Given that summoner has apparently lost its dots, I'm fully expecting a dot class to be introduced in the future. Perhaps chemist?
Given that summoner has apparently lost its dots, I'm fully expecting a dot class to be introduced in the future. Perhaps chemist?
Some of those ideas are honestly very good. I have no idea if the devs are on the same page on you, but fingers crossed some changes like that happen in 6.x patches.
To clarify Samurai, its Sen gauge is based on a Japanese art principle "setsu gekka" (literally "snow, moon, and flowers"), which is kind of like the visual equivalent of haikus. It represents a progression through the light of the seasons: the "blue" white of snow in winter, the "yellow" white of the moon in autumn, and the "pink" white of flowers in spring.
So while you are correct that the Samurai is "sky" themed, and has a lot of wind abilities to complement that, I do consider ice to be a substantial part of its central motif (albeit driven by wind like most other abilities). At any rate, it's certainly more of an ice class than any other job besides BLM.
EDIT: I also looked back on your Green Mage ideas Shurrikhan, and I am on board. I feel like Green Mage and Geomancer could merge very well into a build that would round out the tanks pretty well. Give them a greathammer and some debuffs/buffs from Green Mage. Give them Sinkhole, Tanglevine, Tremor, Quicksand, Sandstorm, Magma Surge Nature's Wrath from Geomancer.
Last edited by SeverianLyonesse; 09-25-2021 at 02:09 AM.
I love these type of threads but I want to preface that I am excited to play Sage and Reaper, am not posting out of disappointment and am very excited to try them (and some others, with intention in the end to level them all). Just some post EW job trailer comments on the subject:
With Reaper I feel that "dark transformation job" (thread desire I made) is mostly taken up as an opportunity, one that doesn't make me sad (Reaper looks cool and captures a lot of the general desires), but just that request seems like a less valuable space to fill as Reaper will do much of the desires topically while coming at it with SE's own twist. So that said I want to more officially shift my transformation request from dark to Esper (Zodiac, FFXII), and FFXVI theme (not stepping onto the primal toes of Summoner, so ensure they're different). I still really want a job that focuses on /transforming/ and using those forms, I understand it'll need to be locked into a role so I imagine DD, though I suppose tank is do-able. I believe one way to keep a sense of personalization while having forms, besides perhaps seeing what WoW did with Druid (can unlock other form visuals), is that a weapon which can be molded and / or fit to other models could be used. Say for example one idea was a cloak, sash, scarf, like weapon which would allow it to be incorporated into animations as well (think Bayonetta, though she uses her hair lol). Another could be bangles that perhaps grow in size, almost like Nezha's rings, or I suppose that most recent Shang-chi movie (so for example you could have these rings round the wrist which could easily apply to other models at wrist joint areas, wolf legs, sephirot arms, etc). Relics could provide opportunity for other fun modifications (AF / relics), where like if the relic was all fiery then the transformation may have extra touches to fit that theme (minor texture, effect, etc changes). Would be nice to see a system that encourages a balance between too fluid and static forms- like rapdily changing over and over wouldn't be ideal (need to give a form time to breathe), yet not changing at all would also similarly be non-ideal. Find some balance between being responsive and flexible but yet not hyper static 1 + 1 always = 2 (like say SMN egi were, X situation = Y answer, this isn't horrible just saying it'd be nice if the job had some system to both encourage being responsive (and maybe being responsive over purely predictive) yet that it doesn't always equal the same exact forms in the same exact order at the same exact time every time). I know it has been suggested to do similar to FFXI's and make it more of a limited job, but I had really wanted to play it as a main job (I'd be all for it being both, or there are two different types of content related to it, but for it to only ever be 'limited' wouldn't be my favorite outcome).
Reaper does a nice melee magic vibe for DD but I do believe there is still some room for a 'crunchy' DD (with some magic) job, such like Geo-Knight suggestion (thinking Golbez, Ex-death, Sauron). Weapons of course being chunky, before Sage I had suggested elemental pylons (to go along with the geomancer theme of area recognition, some use being similar to say how you might see them in Fenrir's fight in the snowy dungeon - naturally with more elemental themes and imbuements), might approach a mix of engineer like vibes with big bulk which could be a nice take (big bulky magical engineer).
A ranged DD that is like a huge gun with a shield on it could be fun, just at least in my mind. Not black mage in cast time but a bit more locked down than Bard or MCH, the imagination of what a Ranger job might have been if it was one (if inspired by FFXI like thought of it).
Time Mage
Magic DPS, rotation built around funky mechanics involving speeding up and slowing down your GCD.
Pictomancer:
Role: Magic DPS
Concept: Inspirations would be bravely default pictomancer/artist terms for spells, they would use light and dark magic like in bravely default. They will be our new damage overtime magic user since summoner has lost that role.
Would use a mudra type system for different paints.
Just a rough idea of what it could be.
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