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  1. #1
    Player
    Jirah's Avatar
    Join Date
    Aug 2017
    Posts
    1,867
    Character
    Jira Dal'riata
    World
    Ultros
    Main Class
    Bard Lv 100
    Hope this isn’t a hot take (assuming it all goes well in EW) we don’t need more jobs they are getting too difficult to balance and make each unique soon we’ll have 30 jobs with one mech each
    (1)

  2. #2
    Player
    Garnix's Avatar
    Join Date
    May 2014
    Posts
    642
    Character
    Leih'to Molkoh
    World
    Zodiark
    Main Class
    Gladiator Lv 100
    But this is exactly why adding more is fine. The jobs are completely designed so that each revolves around one specific mechanic. So adding one more is basically just about finding an idea for a job-specific mechanic, and adding all the standard fluff around it. And then adjust the numbers.
    They will never go back to the good old "complexity" anymore.
    (1)

  3. #3
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,870
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Jirah View Post
    Hope this isn’t a hot take (assuming it all goes well in EW) we don’t need more jobs they are getting too difficult to balance and make each unique soon we’ll have 30 jobs with one mech each
    To be fair, that has far less to do with job count than it does their approach to job design itself. Look at any MOBA or Hero-Shooter -- despite their massive rosters, their characters are rarely differentiated only by a single mechanic, instead each feeling fairly distinct.

    XIV just happens to be really bad at making use of more than a small section of its total thematic capital or potential for interactions, probably because they tend to take the same template-first-and-gimmicks-after approach to each job.
    (2)

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