In case anyone hasn't seen it yet: https://youtu.be/TPbS4L-sLU8 Shows the skills but not in rotation.
Also: https://discord.com/channels/1004639...58839005741056 Notes from the live letter, details some but not all of SMN's skills. They mention Outburst while the ability showcase says it's replaced by Tri-Disaster, there will probably be more changes.
Looks like Gem Shine and Gem Brilliance may be Egi Assault replacements which change based on which summon is used, Brilliance is aoe and I assume Shine is single target.
Tri-Disaster replaces Outburst, maybe.
Energy Drain (and probably Siphon) enables Ruin 4 in addition to granting Aetherflow, not sure how many charges we'll get or if Ruin 2 still exists but it has a 1 min cd up from 30s. Ruin 4 is an aoe now so it might replace Tri-Disaster/Outburst.
Fester and Painflare are still the Aetherflow spenders and seem even more out of place than before.
We still have our raid buff through Carbuncle. Our defensive also comes from Carbuncle but rather than a shield it reduces dmg by 20% for 30s - 2 charges on a 60s cd (up from Titan's 30s shield). We still have our raise and still have Physick, dunno if it'll be useful or not. Apparently we were very close to losing our raise, who knows maybe we will end up losing it.
It's hard to tell what the full rotation will be like but each summon gives resources (aether) we'll want to spend before summoning the next as well as other abilities, or modifications to abilities.
Garuda: 4 aether, persistent ground aoe + 2 aether spenders
Titan: 4 aether, 2 aether spenders + instant filler?
Ifrit: 2 aether, 2 long cast time aether spenders + gap closer + melee attack
Looks like each summon probably has a single target and aoe spender and each summon has a timer which disappears after the aether is spent but at least with Ifrit we still have access to the gap closer and melee attack after the aether is spent. From the live letter: summoning Ifrit gives indefinite access (or until you summon something else) to Crimson Cyclone which is the gap closer; Garuda has the same wording for Slipstream (the persistent ground aoe); Titan apparently has no equivalent ability.
Bahamut and Phoenix specify Ruin and Outburst changing to other abilities, the other summons do not. Chances are we'll be spamming some Ruin 3s in between summons after the aether is spent.
Ruin 3 appears to have a shorter cast time? It's unclear which instants are gcd and ogcd, if Ruin 3 has a short cast time then most instants are likely ogcd.
It looks like Bahamut and Phoenix enable the use of the other 3 summons. No Trance, we just open with Bahamut > 3 summons > Phoenix > 3 summons > repeat.
It doesn't look like we're meant to spend 30s with each ex-egi summon, that's just how much time we have to spend the aether. Once the aether is spent we're free to summon the next thing, or they can be delayed to use Garuda's Slipstream or Ifrit's melee. Not sure if those are one-time use or spammable, chances are one summon's abilities will be stronger (probably Ifrit ideally for single target melee, Garuda for aoe, Titan for ranged single target) so we'll spend more time with that one to fill the space between demi summons. If that's true we may have a melee phase for single target like RDM. Can't say I'm thrilled about that.
Concerns: Aetherflow still seems very out of place and has nothing to do with our summons or the special aether resource we get from them, it's even more detached now that Fester has no dots with which to interact. There doesn't seem to be much to think about or manage, no choice in ability usage beyond single target vs aoe, just spend the aether and you're good (boring) unless I'm missing something; we can alter the order of our minor summons and perhaps our time with them but how much does that matter? I imagine we'll still want Bahamut or Phoenix with raid buffs though they appear to be less special than the other summons which is odd.
I like dots so it sucks to see those go though I've always thought they made little sense for SMN (at least as poison abilities), but dots aside current SMN still has to worry about spending Egi Assault charges so they don't cap during Bahamut/Phoenix, not over-capping Ruin 4 charges, saving those instants when able for movement or buffs, and double the Aetherflow usage compared to Endwalker. All of that (plus dot management and proper Tri-Disaster usage) is what makes SMN fun for me. Bahamut and Phoenix phases are quite satisfying as well.
My impression of these changes is that SMN will be a lot more like RDM in that it's super straightforward with not much to think about and a bit of melee thrown in, except RDM has procs and two resource bars to maintain interest while SMN simply has aether to spend and I suppose it has 5 different mini-rotations (maybe) but nothing looks to be much more complex than 1-2 or Ruin spam with ogcds so uh... hopefully I'm wrong.

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