It's going to be strange suggesting SMN to players looking for a simple and guided job rather than RDM.
In case anyone hasn't seen it yet: https://youtu.be/TPbS4L-sLU8 Shows the skills but not in rotation.
Also: https://discord.com/channels/1004639...58839005741056 Notes from the live letter, details some but not all of SMN's skills. They mention Outburst while the ability showcase says it's replaced by Tri-Disaster, there will probably be more changes.
Looks like Gem Shine and Gem Brilliance may be Egi Assault replacements which change based on which summon is used, Brilliance is aoe and I assume Shine is single target.
Tri-Disaster replaces Outburst, maybe.
Energy Drain (and probably Siphon) enables Ruin 4 in addition to granting Aetherflow, not sure how many charges we'll get or if Ruin 2 still exists but it has a 1 min cd up from 30s. Ruin 4 is an aoe now so it might replace Tri-Disaster/Outburst.
Fester and Painflare are still the Aetherflow spenders and seem even more out of place than before.
We still have our raid buff through Carbuncle. Our defensive also comes from Carbuncle but rather than a shield it reduces dmg by 20% for 30s - 2 charges on a 60s cd (up from Titan's 30s shield). We still have our raise and still have Physick, dunno if it'll be useful or not. Apparently we were very close to losing our raise, who knows maybe we will end up losing it.
It's hard to tell what the full rotation will be like but each summon gives resources (aether) we'll want to spend before summoning the next as well as other abilities, or modifications to abilities.
Garuda: 4 aether, persistent ground aoe + 2 aether spenders
Titan: 4 aether, 2 aether spenders + instant filler?
Ifrit: 2 aether, 2 long cast time aether spenders + gap closer + melee attack
Looks like each summon probably has a single target and aoe spender and each summon has a timer which disappears after the aether is spent but at least with Ifrit we still have access to the gap closer and melee attack after the aether is spent. From the live letter: summoning Ifrit gives indefinite access (or until you summon something else) to Crimson Cyclone which is the gap closer; Garuda has the same wording for Slipstream (the persistent ground aoe); Titan apparently has no equivalent ability.
Bahamut and Phoenix specify Ruin and Outburst changing to other abilities, the other summons do not. Chances are we'll be spamming some Ruin 3s in between summons after the aether is spent.
Ruin 3 appears to have a shorter cast time? It's unclear which instants are gcd and ogcd, if Ruin 3 has a short cast time then most instants are likely ogcd.
It looks like Bahamut and Phoenix enable the use of the other 3 summons. No Trance, we just open with Bahamut > 3 summons > Phoenix > 3 summons > repeat.
It doesn't look like we're meant to spend 30s with each ex-egi summon, that's just how much time we have to spend the aether. Once the aether is spent we're free to summon the next thing, or they can be delayed to use Garuda's Slipstream or Ifrit's melee. Not sure if those are one-time use or spammable, chances are one summon's abilities will be stronger (probably Ifrit ideally for single target melee, Garuda for aoe, Titan for ranged single target) so we'll spend more time with that one to fill the space between demi summons. If that's true we may have a melee phase for single target like RDM. Can't say I'm thrilled about that.
Concerns: Aetherflow still seems very out of place and has nothing to do with our summons or the special aether resource we get from them, it's even more detached now that Fester has no dots with which to interact. There doesn't seem to be much to think about or manage, no choice in ability usage beyond single target vs aoe, just spend the aether and you're good (boring) unless I'm missing something; we can alter the order of our minor summons and perhaps our time with them but how much does that matter? I imagine we'll still want Bahamut or Phoenix with raid buffs though they appear to be less special than the other summons which is odd.
I like dots so it sucks to see those go though I've always thought they made little sense for SMN (at least as poison abilities), but dots aside current SMN still has to worry about spending Egi Assault charges so they don't cap during Bahamut/Phoenix, not over-capping Ruin 4 charges, saving those instants when able for movement or buffs, and double the Aetherflow usage compared to Endwalker. All of that (plus dot management and proper Tri-Disaster usage) is what makes SMN fun for me. Bahamut and Phoenix phases are quite satisfying as well.
My impression of these changes is that SMN will be a lot more like RDM in that it's super straightforward with not much to think about and a bit of melee thrown in, except RDM has procs and two resource bars to maintain interest while SMN simply has aether to spend and I suppose it has 5 different mini-rotations (maybe) but nothing looks to be much more complex than 1-2 or Ruin spam with ogcds so uh... hopefully I'm wrong.
Last edited by Tulzscha; 09-21-2021 at 03:45 PM. Reason: Character limit





From what I've seen it all primals' "extra" ability (slipstream, cyclone, clap) seem to persist indefinitely until you access new aether.Looks like each summon probably has a single target and aoe spender and each summon has a timer which disappears after the aether is spent but at least with Ifrit we still have access to the gap closer and melee attack after the aether is spent. From the live letter: summoning Ifrit gives indefinite access (or until you summon something else) to Crimson Cyclone which is the gap closer; Garuda has the same wording for Slipstream (the persistent ground aoe); Titan apparently has no equivalent ability.
Ifrit's and garuda's are tied to their summoning. Titan's is tied to his gem spell.
example:
"Additional Effect: Adds "Slipstream Available" effect to self
Duration: Indefinite"
You would think we would have more ogcds, but no they made a lot of our ogcds into gcds
You can see it on the list here. Under summon bahamut you see the japanese for "spell" (yeah it's a spell now.) and under energy drain down at the bottom, it retains it's ability status.
The gem spells are all, well, spells, so gcds.
Last edited by Roda; 09-21-2021 at 08:54 PM.
~sigh~

It should also be said that we know that there's at least one ability that we're supposed to have that wasn't on Yoshi-P's bars, so we have no idea what it is.From what I've seen it all primals' "extra" ability (slipstream, cyclone, clap) seem to persist indefinitely until you access new aether.
Ifrit's and garuda's are tied to their summoning. Titan's is tied to his gem spell.
example:
"Additional Effect: Adds "Slipstream Available" effect to self
Duration: Indefinite"
You would think we would have more ogcds, but no they made a lot of our ogcds into gcds
You can see it on the list here. Under summon bahamut you see the japanese for "spell" (yeah it's a spell now.) and under energy drain down at the bottom, it retains it's ability status.
Lots of informations here.
https://docs.google.com/document/d/1...1rx_lQGHs/edit
I see a Summoning rotation with the occasional Energy Drain combo of Ruin 3 > Ruin 4(it's AoE now) > Fester or Painflare (depending on ST or AoE fights)


This is pretty nice. Thank you.Lots of informations here.
https://docs.google.com/document/d/1...1rx_lQGHs/edit
I see a Summoning rotation with the occasional Energy Drain combo of Ruin 3 > Ruin 4(it's AoE now) > Fester or Painflare (depending on ST or AoE fights)
Why do people think the Demi-Summons attack on their own now?
It's pretty clear that when Yoshi summons Phoenix it just sits there doing nothing until he uses Revelation and starts pressing GCDs. In fact, it even looks to me like his Energy Drain use during Phoenix actually forces a Scarlet Flame usage which would be a very interesting return to Stormblood mechanics.
Edit: I suppose without auto-attacking, the pet has no target so that's why it is just sitting there. I see that the MCH and DRK pets do the same thing. Still, the rate at which Bahamut uses Wyrmwaves seems awkward and I really want to see more and an official tooltip. If the Demis do auto attack on their own, I very much dislike that design decision and hate that we're losing even more interaction with the job.
Last edited by ShadowNyx3; 09-22-2021 at 04:07 AM. Reason: Fixing potential mistake.

Yeah, the Demi won't do anything until you do an action. We assume that they WW/SF by themselves because of the actions trailer where the smn uses 1 spell and Phoenix does 2 SF before smn uses another.Why do people think the Demi-Summons attack on their own now?
It's pretty clear that when Yoshi summons Phoenix it just sits there doing nothing until he uses Revelation and starts pressing GCDs. In fact, it even looks to me like his Energy Drain use during Phoenix actually forces a Scarlet Flame usage which would be a very interesting return to Stormblood mechanics.
Edit: I suppose without auto-attacking, the pet has no target so that's why it is just sitting there. I see that the MCH and DRK pets do the same thing. Still, the rate at which Bahamut uses Wyrmwaves seems awkward and I really want to see more and an official tooltip. If the Demis do auto attack on their own, I very much dislike that design decision and hate that we're losing even more interaction with the job.
Well, SMN was reworked in expac in 4.1 after several issues in 4.0, it was reworked in 5.1 (or 5.2 ?) after issues with 5.0.
In France we say "jamais 2 sans trois", never 2 without 3.
Ha Ha Ha. Seriously, they should turn to beta testing, more extensive than media tour.
Anyway, I'm ok with what I'm seeing, and even if I wasn't, SMN rotation changed more often than there were expacs so I know better now that to keep gripe on one peculiar iteration.
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