
Originally Posted by
rewd
Lots of things to address here:
- You didn't get more summons that worked like Phoenix. You got avatars that show up and go away after 2 seconds. What you actually got is 3 different phases where you fight as a channeler/geomancer/elementalist, not a summoner
- Let's compare old Bahamut and new Bahamut. Old Bahamut was a burst phase and you could feel the build up to it. In order to maximize DPS you needed to prepare for it and get 4 Ruin IV stacks. Movement was something you had manage, not necessarily because of pet AI (which was only a problem in the last ~5 seconds anyway), but because you would alternate instacasts with hardcasts. You could deal with movement by shuffling around your use of instacasts while still keeping your Wyrmwaves total to 8. You could even have the option to decouple Bahamut from DWT.
New Bahamut: there's no build up, Bahamut is a GCD you use at the start of the fight. It is actually the build up to something minor. Movement? Not an issue, you get to spam the same button over and over again which is of course an instacast, so you could run a marathon if you wanted to. We did get two cool animations in return, though. If you think the new Bahamut is more fun/less boring, then good for you. Sadly, me and other people wouldn't mind to have to use their brain even just a little.
- They kept mobility intact? They took a very mobile caster and made it a phys ranged DPS. SMN was very mobile but its mobility options were tied to DPS, so you still had to manage those (Assaults and Ruin IV). Now, all gone, you are the... Instacast mage, I guess?
- You didn't get functional pets, you get 3 animations. Pretty, but still animations.