the game?


    Quote Originally Posted by Braven_Doomdraft View Post

    Case in point? I was playing an extreme yesterday. To complete a positional, the monk walked into the boss mechanic and died. [/B]
    Judging by casual content about casuals or unexperienced players (obviously). Seems legit.
    (2)
    Last edited by ssunny2008; 09-29-2021 at 12:05 AM.

  3. #3
    Player
    Sqwall's Avatar
    Join Date
    Jun 2013
    Posts
    844
    Character
    Sqwall Lionheart
    World
    Diabolos
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Braven_Doomdraft View Post
    Positionals are a liability mechanic in a game that requires avid movement to reposition as a core mechanic against bosses.

    You. Are. The. Problem.
    I also understand where you're coming from here. I have also put myself in harms way to complete a positional, and would have to double back to not die. Using Riddle of Earth or True North....clunky design for a measly 30 potency. Reminds me of the idea of using a macro to use nascent or salted earth just to remove obstacles because the execution of the skills were not well thought out. The community used macros to "make them work better/faster". Ultimately, Nascent was tweaked to no longer need a party member to execute, and now we know that salted earth in 6.0 will just act like consecrate in WoW did for Paladin at your feet. I find these QoL improvements widely accepted by everyone. I don't miss having to cycle through party members that are actually in range for the old way Nascent worked. Salted Earth will also be accepted to just...use the skill instead of the weird macro execution (or simply placing it).

    True North and Riddle of Earth being used to negate positionals is warranted, but to use them to play optimally just increases the emphasis on disjointed playstyle. Riddle of Earth had a better design with a 30 second timer that ignored positionals altogether, and a 10% damage mitigation. It was completely preventative where you needed to take damage while the damage mitigation was on to get the bonus of no positionals for 30 sec. Clunky, but it was WAY better then popping true north, as Riddle of Earth offered better gameplay. Take a raid wide AOE...pop Riddle of Earth, get 10% mitigation, and 30 sec of no positionals. Make a bad decision to complete a positional, or know that a mechanic threat is incoming and you might get hit....pop Riddle of Earth, set for 30 sec.

    Riddle of Earth is a bargain bin True North now. Now with the way Blitz is going to work, and the reduction of positionals for Raptor form! This offers MUCH more flexibility for 6.0, and the future of the job. I don't and will never understand the infatuation of positionals as a "complex form" of personal fulfillment to flex your skill level. That's like saying..."I'm good at X....I should be praised, therefore the job must stay that way in order for me to continue being praised"....when nobody really cares at all.
    (0)