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  1. #71
    Player
    Reksanden's Avatar
    Join Date
    May 2018
    Location
    Ul'Dah
    Posts
    91
    Character
    Myifee Asurai
    World
    Behemoth
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by Black_Wing View Post
    Where was it stated that BotD was made passive? Even it is, it's not much of a change if you keep up with your combos. Will also free up a hotbar slot for our new pole dance
    You can see it in the trailer - not once is it initiated, yet the DRG is using moves only available under it.

    BLM has a similar treatment with Enochian now - it's automatic as soon as we gain our stances.
    (0)

  2. #72
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by Black_Wing View Post
    Where was it stated that BotD was made passive? Even it is, it's not much of a change if you keep up with your combos. Will also free up a hotbar slot for our new pole dance
    In the trailer but they also state it in the Stream when they go through all the job adjustments. Same premise on Eno-chan.
    (0)

  3. #73
    Player
    Rongway's Avatar
    Join Date
    Aug 2013
    Posts
    4,167
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Ailuron View Post
    Really? I'm new to the game, i didn't know players wanted to remove pets and DOTs from summoners. But.. that's literally all that's making summoners interesting and different.
    Any reason to not just play BLM or RDM?
    Few people have ever complained that SMN was bad. Many have said they enjoy how it plays. But the community has been quite vocal since 2.x about how SMN isn't a proper summoner. These changes fix that thematic problem.
    (4)
    Error 3102 Club, Order of the 52nd Hour

  4. #74
    Player
    FatalFatalis's Avatar
    Join Date
    Jun 2021
    Posts
    103
    Character
    Fatal Fatalis
    World
    Louisoix
    Main Class
    Warrior Lv 90
    Ok, Warrior seems to have a confiteor for Inner Release window, and onslaught not costing gauge is also good, I'm satisfied for now.
    Reaper and Sage look cool (might main a healer for once).
    MNK and SMN reworks look awesome.
    My condolences to all Scholars.
    (0)

  5. #75
    Player
    Poporito_Popoto's Avatar
    Join Date
    Aug 2020
    Posts
    418
    Character
    Calamity J'aina
    World
    Rafflesia
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Black_Wing View Post
    Where was it stated that BotD was made passive? Even it is, it's not much of a change if you keep up with your combos. Will also free up a hotbar slot for our new pole dance
    The stream mentioned that it will become a trait.
    (1)

  6. #76
    Player
    CKNovel's Avatar
    Join Date
    Aug 2019
    Posts
    1,915
    Character
    Cassia Kaedhan
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 100
    What a terrible day to be a MCH main.

    Second charge on Reassemble is completely useless unless you stack skillspeed like a madman, which means Bozja.
    Flamethrower emote still exists, Wildfire remains boring, they have no excuses for not changing those. Best they could do is lower WF cooldown to 60 while of course adjusting potency.
    Shotgun has a big chance of being Spreadshot+.
    Buzzsaw frisbee, hopefully it's an independant cooldown and not tied to anything.
    AQ get a new finisher but who cares, it's now a bigger glorified dot.

    If Chainsaw disks are not independant, I'm completing the first savage tier and quitting the job as a main until next expansion.
    It's painful to see MCH barely touched when the job craves buttons and will surely have less buttons than a WAR but on the other side they went ham with DRG and BLM animations, SMN rework looks insane compared to previous rework and MNK actually got a real rework with new gauges.
    (2)

  7. #77
    Player
    CarinaGunslinger's Avatar
    Join Date
    Aug 2021
    Posts
    5
    Character
    Carina Gunslinger
    World
    Louisoix
    Main Class
    Machinist Lv 71
    I want mechanic changes on writing soon. This video shows us nothing but flashy stuff. I want to know what mechanical changes are coming. Sure this looks pretty but tells us very little in the end.
    (3)

  8. #78
    Player
    Reksanden's Avatar
    Join Date
    May 2018
    Location
    Ul'Dah
    Posts
    91
    Character
    Myifee Asurai
    World
    Behemoth
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by CarinaGunslinger View Post
    I want mechanic changes on writing soon. This video shows us nothing but flashy stuff. I want to know what mechanical changes are coming. Sure this looks pretty but tells us very little in the end.
    Do watch the LiveLetter itself as well - they go over some of the jobs a bit - essentially the new ones and SMN, but they chatted a lot about BLM too if memory serves.
    (1)

  9. #79
    Player
    Tharne's Avatar
    Join Date
    Aug 2015
    Posts
    120
    Character
    Vaida Tharne
    World
    Spriggan
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by CKNovel View Post
    It's painful to see MCH barely touched when the job craves buttons and will surely have less buttons than a WAR but on the other side [...] SMN rework looks insane compared to previous rework...
    Weird to see that complaint about MCH and then praising SMN rework when we saw that SMN has now less buttons than MCH when Yoshi-P showed how the new SMN worked.
    (6)

  10. #80
    Player
    Ailuron's Avatar
    Join Date
    Jul 2021
    Posts
    24
    Character
    Ailuron Kagon
    World
    Atomos
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Rongway View Post
    Few people have ever complained that SMN was bad. Many have said they enjoy how it plays. But the community has been quite vocal since 2.x about how SMN isn't a proper summoner. These changes fix that thematic problem.
    I see.. sigh.. I guess in a traditional Final Fantasy sense, having "Summons" be more like a spell is normal or more "proper". I see it the other way around, I have always been unsatisfied with the So-called Summoner classes in other games basically having all their, "summons", as a form of one-off spell... For example, "summoning Ifrit" equates to a generic Fireball / Fire AOE spell, just.. from Ifrit.. (technically still from the player) then it goes away... sigh..
    (1)

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