I have mixed feelings about MCH.

In Stormblood (and HW), MCH was pretty special. Hard to play, because it requires some kind of tunnel vision to take care of your procs, rotation and other stuff. MCH-Mains very rare and that feeling was great. You mastering a job, where most ppl just give up. MCH was extremely unpopular and SE didnt know for years, how to fix that. The MCH-comm brought tons of good advices, but got keep unheard (sounds familiar, healers).

But on the other hand, any mistake or death were extremely punishing. It was extremely frustrating when your run is ruined just by some random dude killed you or didnt want you to heal right. Even having no meta (DRG + NIN) affected your dps more than anything.

All that changed with Shadowbringers, where EVERYBODY is know MCH-Main! Procs gone, Utility gone, half of your skills gone and everything got streamlined to the bottom. MCH became the Ranged-Samurai. Hell, it doesnt matter if you die or playing your rotation completely wrong, you re still making more damage than most other jobs. Its now a brain-dead job.

The big question is: is it good or is it a bad thing?
To be honest, I kinda miss the time, where you need to put much effort in mastering MCH. On the other hand, I hated how everyone in my group could mess up my damage. The only thing which didnt changed is the flow of the MCH. Its still stylish and is still fun to play. And because its very popular now, I dont expect much changes or a rework.