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  1. #81
    Player
    Axxion's Avatar
    Join Date
    Dec 2015
    Posts
    953
    Character
    Equinox Axxion
    World
    Behemoth
    Main Class
    Summoner Lv 100
    Quick question did anyone notice that there are cars in during the sch actions?
    (1)
    for a year, would you rather be secretly filmed at random moments and have the footage uploaded to your social media or loose $100 when ever you said a curse word?

  2. #82
    Player
    Yeul's Avatar
    Join Date
    Nov 2014
    Posts
    44
    Character
    Shin Ayumi
    World
    Exodus
    Main Class
    Ninja Lv 90
    Can't agree with u, the combo really where evolving from one skill to other, with really was great.
    (0)

  3. #83
    Player
    Tharne's Avatar
    Join Date
    Aug 2015
    Posts
    120
    Character
    Vaida Tharne
    World
    Spriggan
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Axxion View Post
    Quick question did anyone notice that there are cars in during the sch actions?
    Garlemald zone, they have the technology.
    (3)

  4. #84
    Player
    AndieEldritch's Avatar
    Join Date
    Sep 2021
    Posts
    19
    Character
    Andie Eldritch
    World
    Louisoix
    Main Class
    Monk Lv 90
    Quote Originally Posted by Ryaz View Post
    Smn, Rdm and Mnk all looked really cool for DPS. Samurai looked kinda boring in comparison, unfortunately. Nothing super flashy like the others.
    Really looking forward to those changes for MNK but I am going to have to re-learn muscle memory now. I feel Monk has a flow, it might be a clunky flow, but it's there. I really want to see how the added layer affects it.

    Twin Snakes and True Strike being position agnostic is a really nice touch too. Kinda worried about the pseudo-mudra style combos to unlock attacks as it feels a bit Samurai-esque in design and I cannot get on with SAM.
    (0)
    Last edited by AndieEldritch; 09-18-2021 at 11:20 PM.

  5. #85
    Player
    FatalFatalis's Avatar
    Join Date
    Jun 2021
    Posts
    103
    Character
    Fatal Fatalis
    World
    Louisoix
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Axxion View Post
    Quick question did anyone notice that there are cars in during the sch actions?
    Another car mount confirmed
    (0)

  6. #86
    Player
    Rongway's Avatar
    Join Date
    Aug 2013
    Posts
    4,167
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by AndieEldritch View Post
    MNK
    Kinda worried about the pseudo-mudra style combos to unlock attacks as it feels a bit Samurai-esque in design and I cannot get on with SAM.
    It differs from NIN SAM DNC at least a little bit in that you can use the same action more than once in your Blitz sequence. NIN outright breaks if you double a Mudra, and SAM and DNC get no benefit from doubling a Sen or Step.
    (0)

  7. #87
    Player
    Dyvid's Avatar
    Join Date
    Mar 2011
    Location
    Maelstrom
    Posts
    3,057
    Character
    Dyvid Pandemonium
    World
    Adamantoise
    Main Class
    Blacksmith Lv 90
    Glad they added Geomancer to the game, just a shame they had to kill SMN to do it.

    I'm not impressed by shiny things and SMN's changes only upset me.
    *Removing DoTs is the first slap in the face.
    *Now SMN is a stance dancing job like Bard instead of it's own unique job.
    *Not even sure if Egis are even useful anymore or just a place holder for Bahamut and Phoenix.
    *Still doesn't fix the key issues like Demi ghosting abilities.
    *Couldn't even be bother to add Leviathan, Shiva, or Ramuh stances.
    *Remove all the shiny Primal animation, you basically switch stances to cast different elemental spells i.e. Geomancer.
    (5)

  8. #88
    Player
    AndieEldritch's Avatar
    Join Date
    Sep 2021
    Posts
    19
    Character
    Andie Eldritch
    World
    Louisoix
    Main Class
    Monk Lv 90
    Quote Originally Posted by Rongway View Post
    It differs from NIN SAM DNC at least a little bit in that you can use the same action more than once in your Blitz sequence. NIN outright breaks if you double a Mudra, and SAM and DNC get no benefit from doubling a Sen or Step.

    True, I assume Leaden Fist application going into Perfect Balance management is going to be important (Unless the LF-BS gameplay is gone), as the mix-up of that rotation to make the differing combos might cause some issues keeping it up consistently while getting the right combo for Blitz. (IE I've been silly and just finished a Leaden Bootshine rotation, start my PB and don't have the Leaden buff at the start but need to do another bootshine for a combo instead of Dragon Kick) So I guess it's more plates to juggle to keep that and twin snakes going while actually getting the Balance charges.
    (0)
    Last edited by AndieEldritch; 09-19-2021 at 12:42 AM.

  9. #89
    Player
    CKNovel's Avatar
    Join Date
    Aug 2019
    Posts
    1,915
    Character
    Cassia Kaedhan
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Tharne View Post
    Weird to see that complaint about MCH and then praising SMN rework when we saw that SMN has now less buttons than MCH when Yoshi-P showed how the new SMN worked.
    Oof, got me, I completely missed that!

    As for Shotgun I realized... Flamethrower is the second weakest AoE, if Shotgun is a stronger Spreadshot and gives double heat, Flamethrower could be the weakest AoE and therefore never used.
    Which means it has a chance to be an actual CD.
    (0)

  10. #90
    Player
    SeverianLyonesse's Avatar
    Join Date
    Aug 2021
    Posts
    735
    Character
    Severian Lyonesse
    World
    Sargatanas
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Dyvid View Post
    Glad they added Geomancer to the game, just a shame they had to kill SMN to do it.

    I'm not impressed by shiny things and SMN's changes only upset me.
    *Removing DoTs is the first slap in the face.
    *Now SMN is a stance dancing job like Bard instead of it's own unique job.
    *Not even sure if Egis are even useful anymore or just a place holder for Bahamut and Phoenix.
    *Still doesn't fix the key issues like Demi ghosting abilities.
    *Couldn't even be bother to add Leviathan, Shiva, or Ramuh stances.
    *Remove all the shiny Primal animation, you basically switch stances to cast different elemental spells i.e. Geomancer.
    I...don't care about any of these things.

    * DoTs were never in the flavor of SMN and a terrible vestige of the class system.
    * Call them stances, phases, whatever, many jobs have them. It's definitely not like BRD presently, given that its stances are purely offensive rather than support.
    * Egis have been a placeholder for Bahamut and Phoenix since demi-Phoenix.
    * It does fix the issues of egi ghosting, which was the bigger problem.
    * I think Leviathan, Shiva, and Ramuh are of a different class of primals that don't feel as natural to Summoner as the original three. Shiva is a full-blown character, Ramuh is like a secondary character, and Leviathan is some primordial beast. They do not fit the flavor of XIV SMN for me and I am quite glad to continue without them. Plus, in a game where elements are totally non-functional, I like that SMN has its own distinct elemental palette instead of having the same generic "all six" elements.
    * I wanted geomancer in the game, but frankly you are right that SMN is pretty much covering it, and doing it wayyyyy better. I no longer need or want a geomancer job now that I have my primal gems.

    At this point, I wouldn't mind single spell references to Shiva or Leviathan, but I would rather we see the introduction of Griever or Madeen (or maybe Diablos) for a big 'splosion attack. Beyond that, I am totally content with Summoner's kit. It is aesthetic af, everything feeling very...primal.
    (2)
    Last edited by SeverianLyonesse; 09-19-2021 at 04:26 AM.

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