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  1. #1
    Player
    SeverianLyonesse's Avatar
    Join Date
    Aug 2021
    Posts
    735
    Character
    Severian Lyonesse
    World
    Sargatanas
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by RitsukoSonoda View Post
    Sounds like people want a beastmaster job based on the job in FFXI where they would temporarily tame a monster or use a consumbable petfood item to summon one. These were pretty much just common monsters. I don't recall them being able to tame NMs or HNMs. The named BST pets I can remember seeing all came from petfood summons.

    Given the feeling that SE appears to be trying to move away from pet jobs it makes me think if BST were added it would probably upset most of the people asking for it as it would end up being more like the Animist job that basically used animal based or themed spells like sheep count, 100% wool, catnip, tail wag, chocobo rush, toadsong, etc...
    That, and frankly I don't find the common enemy designs *so* appealing that I would want to collect, name, or train them. Which is what would constitute some 90% of a beastmaster job, most likely, with only the rare possibility of NMs.

    A beastmaster based *completely* on NMs? That I could probably get behind. But I just don't see it happening.
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  2. #2
    Player RitsukoSonoda's Avatar
    Join Date
    Apr 2014
    Location
    Kugane (No that red crayon is totally legitimate) >.>
    Posts
    3,146
    Character
    Ritsuko Sonoda
    World
    Ultros
    Main Class
    Samurai Lv 90
    Quote Originally Posted by SeverianLyonesse View Post
    That, and frankly I don't find the common enemy designs *so* appealing that I would want to collect, name, or train them. Which is what would constitute some 90% of a beastmaster job, most likely, with only the rare possibility of NMs.

    A beastmaster based *completely* on NMs? That I could probably get behind. But I just don't see it happening.
    FFXI did eventually get a sort of monster training system for the mini game Pankration. This basically had you catch monsters then level up and train them. I recall being able to assign skills and such to it or even a job class to it and some combos like WHM crab being kind of broken. However these monsters basically found in an arena on full AI against eachother so it was more like playing a pokemon spin off on full auto since it wasn't player job dependent.
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