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  1. #1
    Player
    Theodric_Thorne's Avatar
    Join Date
    Oct 2019
    Posts
    95
    Character
    Lucien Lancret
    World
    Balmung
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Shougun View Post
    I think it would be relatively easy, in the sense of 'pain to develop', to make it a limited job.

    It works well with the whole limited concept and could even come with some xenosaga like bonus opportunities for either a Eureka content (limited job combined into a new eureka even), but just in general. Like you're on the open world, as you might in xenogears / saga, and call down your mech allowing you some respite (I assume like blue mage if limited you'd not be doing too much with it in end game like content, so it's not like you'd ruin the balance of the expansion unless it was intended usage). Mounted speed + can fight at the same time, would be pretty cool imo if you had some like Armor Core, Gundam, Zone of Enders like strafing and yet ability to attack.

    I like the idea for limited because progression could be fairly reasonable mix of pilot level, dungeons and parts such that if SE wanted to encourage group play initially but logically assume the content will quiet down (just like blue did) then they have other 'parts' available at a time delay (and or different type of acquisition) which allows for a smooth progression of your character. Like maybe Gummi from Kingdom Hearts for some type of progression (attained from doing some content), but also it would be fairly reasonable to assume some crafted parts too (which can include NPCs, from bring me x, to earning reputation ranks, etc, and of course players).

    They might be able to think of a way to have a magitek pilot as a normal job, but I agree with you that it would be a bit more difficult. Not impossible though.. I think... Just... Difficult lol.

    The imagery of a magitek that is inverse cliché fueled by the player is kind of neat. Like normally you imagine tubes going into the pilot that might inject them with drugs and enhancement serums to better perform. Rather instead here the player is dumping their aether into the machine bleeding into the machine (might think adding a heart concept to the machine, and perhaps a minor sense of sentience, depending on how crazy they want to go there might be different hearts - like our magitek in the MSQ level 50 quest had a mammet heart).

    One perhaps more balanced idea would be a highly technological focused engineer job that has the ability to enter a few different mechs. Rather than the classic 'transforming' job, which is beasts and or demon like stuff.. it would be a technological transformation (like) job. A more 'mech' like iron man like job (since these magitek would be larger than just a skin/costume).
    I'd rather it wasn't a limited job, just because I don't think there'd be much point in having another one. Though admittedly having this whole progression system where we run content to unlock new cosmetic parts and slowly unlock a fixed set of powerful abilities to design our own custom magitek Warmachina sounds way cooler than leveling up BLU.
    (2)

  2. #2
    Player
    Warlyx's Avatar
    Join Date
    May 2011
    Posts
    3,065
    Character
    Warlyx Arada
    World
    Moogle
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Theodric_Thorne View Post
    It'd be horribly impractical but I would love to have a Magitek Pilot job, based on the G-Warrior stuff from the Sorrow of Werlyt questline. I can't believe they came up with an in-universe way to put a Gundam into Final Fantasy and only created it for a side quest, never to be seen again.

    Seems like a ton of effort to put into just an elaborate inside joke/homage. They know how cool it would be, right?
    Jehuty job :P
    (1)

  3. #3
    Player
    CaptainLagbeard's Avatar
    Join Date
    Aug 2013
    Posts
    2,320
    Character
    Rhaya Jakkya
    World
    Odin
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Theodric_Thorne View Post
    It'd be horribly impractical but I would love to have a Magitek Pilot job, based on the G-Warrior stuff from the Sorrow of Werlyt questline. I can't believe they came up with an in-universe way to put a Gundam into Final Fantasy and only created it for a side quest, never to be seen again.

    Seems like a ton of effort to put into just an elaborate inside joke/homage. They know how cool it would be, right?
    Yea it's kind of annoying they didn't do anything more with the G-Warrior... Getting to use it in regular content as a Limited Job (because lets face it, there's no way they would actually balance it out) would be fun... Maybe with the help of a certain unnamed Warmachina enthusiast and Avilina, make some Ironworks branded versions of the Weapons to use as well...


    And if the devs are worried about people using them for max level content, just disable loot while Limited Jobs are in the party.
    (0)

  4. #4
    Player
    Feronar's Avatar
    Join Date
    Apr 2019
    Posts
    322
    Character
    Feronar Bloodfang
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    Commando (CMD):
    Job type: Physical ranged DPS
    Armor type: Scouting (Same as Rogue/Ninja)
    Weapon: Assault rifle / machine gun

    Inspired by Laguna in FF8
    (0)

  5. #5
    Player
    Drkdays's Avatar
    Join Date
    Dec 2015
    Posts
    903
    Character
    Eternity Spellblade
    World
    Midgardsormr
    Main Class
    Reaper Lv 100
    Seems like there are a lot of npc necromancers already...

    Wasn't there even a necromancer warrior of darkness from ages past that was a boss in the gauntlet?
    (0)
    Last edited by Drkdays; 08-29-2021 at 03:07 PM.

  6. #6
    Player
    Sclair0's Avatar
    Join Date
    Jun 2017
    Posts
    279
    Character
    Onion Nights
    World
    Moogle
    Main Class
    White Mage Lv 90
    Totally not practical... But I'd lose to see 'Chocobo Knight' as a mounted tank, maybe using a one handed lance.
    (1)

  7. #7
    Player
    Baratoga's Avatar
    Join Date
    Dec 2016
    Posts
    1
    Character
    Bloody Bear
    World
    Mateus
    Main Class
    Marauder Lv 70
    BARBARIAN!!!! Two one-handed axes? Basically I just want a pure offensive version of warrior.
    (0)

  8. #8
    Player
    Lufir's Avatar
    Join Date
    Jan 2014
    Location
    Ul'dah
    Posts
    470
    Character
    Lufir Lumini
    World
    Leviathan
    Main Class
    Black Mage Lv 100
    I'm still an advocate for a Bell-weapon using Geomancer. I always thought SE was building up a couple hints at a eventual release: High level WHM transitioning away from using earth and wind to exclusively holy, they exist in FFXIV lore. So yea, I'd love to see GEO get spells like Terrain, Water IV, Flood, Quake, Stoneskin, Tornado, etc.
    (2)

  9. #9
    Player
    SeverianLyonesse's Avatar
    Join Date
    Aug 2021
    Posts
    735
    Character
    Severian Lyonesse
    World
    Sargatanas
    Main Class
    Gunbreaker Lv 90
    It is becoming a pain to level everything over and over again, so now that they have solved the SMN/SCH problem I would actually love it if they went back and used the class system to better effect.

    CNJ -> WAR frame -> Tank -> Geomancer -> Greathammers (could swap with Chronomancer)
    GLD -> NIN frame -> Melee -> Judge -> Dual swords/clubs/etc.
    MRD -> MNK frame -> Ranged Physical -> Berserker -> Chainwhips
    LNC -> WHM frame -> Healing -> Oracle/Chronomancer -> Rod (could swap with Chronomancer)
    ROG -> ARC frame -> Ranged Physical -> Corsair -> Cannon
    THM -> PLD frame -> Melee -> Runeblade/Mystic/Green Mage -> Mace/Scepter/Scimitar


    PUG -> DRG frame -> Tank -> ??? -> Spade
    ARC -> BLM frame -> Ranged Magical ->??? -> Out of ideas for this guy.

    (oh yeah if it's not obvious I would rather we get variations on existing weapons instead of completely new weapons. Seems to me like the devs are running out of actually good ideas for weapons with the addition of Sage, and we are still missing some really cool obvious options like a greathammer that wouldn't take any effort to implement on top of existing templates)
    (1)
    Last edited by SeverianLyonesse; 08-31-2021 at 01:28 AM.

  10. #10
    Player
    Aluja89's Avatar
    Join Date
    May 2018
    Posts
    466
    Character
    Aluja Bright
    World
    Cerberus
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by SeverianLyonesse View Post
    It is becoming a pain to level everything over and over again, so now that they have solved the SMN/SCH problem I would actually love it if they went back and used the class system to better effect.

    CNJ -> WAR frame -> Tank -> Geomancer -> Greathammers (could swap with Chronomancer)
    GLD -> NIN frame -> Melee -> Judge -> Dual swords/clubs/etc.
    MRD -> MNK frame -> Ranged Physical -> Berserker -> Chainwhips
    LNC -> WHM frame -> Healing -> Oracle/Chronomancer -> Rod (could swap with Chronomancer)
    ROG -> ARC frame -> Ranged Physical -> Corsair -> Cannon
    THM -> PLD frame -> Melee -> Runeblade/Mystic/Green Mage -> Mace/Scepter/Scimitar


    PUG -> DRG frame -> Tank -> ??? -> Spade
    ARC -> BLM frame -> Ranged Magical ->??? -> Out of ideas for this guy.

    (oh yeah if it's not obvious I would rather we get variations on existing weapons instead of completely new weapons. Seems to me like the devs are running out of actually good ideas for weapons with the addition of Sage, and we are still missing some really cool obvious options like a greathammer that wouldn't take any effort to implement on top of existing bones and animations.)
    While I agree that they should go back and add more branches but IF they do this the classes are going to keep the same type of weapons.
    (0)

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