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  1. #91
    Player
    Claviusnex's Avatar
    Join Date
    Jun 2015
    Posts
    965
    Character
    Alinhbo Rhiki
    World
    Adamantoise
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Rokke View Post
    Summoner summoning alone already has me excited!
    though I am concerned about how long my opener is going to be with 3 more egis to juggle LOL
    I'm pleased with the changes as well.

    It looks to me that the summoning of the egis is in the gap between Bahamut and Firebird Trance. Without seeing the action/cast bars it is hard to see but the new rotation appears like it will reduce the use of the various Ruins as fill in-between cool downs. In any event the changes interest me and on the surface seem better thought out than the last time they made a major change to the SMN rotation.
    (0)

  2. #92
    Player
    Arkdra's Avatar
    Join Date
    May 2017
    Posts
    615
    Character
    Arkadya Dravena
    World
    Excalibur
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Ryaz View Post
    Smn, Rdm and Mnk all looked really cool for DPS. Samurai looked kinda boring in comparison, unfortunately. Nothing super flashy like the others.
    This is a surprising post to me because mega midare was the coolest thing shown in the entire trailer. The visual and sound effects on it are perfect, and it makes the screen shake when you do it, it's so good. Only other abilities I saw that had me as hyped were pld's confiteor combo, war's berzerk ender, and nins chidori. But none of those delivered the same visceral satisfaction. Plus, the QoL fixes for sam are perfect.
    (1)

  3. #93
    Player Wavaryen's Avatar
    Join Date
    Jan 2015
    Posts
    715
    Character
    Teladi Bishop
    World
    Balmung
    Main Class
    Fisher Lv 90
    Summoner hype is real. Dots are boring. Glad they are gone.

    I do wish they had a lighting summon. But the three you get is pretty cool, so can't complain to much and it leaves room to expand in the future.
    (2)

  4. #94
    Player
    Vahlnir's Avatar
    Join Date
    Dec 2013
    Location
    Tent In the Middle of Nowhere
    Posts
    9,647
    Character
    Elan Centauri
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Arkdra View Post
    This is a surprising post to me because mega midare was the coolest thing shown in the entire trailer. The visual and sound effects on it are perfect, and it makes the screen shake when you do it, it's so good. Only other abilities I saw that had me as hyped were pld's confiteor combo, war's berzerk ender, and nins chidori. But none of those delivered the same visceral satisfaction. Plus, the QoL fixes for sam are perfect.
    The sound effects for SAM were cool as well. But yeah, I liked the SAM showcase. It was very flashy.
    (1)
    Quote Originally Posted by Naoki_Yoshida View Post
    Personal Housing
    While I cannot give a specific date on when personal housing will be implemented, I can say that prices will be completely separate from free company housing, and, naturally, far more affordable.

  5. #95
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,863
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by MagiusNecros View Post
    Dragoon makes me sad that BotD is now a passive trait. Dragoon just got so basic.
    Of all the things to miss...

    Since HW, BotD has been nothing more than "Hit this button once per instance and per any further periods of lengthy downtime in order to unlock your full kit; in exchange, be disproportionately penalized by downtime during which you have no control over your character." It has no depth.

    Dragoon's basic, sure, but since HW, BotD has had no effect on that.

    The same goes for Enochian as a separate button. By all means, freeze, reverse, or outright drop progression to the next XenoFoul if we fall out of AF/UI, but there's zero need for a pre-combat button of no further function. If it were to be kept, it should have been made a dynamic key that'd also hold B4 and F4.
    (7)
    Last edited by Shurrikhan; 09-19-2021 at 08:30 AM.

  6. #96
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,863
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Aeliott View Post
    DRG - Don't play it much to be honest...longer aoe combo string, fancy double dragon nastrond?.
    I really hope they're not just going the route of "So, I heard you all like Confiteor as a burst-phase-buff-consumer, so now we've given it to everyone. Enjoy your extra bar bloat."
    (0)

  7. #97
    Player
    Ailuron's Avatar
    Join Date
    Jul 2021
    Posts
    24
    Character
    Ailuron Kagon
    World
    Atomos
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Dyvid View Post
    Glad they added Geomancer to the game, just a shame they had to kill SMN to do it.

    I'm not impressed by shiny things and SMN's changes only upset me.
    *Removing DoTs is the first slap in the face.
    *Now SMN is a stance dancing job like Bard instead of it's own unique job.
    *Not even sure if Egis are even useful anymore or just a place holder for Bahamut and Phoenix.
    *Still doesn't fix the key issues like Demi ghosting abilities.
    *Couldn't even be bother to add Leviathan, Shiva, or Ramuh stances.
    *Remove all the shiny Primal animation, you basically switch stances to cast different elemental spells i.e. Geomancer.
    Saaaaame.. some people play pet classes because, well, its a pet class.. Or else I would just play another more generic caster class, in this sense the reworked summoner feels to me more like a shaman/elementalist (switching stances) in other games, then a so-called "summoner". Maybe its more faithful to traditional summoners in FF (where "summons" are just one-off spells in a different skin), but they certainly killed the fantasy of a pet class with this rework, to me at least.

    If we are sacrificing all that makes SMNs unique (pets and Dots), the reworked SMN better have some impressive DPS increase of something. Yet again, I doubt it would hold up against BLM DPS even if it's pushed into a more traditional/generic caster class. They debated whether to remove combat raise too... ha..
    (2)
    Last edited by Ailuron; 09-19-2021 at 01:55 PM.

  8. #98
    Player
    Jin-'s Avatar
    Join Date
    Jan 2015
    Location
    Limsa
    Posts
    1,236
    Character
    Jin Wa
    World
    Odin
    Main Class
    Sage Lv 90
    Quote Originally Posted by Ailuron View Post
    Really? I'm new to the game, i didn't know players wanted to remove pets and DOTs from summoners. But.. that's literally all that's making summoners interesting and different.
    Any reason to not just play BLM or RDM?
    I didn't want them to remove the dots. No reason to. Now it's just less buttons and looks like you will be spamming ruin even more with pretty effect on top.
    I did however want to pets go away.

    I will miss Tri-disaster a lot. Imo it has the coolest animation. It's often a trend in SE to remove abilities with the cool animations :/
    (1)

  9. #99
    Player
    Recon1o6's Avatar
    Join Date
    Sep 2016
    Posts
    1,296
    Character
    Avarnia Corthal
    World
    Adamantoise
    Main Class
    Dragoon Lv 90
    I knew we were in for a bad showcase when yoshida started by saying they disagreed with sb and hw eras of having job complexity and incentivising learning your kit, instead building upon the homogenisation and terrible designs that were shb jobs. SE clearly doesnt give a shit about veteran tank and healer players.

    especially healers which are still the shitty "pure healer" design that has no place in ff14. 1 nuke and 1 dot is appalling gameplay and when most of our healing kit goes unused, what's the damn point

    Well time to look at what jobs interest me over the years

    Drg- got a 4th aoe step, some qol that really didn't need an entire expansion for, some flashy new animations, and a new thing that shoots dragon heads. So a total of 2 new things

    Drk- doomed to be a warrior clone. rest in peace hw dark and all the fun actions you got in sb even if the kit got gutted then

    gnb- I'm not fond of the squishing continuation combo into one button, that was really fun on controller. But its got new toys i guess? hard to say atm what it will be like

    ast- we've seen most of sage's kit and its full of regens. Nocturnal sect did not need to die for it. At least lord/lady of crowns are back. Its looking like its aoes are gonna better than its single target gameplay

    whm- we didnt need more heals. And a totem that does an aoe...sounds like we have a second asylum. Again, which we dont need. Though they found water magic

    sch- i thought upon hearing how they apparently struggled for a new healer they were just lazy. Nope, sch showcase proved that the devs actually hate healers and sch in particular for sharing with a dps

    rdm- assuming it works, this will be the shake up it needed

    reaper- i fail to see what's so bad about making it more complex. Yet another builder/spender. Why can't we have resource jobs?

    sage- we've seen most of its kit. a healer that uses their damage to heal the mt. otherwise its a 1 button dps with a couple of ogcds. It has a ton of regens...yet its supposed to be a barrier healer. if this is truly what SE conceives as a shield healer, then there's no point with the distinction.


    overall: I am disappointed but not surprised. Dps gained while the other two rolls are shafted again and some dps didn't really go forwards in any meaningful way. SE is determined to make veterans quit and dumb the game down to braindead territory. Even casuals were complaining individual jobs felt the same, and they still ignored them.
    6.0 is shaping up more and more to be my final expansion since SE clearly doesn't care about job feedback anymore unless its for dps. The primary gameplay loop, the most important element in any game, is getting worse each year.

    Battle design is getting weaker, job design was at its lowest and it seems it will get worse. Story is nearing its ending, long term problems like botting are still not getting looked at, and SE is outright ignoring feedback at this point instead of just radio silence.
    (12)
    Last edited by Recon1o6; 09-20-2021 at 05:40 AM.

  10. #100
    Player
    SeverianLyonesse's Avatar
    Join Date
    Aug 2021
    Posts
    735
    Character
    Severian Lyonesse
    World
    Sargatanas
    Main Class
    Gunbreaker Lv 90
    Still not feeling Sage after the reveal. I like the retro, VIII-style sound effects but the Greek physician-themed names (while I guess fitting Sharlayan lore) don't really seem to reference much of anything from previous FF games.

    Also, as others have pointed out, the pure/barrier distinction seems almost non-existent with this class.

    The animations and overall design of this class scream "light magic DPS" to me, cosmic solar blasts and the like. It feels like it maybe started like that, then was retooled to healer and all of that fun flavor gutted to make room for this lame "laser therapy" motif.

    Please SE, pull back on the surgeon angle and give us more Kabooms. Right now it feels like the FF III concept of "mastering WHM and BLM) has *too much* healing magic and not enough destructive magic.
    (2)

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