Quick question did anyone notice that there are cars in during the sch actions?
Quick question did anyone notice that there are cars in during the sch actions?
for a year, would you rather be secretly filmed at random moments and have the footage uploaded to your social media or loose $100 when ever you said a curse word?
Can't agree with u, the combo really where evolving from one skill to other, with really was great.
Really looking forward to those changes for MNK but I am going to have to re-learn muscle memory now. I feel Monk has a flow, it might be a clunky flow, but it's there. I really want to see how the added layer affects it.
Twin Snakes and True Strike being position agnostic is a really nice touch too. Kinda worried about the pseudo-mudra style combos to unlock attacks as it feels a bit Samurai-esque in design and I cannot get on with SAM.
Last edited by AndieEldritch; 09-18-2021 at 11:20 PM.
It differs from NIN SAM DNC at least a little bit in that you can use the same action more than once in your Blitz sequence. NIN outright breaks if you double a Mudra, and SAM and DNC get no benefit from doubling a Sen or Step.
Glad they added Geomancer to the game, just a shame they had to kill SMN to do it.
I'm not impressed by shiny things and SMN's changes only upset me.
*Removing DoTs is the first slap in the face.
*Now SMN is a stance dancing job like Bard instead of it's own unique job.
*Not even sure if Egis are even useful anymore or just a place holder for Bahamut and Phoenix.
*Still doesn't fix the key issues like Demi ghosting abilities.
*Couldn't even be bother to add Leviathan, Shiva, or Ramuh stances.
*Remove all the shiny Primal animation, you basically switch stances to cast different elemental spells i.e. Geomancer.
True, I assume Leaden Fist application going into Perfect Balance management is going to be important (Unless the LF-BS gameplay is gone), as the mix-up of that rotation to make the differing combos might cause some issues keeping it up consistently while getting the right combo for Blitz. (IE I've been silly and just finished a Leaden Bootshine rotation, start my PB and don't have the Leaden buff at the start but need to do another bootshine for a combo instead of Dragon Kick) So I guess it's more plates to juggle to keep that and twin snakes going while actually getting the Balance charges.
Last edited by AndieEldritch; 09-19-2021 at 12:42 AM.
Oof, got me, I completely missed that!
As for Shotgun I realized... Flamethrower is the second weakest AoE, if Shotgun is a stronger Spreadshot and gives double heat, Flamethrower could be the weakest AoE and therefore never used.
Which means it has a chance to be an actual CD.
I...don't care about any of these things.Glad they added Geomancer to the game, just a shame they had to kill SMN to do it.
I'm not impressed by shiny things and SMN's changes only upset me.
*Removing DoTs is the first slap in the face.
*Now SMN is a stance dancing job like Bard instead of it's own unique job.
*Not even sure if Egis are even useful anymore or just a place holder for Bahamut and Phoenix.
*Still doesn't fix the key issues like Demi ghosting abilities.
*Couldn't even be bother to add Leviathan, Shiva, or Ramuh stances.
*Remove all the shiny Primal animation, you basically switch stances to cast different elemental spells i.e. Geomancer.
* DoTs were never in the flavor of SMN and a terrible vestige of the class system.
* Call them stances, phases, whatever, many jobs have them. It's definitely not like BRD presently, given that its stances are purely offensive rather than support.
* Egis have been a placeholder for Bahamut and Phoenix since demi-Phoenix.
* It does fix the issues of egi ghosting, which was the bigger problem.
* I think Leviathan, Shiva, and Ramuh are of a different class of primals that don't feel as natural to Summoner as the original three. Shiva is a full-blown character, Ramuh is like a secondary character, and Leviathan is some primordial beast. They do not fit the flavor of XIV SMN for me and I am quite glad to continue without them. Plus, in a game where elements are totally non-functional, I like that SMN has its own distinct elemental palette instead of having the same generic "all six" elements.
* I wanted geomancer in the game, but frankly you are right that SMN is pretty much covering it, and doing it wayyyyy better. I no longer need or want a geomancer job now that I have my primal gems.
At this point, I wouldn't mind single spell references to Shiva or Leviathan, but I would rather we see the introduction of Griever or Madeen (or maybe Diablos) for a big 'splosion attack. Beyond that, I am totally content with Summoner's kit. It is aesthetic af, everything feeling very...primal.
Last edited by SeverianLyonesse; 09-19-2021 at 04:26 AM.
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