Quote Originally Posted by Hoehenflug View Post
Believe me, it's not for a lack of sympathy I'm answering you twice (regarding BLU etc). But when you see people wishing for their dream job and don't go into detail, it's probably not because they perpetually can't do it. People lack the time and motivation to advance their ideas that won't get heard. If this thread was 100 successive posts of pure 'BST' spam, it'd probably have more impact than lenghty explanations. So it's still viable feedback.

Take BST. Above I noted down how the job could work. Ofc it's not perfect, but it's also not impossible either. Egi/Pet attacks could change with your pet, much like SMN nowadays, especially in regards to Titan Egi. Egi glamour system is already there, they just need to copy the model, maybe add some animations.

I think FF14 has a rather obvious formular for the jobs, which people refer to as homogenization. Within that frame, literally every job is possible to create. It's not like the combat system has seen major deviation since it's creation.

W
BST is probably the most spammy of the ideas, in this thread and in other forums generally over the years. And it is rarely put forth in a thought out manner. So all it is telling the developers is that a BST job, no matter how poorly implemented, will sell expacks better than spending those resources on other aspects of the game.

Again, I am not saying that a BST job is impossible. I'm not even saying it is unlikely. But what I am saying is that many people are not thinking through whether what they want is actually going to provide them and others with a gratifying experience. I would venture to guess that most of them have maybe one or three enemies that they think would be cool to control, and don't think at all about all of the boring enemies and mechanics they *won't* use but will still need to be developed to keep up the appearance of a full job. They see Behemoth but don't think about all the BLU that will proceed it.

(And that doesn't just extend to BST. I see many job proposals centered around maybe one flashy move players want to perform. I don't know why anyone of us need to take those demands as seriously as ideas that posters actually lay out as proof of concept. A weak idea is a weak idea, and I call them like I see them.)

I think the Chocobo Companion is a much better system to flesh out. It already exists. It already works quite well. It might require more development resources per pet, but they would at least have the personality and depth deserving of a pet class, rather than some 2-4 abilities per species. I'd rather have a small handful of quality pets than a system that feels both thin and bloated at the same time.