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  1. #61
    Player
    ItMe's Avatar
    Join Date
    Jun 2020
    Location
    Lumsa Lomsa
    Posts
    4,178
    Character
    Iiiiiiiiiiit's Meeeee
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Be careful with your optimism in this section of the forum. The natives are busy running around with torches and pitchforks.
    The fact that we hardly know anything is a reason to not be excited.
    No. The changes suck.
    Impressive. A thread as braindead as healer gameplay.
    Guys... if you wanna moan about the state of healers there are countless other threads for that.
    Can we just have one healer thread where people can be excited?
    Where unhappy people don't try and rain on our parade?

    If you are upset this is not a constructive place for that kind of feedback.
    If you just wanna be miserable and/or tell people they're foolish for being excited, please don't.
    (3)

  2. #62
    Player
    Roeshel's Avatar
    Join Date
    Apr 2021
    Posts
    441
    Character
    Kael Yoshim
    World
    Cerberus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by AFuzzyMu11in View Post
    Two buttons during downtime is a good thing. I want to play soraka and yuumi not zed who can heal and has lots of mechanics. You healers need to be grateful you won’t have to deal with the pain of openers and rotations made by the balance etc. You get to just play the game and enjoy healing when needed and broil in the meantime it’s stress free. And let’s people casually heal content instead of everything being hardcore.
    Soraka and Yuumi are some of the most stressful enchanters to play in LoL. League of Legends as a game is not stress-free unless you are trolling or playing normal games with /mute all enabled.
    In 2020 I peaked 1200LP Chall EUNE moved to EUW and got GM in 2021 there and eventually got tired of the game. With the latest season, they increased the healing reduction debuff to 60% because of the broken self-healing they give to new champs like Yone and Samira but at the same time, they leave healing supports neglected, diminishing their influence on the outcome of a fight. Aside from that, they also removed in a previous season the shield looping that Janna, Lulu and Karma could maintain on the MVP of the game, and on top of that they introduced another item that reduces the shielding value by 40% iirc which is utilizable for most assassins and supports like Pyke. Items like that defeat the whole purpose of having an enchanter in the game. They are supposed to correct mistakes to a certain degree and that degree became way too low for me. The removal of the movement speed bonus and ap gain from Staff of Flowing Water coupled with the Q nerfs left Soraka as one of the most immobile champs in the game currently.

    The start of season ten was one of my favorite times. Soraka got two new legendary skins and during that time Soraka ruled the Top lane by having a higher win rate than any other normal toplaner champion in the game. The Soraka Top meta was a glorious time for me. I played it before it became an actual meta. It was even played in esports and during that time I got into Challenger. It was great, me being alone on the lane, managing my own minion waves, no-nonsense ADC-s spam pinging that they got hooked, screaming useless in chat and I don't need 20 minutes to pass to start playing with the team for objectives like most topliners nor do I need the constant attention of my jungler if I am not winning my lane because I outscale almost any normal toplaner in terms of usefulness. Most top laners think they are one-man army. They will get their full build and mash everything. Most ranked games end by min 15-25 at which point you have like one to two, maybe three items if you got fed, four or more if you paid $ to get fed.

    Soraka is as complicated as most other champs in the game. That champ's complexity doesn't come from her kit but from the way you are expected to play. When you have R available you have to be constantly checking with the f-keys if the midlaner/toplaner/jungler needs that extra healing to survive and kill their opponent, all the while you are trading on your lane, zoning the enemy adc, denying them cs, blocking the enemy support from exerting pressure or negating it, sustaining your own adc & yourself, warding to prevent ganks, and assisting your jungler in early 2-3 level fights for crabs fights and early dragons, possibly roaming to the midline as well if the minion wave is pushed. And that's only the early game but that's also the time when a support's influence on the outcome of the game is the greatest.

    LoL as a whole is not a complicated game and this can be seen by how simple the champions' design is. Four abilities and one passive are shared across every champion. There are some champions with more than one passive but those originate from one of the 4 abilities.

    What I like about FFXIV healers is that we actually have damage. Especially in dungeon pulls I just like out DPSing everybody as a WHM, the feeling is just not the same when I do that as a DPS. I also really liked the 15min games in LoL where we win of course and I have put out almost the same amount of damage as everyone else from the team.
    (3)
    Last edited by Roeshel; 09-25-2021 at 01:02 AM.

  3. #63
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,647
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by Garnix View Post
    Nice attempt at bringing some positivity!
    It is probably unlikely, but I personally hope that the new Holy/gravity/AoW will be useful on single target. (in the veins of good ol' Aero 3/Shadowflare).
    Unfortunately they are probably just upgrades.
    Holy II may actually see use in single target situations. It's hard to say for sure, but the WHM's new totem ability seems to trigger when struck by either an enemy's AoE or your own. There are a lot we don't know about the specifics of this action, but if it does restore party HP, you could place it near the enemy and then hit both them and the totem with Holy II when you've run out of OGCD healing as a way to do some damage while healing rather than none. Whether or not that will be the most optimal way to heal while mitigating DPS loss in certain situations is left to be seen, not to mention how frequently those scenarios will likely come up. That said, though, if that does become an option, that could be viewed as a small victory.

    Additionally, they mentioned that Holy II interacts with lilies to some degree. I think they said it will just help you generate new blue lilies, which seems like that won't really matter, but again the specifics aren't clear.
    (2)

  4. #64
    Player
    Kolsykol's Avatar
    Join Date
    Jul 2015
    Posts
    3,024
    Character
    Aelona Chillwind
    World
    Lich
    Main Class
    Ninja Lv 100
    I definitely don't think that Healers are as horrible as people on the forums make it seem.
    But they really are a bit boring to play ( imo ).

    I like that Healers are also dps basically, but they just need to feel like it a bit more rather than dot, spam 1.
    Hopefully Sage will offer more.
    (6)

  5. #65
    Player
    Semirhage's Avatar
    Join Date
    May 2015
    Posts
    1,704
    Character
    Nemene Damendar
    World
    Midgardsormr
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by ExcogEnjoyer View Post
    this is cool and all but WHM was the most fun healer out of the 3 while being the simplest.
    Glare Glare Glare Glare Glare Glare Glare Glare Glare.

    That's the opposite of my definition of "fun".
    (13)

  6. #66
    Player
    Allegor's Avatar
    Join Date
    Sep 2018
    Posts
    2,056
    Character
    Red Rider
    World
    Hyperion
    Main Class
    Sage Lv 90
    Quote Originally Posted by Semirhage View Post
    Glare Glare Glare Glare Glare Glare Glare Glare Glare.

    That's the opposite of my definition of "fun".
    And if we want to get picky: Glare Glare Glare Glare Glare Glare Glare Glare Glare while lowkey hoping someone fails a mechanic just to throw in a heal in between Glares. If anything, from a cynical point of view, that might as well be how the devs see it - they think most people fail mechanics consistently enough that healing is always needed, which would be....just a little patronizing
    (9)
    Quote Originally Posted by Allegor View Post
    Can't increase healing requirements because "it'd stress the newbies"
    Can't increase dps options either because "it'd stress the newbies"
    so apparently the only option that doesn't "stress the newbies" is either pressing 1211111111, or do nothing at all.

  7. #67
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,647
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by Allegor View Post
    And if we want to get picky: Glare Glare Glare Glare Glare Glare Glare Glare Glare while lowkey hoping someone fails a mechanic just to throw in a heal in between Glares. If anything, from a cynical point of view, that might as well be how the devs see it - they think most people fail mechanics consistently enough that healing is always needed, which would be....just a little patronizing
    That's why rescue exists. Yank them into an AoE and suddenly "Oops! Gotta heal that!"
    (0)

  8. #68
    Player
    Boizinho's Avatar
    Join Date
    Sep 2021
    Posts
    59
    Character
    Cora Eudestand
    World
    Malboro
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by ty_taurus View Post
    That's why rescue exists. Yank them into an AoE and suddenly "Oops! Gotta heal that!"
    Clip Glare to avoid clipping Glare, that's 500 IQ.
    (1)

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