You can see it in the trailer - not once is it initiated, yet the DRG is using moves only available under it.
BLM has a similar treatment with Enochian now - it's automatic as soon as we gain our stances.
In the trailer but they also state it in the Stream when they go through all the job adjustments. Same premise on Eno-chan.
Few people have ever complained that SMN was bad. Many have said they enjoy how it plays. But the community has been quite vocal since 2.x about how SMN isn't a proper summoner. These changes fix that thematic problem.
Error 3102 Club, Order of the 52nd Hour
Ok, Warrior seems to have a confiteor for Inner Release window, and onslaught not costing gauge is also good, I'm satisfied for now.
Reaper and Sage look cool (might main a healer for once).
MNK and SMN reworks look awesome.
My condolences to all Scholars.
What a terrible day to be a MCH main.
Second charge on Reassemble is completely useless unless you stack skillspeed like a madman, which means Bozja.
Flamethrower emote still exists, Wildfire remains boring, they have no excuses for not changing those. Best they could do is lower WF cooldown to 60 while of course adjusting potency.
Shotgun has a big chance of being Spreadshot+.
Buzzsaw frisbee, hopefully it's an independant cooldown and not tied to anything.
AQ get a new finisher but who cares, it's now a bigger glorified dot.
If Chainsaw disks are not independant, I'm completing the first savage tier and quitting the job as a main until next expansion.
It's painful to see MCH barely touched when the job craves buttons and will surely have less buttons than a WAR but on the other side they went ham with DRG and BLM animations, SMN rework looks insane compared to previous rework and MNK actually got a real rework with new gauges.
I want mechanic changes on writing soon. This video shows us nothing but flashy stuff. I want to know what mechanical changes are coming. Sure this looks pretty but tells us very little in the end.
Do watch the LiveLetter itself as well - they go over some of the jobs a bit - essentially the new ones and SMN, but they chatted a lot about BLM too if memory serves.
Weird to see that complaint about MCH and then praising SMN rework when we saw that SMN has now less buttons than MCH when Yoshi-P showed how the new SMN worked.
I see.. sigh.. I guess in a traditional Final Fantasy sense, having "Summons" be more like a spell is normal or more "proper". I see it the other way around, I have always been unsatisfied with the So-called Summoner classes in other games basically having all their, "summons", as a form of one-off spell... For example, "summoning Ifrit" equates to a generic Fireball / Fire AOE spell, just.. from Ifrit.. (technically still from the player) then it goes away... sigh..
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