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  1. #1
    Player
    CaptainLagbeard's Avatar
    Join Date
    Aug 2013
    Posts
    2,318
    Character
    Rhaya Jakkya
    World
    Odin
    Main Class
    White Mage Lv 100
    The highest ilvl gear when Matoya's Relict was released was 500, and that was overkill for it. Now that everyone is even above that, it's very underleveled content.

    You could always get yourself a pre-made group of 4, and do the dungeon with the minimum ivl option to see if the dungeon is undertuned or if people are just overgeared.
    (8)

  2. #2
    Player
    Fabbro's Avatar
    Join Date
    Sep 2021
    Posts
    66
    Character
    Fabbro Orlando
    World
    Balmung
    Main Class
    Dragoon Lv 77
    Quote Originally Posted by CaptainLagbeard View Post
    The highest ilvl gear when Matoya's Relict was released was 500, and that was overkill for it. Now that everyone is even above that, it's very underleveled content.

    You could always get yourself a pre-made group of 4, and do the dungeon with the minimum ivl option to see if the dungeon is undertuned or if people are just overgeared.
    Level synchronization should bring players way lower than it does. It's just very poorly implemented. I know there is the MINE option, sure, but the normal sync mechanic should still do more than it does, much more, while leaving a bit of room for MINE option to still be even more challenging.
    (7)

  3. #3
    Player
    Liam_Harper's Avatar
    Join Date
    Feb 2018
    Posts
    3,470
    Character
    Liam Harper
    World
    Zodiark
    Main Class
    White Mage Lv 90
    Quote Originally Posted by CaptainLagbeard View Post
    You could always get yourself a pre-made group of 4, and do the dungeon with the minimum ivl option to see if the dungeon is undertuned or if people are just overgeared.
    People have. I've tried it myself too. They're definitely undertuned. Leveling dungeons like Holminster are still much harder than recent lv80 dungeons at min ilv.
    (14)

  4. #4
    Player
    Fabbro's Avatar
    Join Date
    Sep 2021
    Posts
    66
    Character
    Fabbro Orlando
    World
    Balmung
    Main Class
    Dragoon Lv 77
    Quote Originally Posted by EnigmaticDodo View Post
    Can we PLEASE not get undertuned dungeons anymore? Matoyas Relict comes to mind. This is just, in my opinion, incredibly boring. Everything dies pretty much immediately and there isn't any serious risk. That's all.

    Thanks for coming to my Talk.
    Agreed. Everything in this game, except for a few things like savages and extremes for example is just WAY to easy, like cellphone level of easy, like kids game easy. Please make normal and hard dungeons at least twice as hard. Also: trash mobs shouldn't exist, please make trash mobs actually require a little bit a of tactic, care to pull, and give them some dangerous AOEs, nothing boss level, but make "trash" dungeon bosses a challenge, be creative, otherwise: why bother?
    (21)

  5. #5
    Player
    Tavieon's Avatar
    Join Date
    Oct 2021
    Location
    Lominsa
    Posts
    29
    Character
    Tavion Melindor
    World
    Goblin
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Fabbro View Post
    Agreed. Everything in this game, except for a few things like savages and extremes for example is just WAY to easy, like cellphone level of easy, like kids game easy. Please make normal and hard dungeons at least twice as hard. Also: trash mobs shouldn't exist, please make trash mobs actually require a little bit a of tactic, care to pull, and give them some dangerous AOEs, nothing boss level, but make "trash" dungeon bosses a challenge, be creative, otherwise: why bother?

    Level 80 dungeon experience as a fresh 80 now... I've reached 80 at Lakeland... yeap, leveling is that fast these days, just following MSQ. I thought this level 80 dungeon would be deadly for me to tank... So, I've pulled 1 group at a time before the 1st boss... Healer was overspeeding and didn't even heal up while the last group before the 1st boss died. I did pull 1 group at a time to check up what kind of funny skills those trashes have... none of them were there. Just simple telegraphs.


    So, I just got lazy after 1st boss, which was also quite easy after checking up some YouTube video anyway, and pulled to next wall. And I didn't even bothered to avoid telegraphs... not a single problem... I believe any fresh, not tanked anything before this dungeon, person can tank those dungeons without problem.


    Why did they design later expansion dungeons this simple? Then, what's the point in trash monsters? They don't even showcase next boss' skills either. Why not just drop all the corridors and maze looking parts then implement three consecutive boss fight arenas, connected by some simple player characters running cut-scenes?



    What's the point of level scaling if all the trashes are so easily scraped and AOEed together? In fact, as a tank, you do not need other skills but one AOE offensive skill and a few survival/damage mitigation skills for trash pull and one single target melee skill/damage mitigation skills (could be just one with short cooldown though =_=) for the boss fight. What is the point in implementing more than 20 skills to clog up the hotbar? I believe you can reduce it to 8-10 at max, just like GW2... It's confusing.
    (3)

  6. #6
    Player
    Xaphire's Avatar
    Join Date
    Aug 2013
    Posts
    217
    Character
    Aeonna Calvados
    World
    Ultros
    Main Class
    Reaper Lv 100
    While I do understand the desire for more challenging, lower player count content - regular roulette (despite being called expert roulette) will not be the place it is added. I know people don't like when other MMOs are referenced, but the early heroic dungeons in World of Warcraft's cataclysm expansion tried to bring back more challenging mechanics to its dungeon content and what happened was a tier of content that couldn't be completed by casuals, players sitting in queues for 40 minutes for a one-in-five chance of being able to clear the assigned dungeon.

    The developer team has said in the past that they want dungeon content to be easily accessible to all the player base, which is a big part of why it isn't particularly challenging. The average skill level of players is surprisingly low.
    (16)

  7. #7
    Player
    VelKallor's Avatar
    Join Date
    Jan 2021
    Location
    Limsa Lominsa
    Posts
    2,590
    Character
    Vel Kallor
    World
    Kujata
    Main Class
    Red Mage Lv 100
    what happened was a tier of content that couldn't be completed by casuals
    ZulAman and ZulGurub..made famous when it was common to see this happen:

    Player zones in.

    Sees which dungeon it is.

    "No. God NO...JUST NO..."

    <Player has left the group>
    (7)
    Last edited by VelKallor; 09-25-2021 at 07:37 PM.

  8. #8
    Player
    Dawn_FF14's Avatar
    Join Date
    Jan 2020
    Posts
    47
    Character
    Cloudie Dawning
    World
    Excalibur
    Main Class
    Bard Lv 80
    WoW has no mandatory dungeons while leveling. FF14 dungeons are intended as “story mode”, and their difficulty level is adjusted for it. If someone wants challenge, run Savage raids when it is just released.
    (24)

  9. #9
    Player
    Xaphire's Avatar
    Join Date
    Aug 2013
    Posts
    217
    Character
    Aeonna Calvados
    World
    Ultros
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Dawn_FF14 View Post
    WoW has no mandatory dungeons while leveling. FF14 dungeons are intended as “story mode”, and their difficulty level is adjusted for it. If someone wants challenge, run Savage raids when it is just released.
    Basically, this. If you've completed it already...take a break from the game. Really, nothing wrong with that and it's what the developers intend. No one that works on XIV expects this to be the only game you play. They understand that there are valleys between the content, where you'd either be making things for yourself to do or going off to play something else for a month or three.
    (9)

  10. #10
    Player
    Likethewind's Avatar
    Join Date
    Sep 2016
    Location
    Ul'dah
    Posts
    52
    Character
    Shiroro Hiruru
    World
    Hyperion
    Main Class
    Scholar Lv 100
    They also need to make the overworld dangerous. I can count on one hand how many times I've died in the overworld since ARR(1.0 was a lawless overworld and it was fantastic)
    (6)

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