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  1. #1
    Player
    Sqwall's Avatar
    Join Date
    Jun 2013
    Posts
    844
    Character
    Sqwall Lionheart
    World
    Diabolos
    Main Class
    Warrior Lv 100
    Quote Originally Posted by ssunny2008 View Post
    Of course, any melee would be somehow more enjoyable to play with more positionals. Nothing is more boring than stay half afk while playing 123. I would even vote for range-depended DPS on MCH / DNC / BRD to actually make use of their movement. B
    So by this logic tanks are boring to play sense they have no positionals. Are you suggesting to spice things up a bit that the Main Tank needs to hit a flank every once in a while?

    And Ranged is just as boring to play as it should incorporate movement for range-movement style DPS.

    Somehow I doubt the r.DPS would like to be constantly moving to do damage. Having to sit at max range to rDPS or something like that would be a raid design nightmare.
    (2)

  2. #2
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Sqwall View Post
    Somehow I doubt the r.DPS would like to be constantly moving to do damage. Having to sit at max range to rDPS or something like that would be a raid design nightmare.
    I'd welcome context sensitive commands, and having it based on distance would take advantage of Range mobility and give them a unique game goal to work for.
    (1)

  3. #3
    Player
    ssunny2008's Avatar
    Join Date
    Mar 2014
    Posts
    577
    Character
    Micela Arzur
    World
    Shiva
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Sqwall View Post
    So by this logic tanks are boring to play sense they have no positionals. Are you suggesting to spice things up a bit that the Main Tank needs to hit a flank every once in a while?
    Tanks are boring to play for a lot of reasons, especially thx to SHB. And it would even possible for the MT to perform positionals, bosses don´t turn or attack every ~15s in their 5s castbar so, why not?


    Quote Originally Posted by Sqwall View Post
    And Ranged is just as boring to play as it should incorporate movement for range-movement style DPS.

    Somehow I doubt the r.DPS would like to be constantly moving to do damage.
    I haven´t said anything about "sitting on max range" or that it have to be a permanent thing. But hey, other games have such stuff too on archer classes and it works fine.
    Not to mention that we´ve already a system like this on any melee classes. It´s called "max - melee - range" and it´s used in a lot of fights more than once. So i´m pretty sure every decent RDPS player would make it happen easily.

    Quote Originally Posted by Sqwall View Post
    Having to sit at max range to rDPS or something like that would be a raid design nightmare.
    I don´t know why you, someone who doesn´t raid properly and surely haven´t even touched savage, is claiming such stuff. It would be like positionals, you don´t need them for everything which is not savage or ultimate. There is no need that casuals have to take care about them, if it would be a thing one day.

    EDIT: For the most guys it would probably even increase the damage, since they stay at the end of nowhere, aren´t able to stay with the group and don´t move into any healer-bubble anyway.
    (2)
    Last edited by ssunny2008; 09-23-2021 at 12:54 AM.