
Originally Posted by
AFuzzyMu11in
Two buttons during downtime is a good thing. I want to play soraka and yuumi not zed who can heal and has lots of mechanics. You healers need to be grateful you won’t have to deal with the pain of openers and rotations made by the balance etc. You get to just play the game and enjoy healing when needed and broil in the meantime it’s stress free. And let’s people casually heal content instead of everything being hardcore.
Soraka and Yuumi are some of the most stressful enchanters to play in LoL. League of Legends as a game is not stress-free unless you are trolling or playing normal games with /mute all enabled.
In 2020 I peaked 1200LP Chall EUNE moved to EUW and got GM in 2021 there and eventually got tired of the game. With the latest season, they increased the healing reduction debuff to 60% because of the broken self-healing they give to new champs like Yone and Samira but at the same time, they leave healing supports neglected, diminishing their influence on the outcome of a fight. Aside from that, they also removed in a previous season the shield looping that Janna, Lulu and Karma could maintain on the MVP of the game, and on top of that they introduced another item that reduces the shielding value by 40% iirc which is utilizable for most assassins and supports like Pyke. Items like that defeat the whole purpose of having an enchanter in the game. They are supposed to correct mistakes to a certain degree and that degree became way too low for me. The removal of the movement speed bonus and ap gain from Staff of Flowing Water coupled with the Q nerfs left Soraka as one of the most immobile champs in the game currently.
The start of season ten was one of my favorite times. Soraka got two new legendary skins and during that time Soraka ruled the Top lane by having a higher win rate than any other normal toplaner champion in the game. The Soraka Top meta was a glorious time for me. I played it before it became an actual meta. It was even played in esports and during that time I got into Challenger. It was great, me being alone on the lane, managing my own minion waves, no-nonsense ADC-s spam pinging that they got hooked, screaming useless in chat and I don't need 20 minutes to pass to start playing with the team for objectives like most topliners nor do I need the constant attention of my jungler if I am not winning my lane because I outscale almost any normal toplaner in terms of usefulness. Most top laners think they are one-man army. They will get their full build and mash everything. Most ranked games end by min 15-25 at which point you have like one to two, maybe three items if you got fed, four or more if you paid $ to get fed.
Soraka is as complicated as most other champs in the game. That champ's complexity doesn't come from her kit but from the way you are expected to play. When you have R available you have to be constantly checking with the f-keys if the midlaner/toplaner/jungler needs that extra healing to survive and kill their opponent, all the while you are trading on your lane, zoning the enemy adc, denying them cs, blocking the enemy support from exerting pressure or negating it, sustaining your own adc & yourself, warding to prevent ganks, and assisting your jungler in early 2-3 level fights for crabs fights and early dragons, possibly roaming to the midline as well if the minion wave is pushed. And that's only the early game but that's also the time when a support's influence on the outcome of the game is the greatest.
LoL as a whole is not a complicated game and this can be seen by how simple the champions' design is. Four abilities and one passive are shared across every champion. There are some champions with more than one passive but those originate from one of the 4 abilities.
What I like about FFXIV healers is that we actually have damage. Especially in dungeon pulls I just like out DPSing everybody as a WHM, the feeling is just not the same when I do that as a DPS. I also really liked the 15min games in LoL where we win of course and I have put out almost the same amount of damage as everyone else from the team.