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  1. #1
    Player
    Leonus's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    677
    Character
    Kenrir Amnis
    World
    Sargatanas
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Aelin_Ashryver View Post
    ...
    Because mnk is the least played melee job. A lot of people find or found mnk really cool aesthetically but did not enjoy the gameplay.

    Maybe they don't like the other melee and only want to play mnk?

    There are plenty of reasons for changes. It's bigger than just "don't take my positional away because it makes me better than the casual next to me.". There are game mechanics on the dungeon and trial side that can do that way better.

    Removing 2 positional requirements is really not that big of a deal in the grand scheme.
    (2)

  2. #2
    Player
    Aelin_Ashryver's Avatar
    Join Date
    Aug 2018
    Posts
    1,077
    Character
    Aelin Ashriver
    World
    Zodiark
    Main Class
    Monk Lv 100
    Quote Originally Posted by Leonus View Post
    Because mnk is the least played melee job. A lot of people find or found mnk really cool aesthetically but did not enjoy the gameplay.

    Maybe they don't like the other melee and only want to play mnk?

    There are plenty of reasons for changes. It's bigger than just "don't take my positional away because it makes me better than the casual next to me.". There are game mechanics on the dungeon and trial side that can do that way better.

    Removing 2 positional requirements is really not that big of a deal in the grand scheme.
    I like the big booms of the black mage, I would love to play it more but the static nature of the job does not suit me. Devs should not suddenly change the BLM to suit me, a person who does not play the job. Because ultimately even if they do I likely would not main the job and I would wager that it is the case with some people who like the look of monk but didn't like the positionals.. how likely are they to stick on a job that is STILL busy? Just a bit less so now. There was nothing to stop them playing it before, I am doing no "casual" shaming here... they could play it before and so long as they stuck to abc's and were making SOME effort they wouldn't miss that many positionals. Jobs don't need dumbing down for people that are not even commited to the job.

    There will be a least played of every subclass. Changing things that made that niche class so nice for its dedicated players is about the most awful thing you could do for that playerbase, even if it is smaller than the one you are currently trying to reach. You as a dev prove that you will not respect the players investment and will change on a dime if a crowd big enough demands a change that is not even really needed. You can still play monk, you can clear all the most basic of content and miss the majority of your positionals and still clear it as it's so scaled down. If you can't clear savage etc with the job maybe consider another one as it is not for you, as BLM is not for me.

    It's not just 2 positionals, it is the entire game overall being dumbed down and slowed down. All my Stormblood fave's Astro, DRK, MNK. All have been/getting slowed down and more simple. They bring down the skill ceiling and overall they are not really moving the skill FLOOR at all. If you missed your positionals in ShB you're gonna miss em in EW.. you just gonna have 2 fewer now. But for those who WANT that extra little thing to strive for, to perfect. It's gone. And removing that is unacceptable.
    (1)