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  1. #241
    Player
    RitsukoSonoda's Avatar
    Join Date
    Apr 2014
    Location
    Kugane (No that red crayon is totally legitimate) >.>
    Posts
    3,147
    Character
    Ritsuko Sonoda
    World
    Ultros
    Main Class
    Samurai Lv 90
    Quote Originally Posted by SeverianLyonesse View Post
    That, and frankly I don't find the common enemy designs *so* appealing that I would want to collect, name, or train them. Which is what would constitute some 90% of a beastmaster job, most likely, with only the rare possibility of NMs.

    A beastmaster based *completely* on NMs? That I could probably get behind. But I just don't see it happening.
    FFXI did eventually get a sort of monster training system for the mini game Pankration. This basically had you catch monsters then level up and train them. I recall being able to assign skills and such to it or even a job class to it and some combos like WHM crab being kind of broken. However these monsters basically found in an arena on full AI against eachother so it was more like playing a pokemon spin off on full auto since it wasn't player job dependent.
    (0)

  2. #242
    Player
    MonsutaMan's Avatar
    Join Date
    Sep 2019
    Posts
    368
    Character
    Elzen Man
    World
    Raiden
    Main Class
    Samurai Lv 70
    Bumping my BST comment.....

    Seriously, is XIV the only mmo without a true hunter pet class, despite BST being a class in the series, plus a staple mmo class?

    I only play XIV from time to time when there are events, like this month (Tryna get that XV car....)

    It would be my a main game in my mmo rotation if it had such a class; otherwise, I play other mmo being a pet class junkie.

    If Summoner was like XI summoner, that would be a different story......

    Honorable Mentions

    Morpher; it would probably be a limited Monstrosity -esque system job though......I mean if Blue was.....there is no way they are letting people become Dragons in group dungeons.

    Summoner, I mean a real deal Holyfield summoner.....
    (1)

  3. #243
    Player
    Hoehenflug's Avatar
    Join Date
    Oct 2018
    Posts
    67
    Character
    Lieutenant Stein
    World
    Alpha
    Main Class
    Ninja Lv 90
    Quote Originally Posted by SeverianLyonesse View Post
    Why would we tame Dawon? He is an actual character, not some random beast.

    Yeah sure, Beastmaster might get a behemoth here and there, but most of its kit is going to be boring, common enemies.

    What you are envisioning is almost assuredly not what we will get. Just look at BLU's kit--through level 50 it's just common enemy spells.
    Sorry in advance, but you are getting on my nerves.

    All you do in the two topics discussing jobs is to spam 'I can't envision it'. Sorry you are that small minded and can't objectively judge a person's ideas. Maybe next time you play the judge on who's idea is legimate, maybe create a pro/con chart.

    It wouldn't grind my gear if you hadn't done it for 2 days straight now; and advance your unfounded negativity in same breath as rooting for 'blitzer'.

    To be clear, this not a personal attack. The negativity just gotten a bit excessive. This is supposed to be a fun, positive outlet.

    I mean, it's not like FF14 job skeletons are super hard to build.

    B Combo 1
    A Combo 2
    Y Combo 3
    X DOT

    ^ ogcd 15
    > ogcd 30
    < ogcd 60
    v ogcd 120

    B Egi Attack 1
    A Egi 2
    Y Egi 3
    X

    ^ Def CD 120
    >
    <
    v
    (0)
    Last edited by Hoehenflug; 09-22-2021 at 05:09 AM.

  4. #244
    Player
    ChazNatlo's Avatar
    Join Date
    Dec 2013
    Location
    Limsa Lominsa
    Posts
    510
    Character
    Mirasa Thume
    World
    Hyperion
    Main Class
    Arcanist Lv 85
    In fairness, sometimes he can envision it and feels that vision is bad. I disagree with him (He wants something wholy original, I want something I know I like.) but his outline for why he wouldn't like my Mystic Knight class was at least reasonably well thought out. It'd just be nice if he put such thought into something he liked instead of something he didn't. (If you have and I missed it, I apologise, there is a lot of stuff to read and I only have so many hours in a day.)

    On topic, I've made no secret that I want Mystic Knight, though I'll spare the details in this thread.

    With Gunbreaker they've basically given a hard no to the Garlean Gunblade, but I still kindof like the aesthetic. Uncertain how you'd differentiate it strongly from Red Mage as a long range fighter that has a close range combat form. (obviously it would lack the doublecast/Black White Mechanic, but it'd still be compared to Red mage.)

    I have other ideas, but my brain is leaky right now, so I cannot for the life of me remember them.
    (0)
    Last edited by ChazNatlo; 09-22-2021 at 05:23 AM.

  5. #245
    Player
    SeverianLyonesse's Avatar
    Join Date
    Aug 2021
    Posts
    735
    Character
    Severian Lyonesse
    World
    Sargatanas
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Hoehenflug View Post
    Sorry in advance, but you are getting on my nerves.
    Fans are generally not the best source of ideas. Their imaginations are often heavily constrained by what previously existed, and they often don't invest much thought into how an idea would *actually* be implemented. They presume that simply because it existed before, that it could/should somehow work in any iteration. And heaven forbid an iterative series forget to include literally everything that came before it.

    You think I am small-minded for dismissing ideas. I think many others are small-minded for not thinking through their proposals and just hoping that sheer force of will and trust in the devs' boundless creativity will make a concept good. I am merely stating the obvious limitations that have *always* existed with beast-related jobs, and which will probably not improve if it is implemented in FF XIV. Unless someone is super-stoked about spending most of the job leveling running around with an aldgoat, a goobbue, and a spriggan, with small, underhwelming ability sets, it's not going to be a particularly fun experience. I'm sure some demographic of players exists that would actually enjoy that, but I would venture to guess even most of those will be a little put-out when the job released and you could only collect a couple bosses and NMs (like with BLU).

    I do have to clarify, though. I think BST is still a likely possibility. Fans are clamoring for it, the devs still don't seem to have given up on the limited job concept, and we still do not have a whip class. So it very well could still happen, but as a BLU fan who thinks BLU was a waste of development resources, I do not anticipate a final BST product to be worth the resources either.

    Quote Originally Posted by ChazNatlo View Post
    It'd just be nice if he put such thought into something he liked instead of something he didn't.
    I posted an idea for a Sorcerer/Time Mage using a lot of final bosses as inspiration. But as I think about it more, I would rather some of those ideas just be incorporated into Astrologian which already has a really cool "star magic" theme going on. I think I also posted a brief Blitzer idea somewhere (I think unique weapons are perhaps the biggest factor in XIV's design philosophy). I have also seen thoroughly reasonable proposals to expand on the Companion system without needing a fully devoted job to BST, and think that is a far better evolution of the BST concept than limiting animal buddies to only a single job.

    At this point, most ideas aren't going to appeal to me because, balancing their value as nostalgia-bait versus what new things they bring to the table, in many instances I just think the other jobs already fill their role. I would rather that effort be put into more fully realizing the jobs we do have than try to branch off a similar class (AST over Time Mage, SMN over Geomancer, SAM/RDM/PLD over Rune Knight, BLU/Companions over BST).
    (1)
    Last edited by SeverianLyonesse; 09-22-2021 at 06:22 AM.

  6. #246
    Player
    RitsukoSonoda's Avatar
    Join Date
    Apr 2014
    Location
    Kugane (No that red crayon is totally legitimate) >.>
    Posts
    3,147
    Character
    Ritsuko Sonoda
    World
    Ultros
    Main Class
    Samurai Lv 90
    In regards imo to new jobs.

    For a pet based job I'd rather have Puppetmaster over Beastmaster. Though my idea for PUP would likely be a limited job as well with the player PUP being a back line character using a remote control device to control and operate a customizable automation that does the actual combat.

    I'd also like a Chocobo knight job that made use of the chocobo companion by having the player battle while mounted using a cavalry lance and a mix of player attacks and chocobo skills/magic.

    I dont have time atm though to post a whole lot of details
    (0)

  7. #247
    Player
    ItMe's Avatar
    Join Date
    Jun 2020
    Location
    Lumsa Lomsa
    Posts
    4,178
    Character
    Iiiiiiiiiiit's Meeeee
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by SeverianLyonesse View Post
    A beastmaster based *completely* on NMs?
    That's actually a pretty compelling idea...
    And would be an excellent way to revitalize overworld content as the larger community gets back into tracking and spawning all the awkward NMs.
    That's also a nice way to stop every mob from every expac from being on the table and leading to an overwhelming work load.

    It would be kinda funny though to see multiple people running around with special NMs like O Poorest Pauldia where only 1 of it is supposed to exist. That's like seeing two Pokemon trainers that each have a Mewtwo.
    (0)

  8. #248
    Player
    SeverianLyonesse's Avatar
    Join Date
    Aug 2021
    Posts
    735
    Character
    Severian Lyonesse
    World
    Sargatanas
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by ItMe View Post
    That's actually a pretty compelling idea...
    And would be an excellent way to revitalize overworld content as the larger community gets back into tracking and spawning all the awkward NMs.
    That's also a nice way to stop every mob from every expac from being on the table and leading to an overwhelming work load.

    It would be kinda funny though to see multiple people running around with special NMs like O Poorest Pauldia where only 1 of it is supposed to exist. That's like seeing two Pokemon trainers that each have a Mewtwo.
    Maybe they get around it by making them similar to summoner. Souls of the beasts or something; aether taking their form but not the actual NM. Although that strays very close to BLU territory.

    If BST were only limited to FATEs and Dungeon bosses, I would probably be okay with the concept. Give it some pomp. Give it some focus. Revitalize old areas and Eureka/Bozja.

    I would be astonished if that happened to be what we got, though. BLU does not inspire hope for me that the devs will stray far from the lazy, low-hanging fruit of common enemies.

    And none of this is even addressed the fact that pet classes are just buggy as all get out in this game and the devs probably don't want to go anywhere near them anymore.

    Quote Originally Posted by ChazNatlo View Post
    (If you have and I missed it, I apologise, there is a lot of stuff to read and I only have so many hours in a day.).
    Also, in case you wanted to see some positive ideas. :P

    https://forum.square-enix.com/ffxiv/...=1#post5651650
    https://forum.square-enix.com/ffxiv/...=1#post5663740
    https://forum.square-enix.com/ffxiv/...=1#post5663554
    https://forum.square-enix.com/ffxiv/...=1#post5663606

    Also someone posted a whip job idea that I think has some potential, even if think the whip may need a little extra to give it some clout as a DPS tool. A counterweight or blades or something. Although perhaps not necessary for a BST class if you're not the one doing the actual attacking.
    (0)
    Last edited by SeverianLyonesse; 09-22-2021 at 06:57 AM.

  9. #249
    Player
    Hoehenflug's Avatar
    Join Date
    Oct 2018
    Posts
    67
    Character
    Lieutenant Stein
    World
    Alpha
    Main Class
    Ninja Lv 90
    Quote Originally Posted by SeverianLyonesse View Post
    ...
    Believe me, it's not for a lack of sympathy I'm answering you twice (regarding BLU etc). But when you see people wishing for their dream job and don't go into detail, it's probably not because they perpetually can't do it. People lack the time and motivation to advance their ideas that won't get heard. If this thread was 100 successive posts of pure 'BST' spam, it'd probably have more impact than lenghty explanations. So it's still viable feedback.

    Take BST. Above I noted down how the job could work. Ofc it's not perfect, but it's also not impossible either. Egi/Pet attacks could change with your pet, much like SMN nowadays, especially in regards to Titan Egi. Egi glamour system is already there, they just need to copy the model, maybe add some animations.

    I think FF14 has a rather obvious formular for the jobs, which people refer to as homogenization. Within that frame, literally every job is possible to create. It's not like the combat system has seen major deviation since it's creation.

    EW MNK, SMN, DNC are all birb focused. Maybe we shouldn't pursue BST now. Actually, Reaper was a mistake. We don't need a 2nd dark Job. etc.
    (1)
    Last edited by Hoehenflug; 09-22-2021 at 07:05 AM.

  10. #250
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,830
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by MonsutaMan View Post
    there is no way they are letting people become Dragons in group dungeons.

    Summoner, I mean a real deal Holyfield summoner.....
    So, why are actually unique Limit Breaks still not a thing? Such would, in a jiffy, allow for both these capacities without necessitating imbalance or a one-note toolkit.

    Quote Originally Posted by Hoehenflug View Post
    People lack the time and motivation to advance their ideas that won't get heard. If this thread was 100 successive posts of pure 'BST' spam, it'd probably have more impact than lenghty explanations. So it's still viable feedback.
    Sure, but the less detail they provide, the greater chance that the idea they advance will have little in common with what they actually desired and the less discourse develops to put forth more concrete (or, less "spinnable") feedback in terms of the actual gameplay loops, presence, attractors, etc.
    (1)
    Last edited by Shurrikhan; 09-22-2021 at 07:11 AM.

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